Wednesday, April 30, 2014

Avengers 28, New Avengers 17

Avengers 28
Hickman (w) and Larroca (a) and F. Martin w/Mossa (c) and Petit (l)

AIM has taken back the Avengers from another world, hoping to send them away because they seriously do not need two Avengers teams out there. However, the Banner that seemed to be the other world's Banner asks the Scientist Supreme why worlds are dying. With nothing to lose from this conversation, Forson admits that they believe the multiverse is dying and that Earth is the center point. It turns out that this Banner is actually our Banner, though, and he escapes AIM, doing a bunch of damage on the way out, before making his way to Avengers Tower. He interrogates Tony and, with a smart line of questioning, realizes what's been happening and realizes that Tony has re-formed the Illuminati, the same Illuminati that launched Hulk into space so long ago. Banner pumps himself full of tranquilizers to keep from hulking out while Tony explains and while Tony invites him to join the team, which he reluctantly does, understanding how big the threat is. Tony hands off the other universe's Banner to SHIELD and the Avengers, who are looking to dole out punishment for attacking the Avengers and Avengers Tower, and the Illuminati meets its newest member. OH, and also the Adapoids that went out to explore the multiverse meet up with the Mapmakers and it turns out that they're all one and the same.

Story
Really great story here as Hickman preps for ORIGINAL SIN and props up his amazing NEW AVENGERS work with a new and crucial addition to the team. It's a wonderful idea, putting the worldbreaker Hulk and the genius scientist Banner into this situation wherein worlds may need to be broken if science can't answer these questions. On top of that, it's executed perfectly; there's plenty of time at the beginning where you don't know if Banner is our Banner or the other universe's and we figure out definitively that it's ours just as the other drama of the plot, the idea that Banner has figured everything out, is coming to the head of the story. It's extremely well done and it's a huge step for this series and for NEW AVENGERS. Plus, as if Cap wasn't going to be mad ENOUGH at Tony and crew for wiping his memories when he finds out in ORIGINAL SIN, he's now had an innocent(ish) Bruce Banner handed to him in lieu of the real deal. 5/5

Character
AVENGERS hasn't had a ton of room for character because the plots have been so sweeping and the team has been so big. It's nice to have an issue that pulls back to just two major characters to give us a better look at those two guys and BOY what a great look it is. It's Banner at his most tense, a perfect portrait of someone right on the brink of hulking out with one false step, and it's Tony at his most duplicitous and covert, the weapons maker returned. It's incredibly tense and it's incredibly well-crafted, two could-be/have-been allies in a conversation that could turn them into quick enemies, another thing they have been. It's a dynamic built on decades of discontent and it's perfect. 5/5

Writing
This is one of those issues whose writing score is based on the perfect execution of story and character more than any one thing in the dialogue. That's not to say the dialogue isn't sharp. In fact, the dialogue is extremely well-balanced as the audience knows Tony is hiding something and Banner is pretty sure Tony is hiding something all while we're not sure if Banner is Banner and as we and Tony try to figure out what's in the case. There's so much happening here and it's all done in service to the tone, which, in turn, builds our story and our character. It's all a circle and it all feeds itself. 5/5

Art
I often have issues with Salvador Larroca's art but he does solid work here. Larroca uses a mix of close-ups and wide shots to help establish the tone as two people snipe back and forth trying to outwit one another. I don't know that it's the best possible art for this book but that way madness lies so we're not going to worry about that. In this case, it works perfectly well. 5/5

Miscellaneous
I've been back and forth on this AVENGERS series for a while. It's largely good but sometimes the long con style game Hickman and company tend to play makes it a little harder to get into as a whole series. When it's said and done, though, I think this series will read extremely well as one long volume. Solid work here and BOY was this issue good.

Total score: 5/5


New Avengers 17
Hickman (w) and Morales (a) and F. Martin (c) and Caramagna (l)

Namor and T'Challa continue to watch Earth-4290001 to learn how they deal with their incursion. With the help of the Norn, they've defeated the incurring world but not before four Mapmakers land on their planet. Their hero Boundless manages to destroy the AI of one but is stopped before she can damage the rest but their leader Sun God, warning everyone to take cover under Dr. Spectrum's shielding, unleashes his full power and destroys the others. T'Challa and Namor watch as the heroes, all surviving the fight recover a bit until they realize that another incursion is already underway. Namor steps away from the screen to have a drink, complaining that it seems an unwinnable scenario; they're up against not just incurring planets but the Mapmakers, the Black Priests, and the Ivory Kings. He jokes darkly about their chances and he and T'Challa have some real talk about hope and honor and nobility and share a laugh about their survival before T'Challa is pulled back to the screen to find that, in two hours time (thanks to the window's strange effect on time), the world incurring on Earth-4290001 is their own Earth.

Story
Hickman's created an interesting batch of characters from this alternate Earth and, though we can't care about them in the same way we care about characters we've known for decades, it's hard not to root for them. They're pointedly the opposite of our heroes; they're still fighting the incursions and they still hope to see their Earth win but they refuse to give up hope that this is unwinnable. Sun God himself kicked off their mission by saying "Everything lives" in the same way that Reed Richards continues to say "Everything dies." So it's hope against despair as the theme here, even as T'Challa and Namor discuss it as two kings with no kingdoms. Solid story and quite a cliffhanger. 5/5

Character
The Namor-Black Panther dynamic has been one of the more interesting stories in this book all the way around. From the time this series kicked off, Atlantis and Wakanda have been at war with one another, putting their champions at odds even as they're forced to work together for the survival of the world. It's also worth pointing out that we are rather rooting for Earth-4290001's champions despite their relative obscurity, to the credit of Hickman. 5/5

Writing
The hope/despair theme prevails and plays well as Hickman particularly focuses us on Namor, a character for whom the difference between himself and everyone else is hope. It's a great tool and it's explored really well here as Namor keeps up his personality even against T'Challa, his equal in power but someone who fights because he has hope, among other reasons. It's smart writing. 5/5

Art
Rags Morales has some really incredible art and the expressiveness and the emotion of these characters really stands out in these particularly emotional times. An artist who wasn't as capable of showing the minute emotional turns of these two pretty calculated characters, even if they did better action or something (which is just an example, by the way, I think Morales' action has been pretty cool so far), wouldn't be nearly as successful. 5/5

Miscellaneous
I should have seen the twist at the end coming and I didn't and it still made me go "ohhhhhhhhhhhh wowwwwwwwww."

Total score: 5/5

New STORM ongoing and STAR-LORD ongoing announced

For I believe the first time, Storm will be getting her own ongoing series. Written by Greg Pak, writer of such books as WORLD WAR HULK and, most recently at Marvel, X-TREME X-MEN, and drawn by Victor IbaƱez, known more for his DC work, STORM is set to debut in July. Excited to see this one. Storm's a great character who deserves more recognition. I'm a little nervous that she may be someone who works better on a team but I like Pak's work and I think that he'll find ways to set her into the world. I've no really worries that she can handle it.

Along with that announcement (made at Chicago's C2E2 this past weekend), Marvel also announced that Sam Humphries (AVENGERS AI, UNCANNY X-FORCE) and Paco Medina (NOVA, ULTIMATE X-MEN) will head up a new solo series called THE LEGENDARY STAR-LORD. This is another one that makes me a little nervous, mostly because I don't love the newer, often borderline goofy look at Star-Lord and I think the announcement of Humphries means he'll stay more in that direction. Still, could be wrong and I think Humphries, for some of the problems I've had with his books in the past, has talent.

Tuesday, April 29, 2014

Comixology's purchase and the adjustment of its iOS app

Hey guys, smarter people than I are talking about this a lot this week in the wake of a big ol' change in the way Comixology (now owned by Amazon) functions through its iOS app. Lots of the functionality changed (or was simply removed) and it made it harder for new fans (well, for everyone really but diehard fans will likely adjust if that's where they read their comics) to really break in. I bring it up only because Mark Waid had a really interesting article on his blog about it and I think it's worth checking out. Click on that link if this sort of thing (or Waid's smart writing) appeals to you.

Comics this week

Another fairly light week for Marvel this week. This goes against EVERYTHING the Marvel blog was set up for, but it's worth pointing out that Image is releasing a slew of older number ones for just a DOLLAR, including ZERO, ALEX + ADA, BLACK SCIENCE, DEADLY CLASS, EAST OF WEST, LAZARUS, MANIFEST DESTINY, PRETTY DEADLY, RAT QUEEN, SAGA, SEX CRIMINALS, STARLIGHT, VELVET, and WALKING DEAD. Dude. There are a LOT of great books in there. I've only read about half of those (GUYS, I did a lot of catching up since that Eisner nominees post I made and I've read a bunch of books) but many are worth checking out. EAST OF WEST is pretty amazing, you guys. LOOK, let's get back to Marvel.

Amazing Spider-Man 1
Peter Parker is back! Just in time for his brand new movie! Go ahead out and grab a new Spider-Man number one in one of about a million possible variants. That's maybe a little crazy. STILL, Peter's back, that's pretty exciting.

New Avengers 17
What are those crazy rascals in the Illuminati up to this time? They've recently re-imprisoned the Black Swan in light of new information about what she's capable of and there's plenty going on, as there has been throughout the series.

Origin II 5
The final issue of Kieron Gillen and Adam Kubert's ORIGIN II comes out as we find out what happens with Sabretooth and Wolverine's first ever team-up and what it means for Mr. Sinister. This series has won me over to a point and I'm excited to see how it wraps up.

Silver Surfer 2
Dan Slott has a pretty big week with the big new AMAZING SPIDER-MAN launch, Amazing Spider-Man 2 in theaters (Slott, to my knowledge, didn't have anything to do with it but that guy LOVES Spider-Man), and a new issue of the new series SILVER SURFER. So check it.

X-Force 4
Guys. Guys, guys, guys, guys, guys. This is the issue where Fantomex will be narrating. Spurrier's Fantomex has already shown himself to be maybe more of a charming rogue than the slightly darker interpretation of Remender's UNCANNY X-FORCE but this is bound to be our first real look behind the curtain. Should be fun, really enjoying this book.



ALSO, don't forget you guys, Saturday is Free Comic Book Day, so head to your local comic shop and pick up some FREE STUFF, DUDES. There's a chance there might even be special guests at your LCS! Gail Simone, inexplicably, will be in Manchester, New Hampshire! So anyone can be ANYWHERE.

Sunday, April 27, 2014

This week's picks

Slower week of releases this week and some pretty clear picks jump to mind. Then why are we wasting time when we could just be getting to it?

Daredevil 2
Things stay interesting in issue two of Matt Murdock's new stay in San Francisco. Waid, Samnee, and Rodriguez introduce him to some new friends and new foes and to people maybe somewhere in between. It's a lot of fun without ever forgetting its plot or its goals. On top of it, as has been true with this book from day one, even back in the Paolo Rivera days because of course even in the Paolo Rivera days, the book is gorgeous and conveys everything it needs to artistically while remaining one of the top books out there for interior art (and cover art, hence why Samnee was nominated this year for best cover artist at this year's Eisner's after a win for best penciller/inker last year). The spirit of this book persists and the tone that Waid and his various art teams worked so hard to establish still permeates through the series even after all of the tense events at the end of the last volume and the move to San Francisco to kick this one off. Really great overall comic book and I can't recommend it enough, you guys.

Elektra 1
Really great first issue for this new series, one that writer W. Haden Blackman will have to work hard to make relevant in a day and age where so many books are coming out and a seemingly B-list character will have to really stun to stand out. So far, so good. As I talked about in my review this week, Elektra is a tricky character to write over a long term but Blackman very clearly has plans for her and very clearly know what he wants to do with the character. On top of it, Mike Del Mundo, phenomenal, Eisner nominated cover artist for my beloved X-MEN LEGACY, is already crushing it on the art for this series. There's a lot happening in this first issue and a story that looks interesting, though it looks like it may have the ability to trump any sort of character developments. We'll have to hold out on any of those judgments and just really focus on how neat this first issue was.

Iron Patriot 2
This one gets the nod over AVENGERS UNDERCOVER, THUNDERBOLTS, and UNCANNY AVENGERS because it was a very good book but also because it surprised me with how good it was. There are certainly still nits to be picked here but it's a series I didn't expect much out of; I've had some troubles with writer Ales Kot in the recent past and I don't know how much I trust an Iron Patriot series to really shine but if Kot and artist Garry Brown can keep the book going like this then I think there's a real opportunity for an impressive series. It's another in a long list (one that also includes ELEKTRA) of recent risky series for Marvel to take a chance on and hopefully another one that will pay off. I love how many risks Marvel is taking but I do worry a little bit about flooding the market with books and how expensive those books have become (Robert Kirkman was in the news recently talking about Marvel's business plan of exclusively 3.99 titles) and what that will mean for books with smaller general followings. Still, hopefully the cream rises to the top and the books that deserve to be kept are kept when the numbers start getting crunched.

Saturday, April 26, 2014

Savage Wolverine 17, Superior Spider-Man Team-Up 12, What If? Age of Ultron 4

Savage Wolverine 17
Isanove (w+a) and Petit (l)

Wolverine has managed to get Sophia and Matti out of town to go to their aunt's home in Colorado, hoping to get away from the action they've been up against. However, their assailants still have Peter, who hadn't quite died in the shootout and who tells them of his aunt's house before they officially kill him. As Wolverine gets a coffee in town, ready to leave, he hears that the two have been there and he races back to the house to find their uncle Burt already dead, their aunt Adele tied up to a mounted hunting trophy, Matti beat up on the floor, and Sophia getting stabbed in an eye. Wolverine dives into the fight and, with the help of the wounded Sophia and Adele ripping the trophy off the wall, he overcomes the villains. Eighty years later, he meets with Sophia again, now an old woman in a retirement home with family of her own and they talk and reminisce peacefully.

Story
The exciting gangster story continues and only gets darker and darker. Marion and Frenchy are driven by their need to finish this job, unable to live with the idea that they've been bested in even the slightest of ways, and will kill anyone in their way to prove they're the best. Wolverine plays his role, preferring only to get the kids to safety and not to attack the problem head-on, which he admits to Sophia isn't the way he's used to working. Framing it that way makes the issue and the story a little more interesting in retrospect as it does really showcase a younger Logan, pre-X-Men and really pre-Wolverine (for all I've been calling him Wolverine), needing to think about the responsibility he has on him during all of this. The downside of this arc is that it does feel like the story dragged a little bit, especially considering this was just a four-issue arc. Now that we've come to the end, it feels like this has been all the series has focused on, like we've never seen another SAVAGE WOLVERINE issue outside of this arc. Still, it's a nice look at another time in Logan's life. 4/5

Character
Isanove led off SAVAGE WOLVERINE 15 with a deeper look into Marion and the Frenchman in the hopes that we'd understand who Logan is dealing with better but, now that the arc is done, it seems like it was a strange move. We did get more understanding of what Logan was dealing with but there's not really a sense of sympathy to them and, truth told, I still largely forget about them until like, midway through an issue. That's probably on me but it still struck me as odd; a pair of villains driving an arc who I can't remember details about except that they liked Houdini? Kinda weird. Logan is ever Logan here and Sophia gets built up a little bit in this final issue as she convinces Logan that she understands him, that no one could have saved Vicky and that Peter died because he didn't listen to Logan. Good work with our main protagonists, a little less so with the antagonists. 3/5

Writing
It's hard to judge the writing of this issue. I don't think it's bad, per se, but I think Isanove's art drives the tone more than the writing. The writing is what it is and it conveys the plot well enough but it's the art and particularly the colors that give this issue some weight. Still, the writing does what it needs to and that's more than plenty of other books can say. 4/5

Art
As I hinted at, the art does a phenomenal job here in storytelling. There are some times where faces look a little bit off or the blurring sort of technique doesn't quite work on people but by and large the art tells the story as effectively as any writing. There is a sense that you could flip through this one and not read any of the words and still have a solid grasp on what's happening. The colors are wonderful and create a sense of the area these characters travel through and live in. It's a strange book because it's not my favorite art by any stretch but it's seemingly perfect for this story, helped, undoubtedly, by the fact it's all Isanove. 5/5

Miscellaneous
Not a bad little arc. One likely that will impress readers as they read it but maybe not stand out in their memory after the fact (okay, that's definitely a little too much personal opinion coming out).

Total score: 4/5


Superior Spider-Man Team-Up 12
Shinick (w) and Frenz and Checchetto (p) and Buscema and Chechetto (i) and Rosenberg (c) and Caramagna (l)

In the wake of Goblin's attack on Doc Ock's one-time love Mary Alice, Doc Ock pounds on the Goblin and vows revenge, prompting them into something of an arms war in their separate battles against Spider-Man. While Goblin continues to try to shatter Spider-Man's mind, Doc Ock continues to try to use science to shatter his body. Finally, Doc rather wins as he replaces Spidey's mind with his own and watches him die in his own frail body. In addition, he becomes the superior hero and fixes up the city through science. However, when Goblin takes Anna Maria, Doc Ock realizes he's not strong enough to face Goblin again and turns over the controls to the growing Peter Parker, allowing another defeat over Goblin at the cost of himself.

Story
I had some problems with this story last time as it feels like it's trying too hard to link Goblin and Doc Ock in a really farfetched sort of way. Those problems persist here as they're the driving force of this book too. Still, the issue races through years of backstory to see where we are today and to wrap things up rather hurriedly as Peter Parker tags back in. Maybe the problem is it's hard to be invested in these characters or in this story with strange and previously entirely unreferenced connection to today. It leaves the story feeling boring and a bit of a slog to get through, particularly considering how wordy it is. 2/5

Character
Though the Mary Alice Anders stuff was there already, this retcon to have Goblin essentially kill her feels really forced, like it's just a way to raise stakes that already seemed high enough in the main story. The idea behind the retcon, though, is kind of interesting, the idea that we've now finished reading Otto's story over in SUPERIOR SPIDER-MAN but that there was a little more to his character and to his history with Goblin than ever met the eye. I don't think it particularly works here but I think that it's an interesting concept in the way it was executed. Still, not much else to be gained from character that we haven't seen done better over in SUPERIOR. 3/5

Writing
Doctor Octopus is rather verbose as a character but the narrative here over-explains like crazy. On top of an extended segment where he's pounding on Goblin and each thought is bookended by Ock thinking "and strike" as he strikes Goblin, we get an entire summation of their relationship to Spider-Man and to each other as the years have gone on, all in narrative. It makes for a slow read of ideas that shouldn't really be new to readers and it certainly doesn't help make the story more interesting. 2/5

Art
Ron Frenz and Sal Buscema team up for the bulk of the art on this book, just about anything that took place in the past and they give the book a more simple feel, as does Rachelle Rosenberg, whose colors are very strong but have fewer gradients in the flashback stuff. Marco Checchetto picks up the reins late in the book as he draws current day Spider-Man and Peter Parker when they re-emerge and the art style shifts to reflect the change. Both art styles are great and work well in the time they're addressing and the shift between the two distinct styles works to let the audience know what's happening. Solid art here. 5/5

Miscellaneous
Not a whole ton more to add, I think I pretty much said what I wanted to say.

Total score: 3/5


What If? Age of Ultron 4
Keatinge (w) and Kowalski and Edwards (p) and Kowalski and Magyar (i) and Major (c) and Sabino (l)

It's Captain America's turn in the spotlight (or specifically out of it, I suppose) as the Age of Ultron shockwave kills a Cap in another universe and leads the world to lose faith in their heroes. When Cap suddenly died, the other heroes tried to cover it up to keep a world already upset from finding out but when they found out they turned even more on their heroes. The world fell into disarray and distrust. Iron Man's new plan is to find someone who could embody the spirit of this new America and lead the world into a new day. He picks Frank Castle and they pump him up with a new sort of super soldier serum developed by Reed Richards and put him in a costume and set him to work. Things work out far better than anyone could have guessed and it leads to an even better world than the 616, one where invasions are stopped more quickly, Civil War never happens, etc., all leading to a new initiative of having a Cap in every state and eventually a Cap in countries all over the globe.

Story
Okay, these WHAT IFs have been a little shaky in some of their logic (as is often the case with WHAT IFs) but this one is boggling start to finish. The idea that the world would lose some hope with the death of Captain America isn't too farfetched (though it's hard to say exactly when he died from the shockwave and the art makes it look a little like it's right as he came out of the ice so that's kinda weird that it would even have an effect) but the idea that heroes would try to cover it up is strange and that the world would turn on heroes for it is even weirder. Ultimately, though, the idea that Punisher becomes Captain America, an even better Captain America, is the least believable bit. Keatinge has enjoyed experimenting with these sort of scenarios through the run of this improbable series and has enjoyed turning things on their head a bit to see if they worked but this one seems like the premise is flawed. 2/5

Character
Castle is the character we see most here and he seems to be the same general Castle from the 616, making the shift from Punisher to Captain America exactly as weird as it seems. Still, there's not much character to look at here until the end, when a young girl has discovered the retired Castle and tries to get him to stop being surly and teach her to throw a trashcan lid, eventually prompting her to become another Captain America in the future. Just weird, this issue. 2/5

Writing
The story is the weirdest element and the writing then stays out of its way in a book that has almost no conflict, just a series of events that seem to be going everyone's way. Still, the writing starts to get a little grating as two children start talking about whether or not Old Man Castle really was the Captain America who kicked this all off. It suffers from that sort of "this is how kids talk!" style writing that makes it almost intolerable. Okay, so this is maybe a little bit of a nitpick as it only happens for like, a page, but it's the most notable writing in the book that isn't just explaining what's happening. 3/5

Art
The art, split up between Piotr Kowalski and Neil Edwards, does its work. Kowalski's stuff is pretty great when looking at setting or even at figures but looks a little cartoonish in faces, which comes at odds with the rest of his drawing. Edwards' stuff is a little more uniform but doesn't give the sort of sweeping looks at setting or the really stand-out figures that Kowalski did. Still, both do what they set out to do and certainly don't hurt the book. 4/5

Miscellaneous
How is this book still going?

Total score: 3/5

Friday, April 25, 2014

Avengers Undercover 3, Iron Patriot 2

Avengers Undercover 3
Hopeless (w) and Green II (a) and Beaulieu (c) and Caramagna (l)

Cammi is furious with Cullen that he brought them to Arcade without asking any of them, saying that it should be their choice if they want to go seek revenge. The team is divided on the issue but doesn't have much time to fight it out because any sort of plan needs to happen now, as Arcade has opened a new "Murder World," which is essentially just crazy old billionaires paying to fight to the death. The team splits up with one group going to shut down Arcade's power and the other, along with a near-comatose Hazmat, distracting Arcade. Arcade is thrilled to see them, talking to them about how high they'd all risen and how they'd never get that high again, himself included. Just as they're nearly defeated, Death Locket manages to fry the high processing computer near Miss Coriander that powers Arcade and suddenly he's back to just being a guy. They pound on him but don't quite go to killing until Hazmat wakes out of her stupor and recites the words Arcade said to the group when he killed Mettle: "Whatever you say, kid. Welcome to Murder World." She fries him as video is relayed to Baron Zemo, Madam Masque, Hellstrom, and Constrictor.

Story
Things continue to heat up in AVENGERS UNDERCOVER as these would-have-been heroes turn to murdering Arcade amidst the least debate about revenge maybe ever. Even Cammi, who believes they should have all been asked prior to being sent to Arcade, relishes in the revenge part. The turn, of course, is that Hazmat goes the extra step and destroys their enemy (we, I suppose, don't necessarily know he's dead, but that seems hard to come back from) without any sort of debate, though her teammates have varying degrees of shock and horror on their faces (important and well done by Timothy Green II, which, I think, may be the name of a Disney movie?). Between this and the video sent to Zemo and the others, who excitedly watch the outcome, there are plenty of great places for this series to go and it's off to a strong start. 5/5

Characters
There's a lot happening in this issue and much of it is plot-based but that doesn't mean Hopeless doesn't have time to establish some character in here. There's a slight look at everyone if just in their willingness to fight or the way the others regard their willingness to fight (there's a fun moment where Death Locket eagerly volunteers to help fight her way through the billionaires to reach the control panel and she's met with surprise by her teammates). It's rare that a story so plot-heavy and so revenge motivated, particularly surrounding a team, manages to bring out its characters so well but that's what we have here. Hopeless, of course, helped himself enormously in AVENGERS ARENA by making all of these living and breathing characters but dropping them into a new series would only require a new reader to know the most basic of facts about them to really become invested quickly. Solid work. 5/5

Writing
The tone of the book is what it needs to be, nothing particularly outstanding about what's created here as the key to this issue is all in the story and the characters. The dialogue flows pretty well and each character has a unique voice and attitude. I don't know that there's a lot more that Hopeless needed to do here to improve on his story or characters through the writing or the tone or what have you but he does solid work nonetheless. 5/5

Art
The art is appropriately chaotic as the kids rush through the new Murder World on something of a time-sensitive mission. The emotions of these characters are what drive the art here as everyone brings a different level of reluctance or of anger to this journey and it all comes out in their faces, leading up to the important reaction shot of Hazmat's attack on Arcade. Great work by Timothy Green II who, as I stated before, may be the same Timothy Green who had an odd life in a Disney film that I find myself disappointed to discover I know so much about. 5/5

Miscellaneous
Not a ton to add. Really like this book so far just as I really ended up liking ARENA. I also think the team that Zemo has pulled to be his new Masters of Evil is an interesting team-up. Should be fun to watch as things unravel.

Total score: 5/5


Iron Patriot 2
Kot (w) and G. Brown (a) and Charalampidis (c) and Cowles (l)

Iron Patriot is underwater, the suit malfunctioning with Rhodey still in it. His last hope is to eject out of it, though the eject is pretty specific in that it will launch the suit like a rocket while ejecting its operator. Rhodey points it out at the monster stomping around the water, effectively taking it down, as he makes a last push to swim to the surface. He barely makes it but passes out as he gets there. Meanwhile, his father Terrence has been captured by terrorists (though he put up a fight) and his niece Lila, who evaded the first round of captors, gets picked up as well. Things go from bad to worse as Rhodey is picked up in a helicopter by two men claiming to be journalists but working for whoever is behind the attacks that have struck all over the country. They drop him off in New Orleans where he nearly passes out from compression sickness before being approached by an armored individual, the apparent mastermind behind all of this.

Story
IRON PATRIOT is off to a hot start as a full-on attack on America has been the driving force behind the start of the series. There's so much happening story wise but Kot does a good job making it manageable to understand while also making it chaotic enough to see how rampant it is. It's a tough line to walk, one where Kot needs not to overwhelm the audience with information right at the start of a new series but does need to show just how serious the problems are, particularly in a book for a non-A-list character. So far, so good. 5/5

Character
Most of the characterization in this issue comes from the actions that these characters take. Rhodey acts to take down the monster while trying to save himself as a second priority, Terrence chooses his moment and takes down one of his kidnappers (until the second one gets the drop on him), and Lila cleverly evades capture and learns as much as she can about her grandfather's abduction before being fooled by more terrorists acting as police. There's nothing particularly outstanding about any of the character developments here, nothing that would shock to the core or anything, but everyone acts in a very specific way and it gives a great sense of our players in this book so early on. Every book doesn't need to have a shocking revelation for a character, it just has to make sure the characters acts in an appropriate way for that character and Kot is doing a good job maintaining status quo as the plot drives things forward. 5/5

Writing
The tone here, one of desperation and chaos, shines through and carries the writing of this one. There's some narrative and some dialogue that helps put things in perspective and establish our characters but the key here is the tone, one that shows us just how bad things are. The book reads extremely quickly with so much action and so little dialogue and narrative but it's not an insubstantial read for that. It's just the sort of book that will surprise you when the end comes because you assumed you had only read maybe half an issue only to find, nope, plenty happened and they just covered a whole issue. Well done. 5/5

Art
I had some opinions on Garry Brown's faces last time out but they don't really persist into this new issue as everything Brown does, with the assistance of Charalampidis' colors, adds to the tone and the desperation of every situation. The faces, the emotion, the action, it's all well drawn here and it adds to the story rather than taking away from or simply maintaining. For now, it seems Brown is perhaps the perfect guy to draw this book. 5/5

Miscellaneous
I don't have a lot of experience with Ales Kot, having only seen him on books like SECRET AVENGERS recently but the experience I had had given me pause. I'm surprised and delighted to say that this issue stepped right over that pause and turned out to be a pretty great read. Of course, the series will still hinge on the reveal of the bad guy (got some suspicions on that front, as I'm sure anyone reading this book does) and the purpose of these attacks, but as a stand-alone couple of issues, these have really worked.

Total score: 5/5

THE DEATH OF WOLVERINE limited series announced

With his healing factor gone for nearly a year (by that point), it's time for Wolverine to go into the light. Current THUNDERBOLTS, SHE-HULK, and INHUMANS scribe Charles Soule along with art pro Steve McNiven give us a weekly four-issue limited series called THE DEATH OF WOLVERINE, set to launch September 3rd. In an interview with EW, new X-editor Mike Marts talked about Wolverine being the "eternal victor," someone who doesn't lose a fight because he can always jump back into it before asking what happens now that he can't always get back into it. Soule hopes that the death will feel appropriate to the character and that it will feel like the definitive end to the character. As comic fans, we all know that second "feel like" is kind of the key. This is Wolverine, Captain SellsBooks, so it's hard to imagine he'll stay out for long but this is another in a string of high-profile "deaths" in the Marvel Universe of late, like Captain America, Nightcrawler, Johnny Storm, and, most recently, Spider-Man. All of those mentioned have returned within the last few years but still, that doesn't mean the story of each's death wasn't engaging. We'll see how this one reads in September.

Thursday, April 24, 2014

Guardians of the Galaxy 14, Thunderbolts 25

Guardians of the Galaxy 14
Bendis (w) and Bradshaw w/Masters, Nauck, and Wong (a) and Ponsor w/Keith (c) and Petit (l)

The Guardians are being picked off one-by-one and separated. Rocket, Groot, and Starlord are attacked in the ship by Spartax warships while Gamora is chased down elsewhere by the assassin who had previously tried to capture her and while Drax and Venom (??) shop for new weapons on Knowhere. All Guardians are captured, leaving Venom behind on Knowhere and leaving Starlord to have an uncomfortable talk with his dad, who promises that they'll all be dealt with and that no one is coming to save them just as Captain Marvel takes to space. Also featured in this double-sized anniversary issue are stories from legendary GUARDIANS scribes Andy Lanning (who "writes" a story about Groot's origin. Hint: he is Groot) and Dan Abnett, who tells a tale set a thousand years in the future about the future Guardians of the Galaxy needing to go back in time to stop some stuff happening that would ruin their future.

Story
The best way to describe this story is abrupt. For thirteen issues, the Guardians have been wreaking havoc and staying a step ahead of the Spartax Empire and fighting the good fight through the galaxy. Until they weren't. Just today. No hand wrapping around them, no strategy employed to cut their engines and leave them defenseless. Just...caught. I legitimately had to wonder if I had missed an issue where something happened that allowed them to be caught or that explained why Venom was there. Turns out: NOPE, the last issue was still in the midst of that crappy TRIAL OF JEAN GREY crossover and so everything happening here IS still as abrupt as it seems. It feels like we're missing an issue and it's KIND OF an important issue we've missed? Like, we can still catch up, I suppose, but there's a lot of "I guess this is happening now?" feeling to the book. 3/5

Character
Peter Quill has some insomnia and thinks about why and thinks about what women he has crushes on and what ones he doesn't and ugggggh. Then Drax and Venom go and banter at a weapons seller showing that Drax doesn't know the word "cool" and uggggggh. Look, I have some problems here as ever. Also, Venom acts very nearly goofy out in space which, you know, granted it's a pretty big deal to him but Flash is a decorated vet and one who has to maintain control over his symbiote all the time. Maybe he wouldn't be so goofy all the time? 2/5

Writing
A bit of back-and-forth here but everyone's separated and there's too much abrupt story happening for it to really hurt anything. The opening ongoing narration from Quill is as close to that as it gets and it it GRATING though the case can be made that it's just a mind drifting while it does anything but sleep. Putting aside the strange character problems and the abrupt story, there's nothing particularly wrong with the writing, though it's kind of like grading a student's paper with a bad or non-existent thesis: it doesn't matter if the support is great or in-depth or whatever, there's no way it can be proving what it sets out to prove because a bad thesis means there's nothing there to prove (yeah, I've graded some PAPERS, yo). 3/5

Art
I was a little nervous about Bradshaw on this issue. He's clearly a pretty good artist but I've seen him most recently on one of the INHUMAN titles that Fraction wrote prior to Soule's entrance on INHUMANS and it upset me in the way that Medusa looked so feminized in that kind of "big eyes, soft features, bursting breasts (horrifying, that wording) etc." way. No such issues here though the armored Gamora is the only female until the last page reveal of Captain Marvel. Still, good work across the board this time out. 5/5

Miscellaneous
Seriously, were we missing an issue?

Total score: 3/5


Thunderbolts 25
Soule (w) and Diaz (a) and Silva (c) and Sabino (l)

The woman who arrived on the boat at the end of the last issue, Helen, was part of the team Ross sent out but only insofar as she was the researcher who told them about the artifact and was then left behind. They have a thing. Anyway, the sea monsters aren't quite done attacking and they start to pull apart the ship. Ghost Rider manages to get them to shore by using his chain to pull the ship away. However, Leader whispers an incantation that makes his demonic fire go out before he himself can get off the ship and he's ripped apart by the monsters while everyone else looks on. The other T-Bolts push on but their guide Cordoba reveals to Leader that he knows he's responsible for Ghost Rider's death. Leader admits it but also reveals that he knows Cordoba's men are in the woods following them. They form an alliance for all of two minutes before Leader outs him to his team, causing them all to flee. The rest continue to the temple, where Red Hulk demands Leader wait outside (with guard Deadpool) and guide them over the walkie. He quickly betrays them and Elektra and Punisher end up in a death trap themselves.

Story
Tons going on here, enough that I kept wanting to shorten the summary and couldn't figure out where to do it. In fact, I should have PROBABLY gone deeper than I did but GUYS, read the book instead. There's so much happening and it's largely really interesting. The Ghost Rider twist was something unexpected and sharp, brutal and efficient enough to be jarring without feeling like a hook. The Leader has some great moments as his long con continues to play out at the expense of the team. Plenty happening but without ever getting too absurd or too abrupt. 5/5

Character
Everyone has a couple of good looks here but the main focus is on Leader and his sudden but inevitable betrayals. It's crafty and it's clever and it's hard, thanks to his movements with Cordoba, to figure out what his angles are, which is exactly how we should be seeing Leader since he's smarter than all people ever, more or less, so we should never know his true motives. It's the kind of sharp characterization that drove Hickman's SECRET WARRIORS series and others like it. 5/5

Writing
Thanks in large part to the characterization of Leader and the way that he drives the plot here, the tone is always a little bit uncomfortable, which is perfect. You're never supposed to know exactly how to feel about what's happening. The abruptness of Ghost Rider's death, the turn on Leader by Cordoba and the turn on Cordoba by Leader, all of it keeps the reader off-guard and it keeps the tone from settling in to something either too fun or too serious and it instead sticks into this strange "how should I feel?" place that fits everything Soule wants to do. 5/5

Art
The art looks maybe a little more cartoony than it has been but it steps it up to make sure things are tense as the big moments occur, like Ghost Rider being ripped apart or the fall of Punisher and Elektra and their caress as the walls close in on them (slower than haunted house spiked walls but not as slow as evil scientist spiked walls). Overall it fits the tone and feel of the book pretty nicely. 5/5

Miscellaneous
I like the cover on this one but it's the first time in quite some time that I haven't absolutely loved the cover on a THUNDERBOLTS issue. Sigh. All good things, I suppose. Strange that the 25th issue of THUNDERBOLTS, a far riskier book than something with X-MEN in the name written by one of the biggest names in comics over the past decade doesn't get a celebration.

Total score: 5/5

All-New Invaders 4, Fantastic Four 3

All-New Invaders 4
J. Robinson (w) and Pugh (a) and Guru eFX (c) and Petit (l)

The Invaders have been captured by Tanalth and the Kree with the help of Ikaris, the Eternal they control with the God's Whisper. The Supreme Intelligence wants to dissect the Vision (already off in another chamber for testing), Human Torch, and Captain America to try to make their own forces stronger but they have no plans for Bucky, who launches forth as if to try to escape. He is shot and pronounced dead by the Human Torch. Namor is brought back to them and Tanalth and the Supreme Intelligence demand they fight Ikaris for the amusement of all present. Cap, Torch, and Namor manage to hold off Ikaris long enough for Bucky, obviously not dead, to sneak away and break Vision out, which had been the plan all along.

Story
For the first time, all our players are generally in the same area and rather aware of the situation. The story right now is the fight against the Kree and against the God's Whisper which gives everything something of an old-fashioned feel, sending this team away from the perils of Earth for a minute to deal with a possible alien war before it can become one. Okay, that's not really what makes it feel so old-fashioned but we'll get to that. The twist of Bucky being alive isn't so much a twist as it is another sort of call-back to a simpler times in comics (specifically to the time when everyone would go "I only wanted you to THINK I'd missed!" before a shield/arrow/Mjolnir/avalanche hit its intended strategic target. The God's Whisper is certainly compelling but even that can only take us so far. 4/5

Character
Cap's the strategist, Torch is proud of being more human, and Bucky doesn't want to be made a mindless slave as he relates in an all-too-long tirade while he's trying to enact an "escape" that would cause his "death." You can very nearly give him a pass for that strange and sudden speech because maybe he's just overacting but it is still a jarring sort of speech. Namor shows real emotion as he admits that it was his pride that put them all in this position and killed Bucky (he was not aware of the plan). It's an okay moment to see him open up to the only people would who really call him a friend but it still seems rather out of place, even in the midst of all of this. Namor isn't really a character who apologizes or recognizes his own pride. Honestly maybe a little too easy to get a grip on these characters. 3/5

Writing
The old-fashionedness I was talking about above comes out most of all in the writing. There's a lot of over-explanation for a plot that I have to imagine everyone understood as soon as Bucky was pronounced dead. It's like in Harry Potter and the Deathly Hallows when Voldemort (spoiler) thinks he kills Harry and has one person whose been grumpy with him all book check to confirm, then goes "WELL THAT OUGHTA DO IT." But even worse here for the brilliant strategist Kree, they let one of their ENEMIES check on their other ENEMY and totally believe him. It's the kind of basic suspension of disbelief that pulls you out of any sort of story. On top of that, the characters do feel so sort of cut-and-paste copies of themselves that it's hard to really be worried about any of them, which is particularly sad because I love the Invaders. This isn't me coming from a place of "oh, these characters are okay, I guess, I don't really know much about them or know why I should care." I love these characters through and through and I'm not invested in a single thing that happens to them in this book. Ugh. Whatever. 1/5

Art
Art's fine. Maybe a little too reliant on face lines for me but it gets the point across. I'm just depressed, okay? 4/5

Miscellaneous
Oh, who cares?

Total score: 2/5


Fantastic Four
J. Robinson (w) and Kirk (p) and Kesel (i) and Aburtov (c) and Cowles (l)

Johnny's powers have been wiped out since science. Something about the Negative Zone and Johnny's time there and the antigens in the bomb Reed had to make on the fly. Either way, his powers are gone now and Reed will work on getting them back but, you know, no promises. Meanwhile, Fury has detained all of the inert monsters from that other zone and plans on disposing of them until Reed learns that, underneath their monstrous exteriors, they're all humans. While Sue takes the kids on a field trip through Atlantis, Johnny and Ben walk through Times Square talking about his power loss only to be attacked by the new Frightful Four, led by an apparently healed Wizard.

Story
There's something specific going on for each F4 member, meaning that they're all more or less on their own as this story starts to take shape. While all of this is happening at home, Valeria has left for Latveria to spend some time away from her family and to hang out with ol' Uncle Doom. The Fantastic Four has always been about unity and family so keeping them apart as the series starts to really move could lead to something more interesting. There are hints that we'll be examining the love life of everyone as the story progresses as Ben and Alicia rekindle a relationship, Johnny mentions the Skrull Lyja he once loved and explains that he searched the Negative Zone for her but couldn't find her, and Namor guides the field trip Sue sets up while also looking adoringly at her. While the rest of the story is starting to take some shape, I'm not a huge, huge fan of multi-faceted love stories? So I have some concerns about that. We'll air those when we get to it though. 4/5

Character
Like with the above ALL-NEW INVADERS, it feels almost like these characters are too easy to grasp. These ones are maybe a little less carbon copy of the normal F4 representation (mostly in that Ben seems quieter and Johnny is more wistful than powerful) than the ANI are of the Invaders so far, but it's still not making for an altogether engaging story. I just don't have a strong enough connection to these characters right now to make much of what they go through dramatic for me. Now, I admit that that may have more to do with these characters over the long haul (I've never been a huge F4 fan) than about Robinson's new run, which is still very young. Still, I'll need to see more out of these characters to get behind this series. 2/5

Writing
References to the rest of the F4 Universe seem to be the order of the day for FANTASTIC FOUR as Nick Fury drops in and everything from the FF's encounter with Doom at the end of the recently ended FF series to Wyatt Wingfoot, Darla Deering, Lyja, Doom, Namor, and the Negative Zone are all referenced. Certainly Robinson wants to establish the depth of this corner of the world but references like these seem often to  be there just for fan service and that ends up being tricky. Of course, a lot of it, I'm sure, is sowing seeds for the future of this book but there's no need to put it all here in issue three. Let the book find its footing before you start plotting out its future. 3/5

Art
The art sometimes looks a little too soft for me but i tend to project what I'm feeling about a book onto its art so maybe I'm not the best judge of this one. I think the book is moving a little slowly in its tone, even for one that's seen so much action and life-shifting in just three issues. There was an issue of HAWKEYE where Clint set up a DVR and it was more engaging than any of these three issues where there's been an invasion of Earth, powers lost, and shocking revelations. Tone means everything. The art helps too, I guess, since we're in the art section, right? Look, I'm maybe not on my game today. 3/5

Miscellaneous
This book feels very much like it wants to be darker than it's currently coming off. Right from the get-go this creative team has promised major changes to this world, including Johnny's lost powers and the possible arrests of Ben and Dragon Man, not to mention the harsher red costumes instead of the classic blue ones. Still, there's very nearly nothing dark about this tone through three issues. It's hard to tell a great story if you can't get your tone, writing, and story to match up.

Total score: 3/5

Uncanny Avengers 19, Original Sin 0

Gahhh, I'm all behind because I couldn't get my hands on UA until late last night and I didn't want to post it that late and GAAAAH, sorry for the slow release Wednesday!

Uncanny Avengers 19
Remender (w) and AcuƱa (a and c) and Cowles (l)


Havok has brought Kang and his army to Planet X but Kang reveals the only way this whole venture will work is if Havok gathers the surviving Unity Squad members (made easier since Thor came back with Kang and his army) and they send their consciousness back through the wall on the other side of the trip. Alex isn't prepared for this development and refuses until Kang takes his daughter Katie, promising to return her when everything is set right. Meanwhile, Eimin has caught wind of the plan and told the X-Council, a council of mutants that you'd pretty much expect to be on that council (Cyclops, Cable, Storm, Jean Grey, Psylocke, etc). Their job is to stop Havok from succeeding or else watch the planet cease to exist. Tricky battles upcoming, you guys.

Story
Plenty happening here as Planet X has to fight for its own existence against the hope that Earth could be restored. As Eimin herself points out, the mutants are happy on Planet X so even the death of any hope that Earth could come back (or the death of the X-Council, as Eimin's secretly planned with remaining Horsemen Banshee and Daken) won't really hurt their spirits. It's a classic storyline where the ethical quandary is front and center and it's certainly a good enough story to hold that up. 5/5

Character
There's maybe a little more telling than showing here, though it's almost strange the way it's done since there's still an awful lot of showing JUST AFTER the telling. Look, that's confusing. What I'm saying is that there are a lot of points where someone will say something about another character's personality and then that trait will show itself. For example, Cyclops will say something about Havok being frustrating or stubborn and then Havok will be, to him, frustrating or stubborn. Just giving us the "showing" is fine after a certain point. Still, there are a lot of characters here and plenty that we kind of want to catch up with or understand more (practically alternate versions of everyone since we're seeing mutants after six years on a mutant-only planet plus alternate versions of several heroes/villains in Kang's army including that one future Psylocke Remender introduced way, way back in UNCANNY X-FORCE). Not really enough time to do it but most of them still get some sort of personality check and it's definitely neat to see. 4/5

Writing
Gone are the days of a separate narrator, the interesting throwback to an omniscient narrator telling us strange little guarded secrets. It was pretty cool to see it in this book while it lasted but the book is no poorer for its absence. Aside from the mildly strange "tell and show" thing I mentioned in the character bit, there's nothing really to worry about here. Even the necessary name checks to let the audience in on some changed appearances and new status quos work and fit mostly seamlessly in. 5/5

Art
I love Daniel AcuƱa's art and it continues to impress here. The art and the colors are so epic and yet they manage to also be remarkably expressive. Everyone looks different and everyone has a very distinct personality to their actions and to their expressions. It's incredible. No complaints from me! 5/5

Miscellaneous
The only kind of jarring thing here is that occasionally the speech bubbles change colors and I'm not totally sure why? Sometimes that happens for a specific character's speech but it happens to different characters and it doesn't happen often enough to show anything particularly different.

Total score: 4/5


Original Sin 0
Waid (w) and Cheung w/Medina (p) and Morales w/Ortega, Meikis, Vlasco, and Cheung (i) and Ponsor (c) and Eliopolous (l)

After a fight with a purported Aztec deity who turns out to be a robot that probably Roxxon sent out to devalue Native American oil rigs, Nova asks the Avengers why the Watcher does what he does. They admit they don't know but he's determined to find out, so he visits the moon to ask Watcher himself. When he arrives, his helmet immediately starts warning him of danger and he sees some of it first hand, including stumbling into a massive armory at the Watcher's home. Finally he begins to understand Uatu as he shows him the origin of the Watcher and his race of Watchers. They had decided, in large part due to Uatu's father Ikor, that they would assist races weaker than their own to realize their potential. It went poorly then and Ikor decreed that they would be Watchers from here on out, only observing and never interacting. It's a pretty terrible life and Uatu combs the multiverse for examples of universes wherein his father had been right to try to help, unable to find any. It bonds Sam, who wishes things had turned out differently with his father, and the Watcher, even making enough of a difference for Uatu that he reveals to Sam that Sam's father is still alive.

Story
This is our lead-in to ORIGINAL SIN, the big Marvel event of 2014. Like most of these lead-ins, it's a little exposition-heavy without being altogether plot-heavy (have to build up excitement and background for the main series without giving too much away from a potentially shocking first issue) but it gets to what it needs to get to. In this case, we get a much better look at the Watcher for those who already know him and we get a solid introduction for those who may be less familiar, all through the eyes of perfect audience stand-in Sam Alexander, someone still new to superheroing and this universe. 4/5

Character
Aside from some choppy writing, Sam's character comes out pretty well in this. He handles a big monster, gets really excited about the appearance of the Avengers, shows a little naivety and idealism, and gets awkward when he realizes how weird it is that he just visited the Watcher at his home. As good as the characterization of Sam can be in a book that has to explain so much, the characterization of Uatu is better. A new audience can get a firm grip on a seemingly intangible character. There's background, there's personality (albeit limited to "he wanted to help people" and "he wishes his father had been right") and it very nearly makes us care about the Watcher, which is the biggest pothole Marvel may need to face with this big event. 4/5

Writing
I have some sympathy here. There's not a lot you can say about the writing because the aim of this issue is to be really exposition-laden. You have to establish the Watcher, you have to explain what it is he does and why he does what he does and more, and you have to have a few more characters make appearances here and there, let alone establishing our POV character Sam for audiences who may not know him well. Still, this book is really exposition heavy, which makes it a bit of a long read. The other major problem I have is one that I tend to have with a number of writers which is that it's hard to write a believable teenager and Sam never truly comes off as authentic here. I think that Jeph Loeb had trouble at the start of this series doing just that before Zeb Wells, who did a pretty phenomenal job under the circumstances, and Gerry Duggan, who is doing a perfectly fine job. Again, it's hard because Waid's introducing Sam to maybe first-time Sam readers and his goal here isn't to write a believable teen for the long run, it's to write a believable Watcher origin and get us excited for ORIGINAL SIN. Still, the writing isn't Waid's normal pretty top-notch stuff, though I'm going to show some leniency for getting the job done regardless. 3/5

Art
Jim Cheung does a pretty great job here drawing a slew of characters and making each of them, even the ever giant-headed and bald Watcher, look very human. There's even a little turn where Iron Man, in full Iron Man armor, manages to perfectly show emotion on an emotionless iron face as he turns to Cap. It's good art and it gets the job done, particularly as we see the sadness (helped by the inks and the colors) in Uatu as he recalls his own dark origins and wishes that things had turned out differently for his people and for his father. 5/5

Miscellaneous
As I said above, the biggest hurdle Jason Aaron and everyone else behind this new series will face is making people care about the death of the Watcher. I don't dislike the Watcher but, you know, he's just kind of there. He's a device at its most device-like. The thing in their corner, of course, is that whoever shot him must have access to all the information he was carrying. So, you know, this is me defining ORIGINAL SIN, I guess?


Total score: 4/5

Wednesday, April 23, 2014

Daredevil 2, Elektra 1

Daredevil 2
Waid (w) and Samnee (a) and J. Rodriguez (c) and Caramagna (l)

Matt Murdock's arrival in San Francisco, particularly an arrival that brought him out as Daredevil, has gained some attention from the wrong people, including San Francisco's own vigilante, the Shroud. Though the Shroud has often worked on the side of the law in his own way, he's certainly gone crazy on more than one occasion and seeing a new and well-liked superhero on his turf doesn't really thrill him. Just as Matt and Kirsten are meeting with deputy mayor Charlotte Hastert (from the first issue!) about the problems facing San Francisco, including the emergence of old Daredevil foe the Owl, Shroud turns up on the roof to threaten Daredevil off. When Daredevil overpowers him, Shroud offers to take DD to the newest crime boss in town, only to bring him directly to his own hideout where he has four men from the different crime families tied up and beaten.

Story
Matt's transition to San Francisco continues to be an interesting one and one fraught with its own perils and problems. Shroud dreams up a news report that conflates Daredevil's and his own origins in order to make it seem like he's jealous or annoyed by the amount of attention and respect Daredevil's already getting, which is all probably true but adds weight to the idea that Matt's facing an all-new sort of scrutiny when it comes to his superheroing (I'm surprised this book isn't called ALL-NEW DAREDEVIL). On top of that, we have seeds about the Owl and a new story with the Shroud that will prove interesting. 5/5

Character
All the characters come across excellently here as we get a good sense of Matt finding his bearings here (and really seemingly to enjoy himself in his new and more open life) and Kirsten's strength as she deals with Matt and Charlotte and everything else but, as we see through Samnee's extraordinary art, worries about the state of everything. The Shroud too gets instant characterization with the aforementioned dream sequence and with the way he interacts with Matt, who fights energetically with quips abound. Plenty to like here and plenty to do with these guys going forward. 5/5

Writing
Matt's new life is fun and exciting and the writing is matching that. There are a lot of light moments and moments that actually made me laugh out loud (GUYS, I'm not bragging but I don't laugh out loud TERRIBLY often, I tend to think things are funny and KEEP IT TO MYSELF, like a GENTLEMAN), though it's balanced nicely by more tense moments and a powerful story. This is never going to be a funny book in the same sort of way that something like SUPERIOR FOES OF SPIDER-MAN is; it's more akin to the humor of HAWKEYE but the humor isn't usually at the expense of our protagonist so it's not as dark as HAWKEYE can sometimes get. Still, it's carved out a great tone for itself and MAN, I THOUGHT THIS LITTLE SECTION WAS GOING TO BE SMALLER TODAY. 5/5

Art
Samnee's art and Rodriguez's colors continue to be absolutely amazing and to work so fluidly together that it remains one of the most easy-to-read books out on the market. Everything is so well-covered from emotion to action to tone to scenery to atmosphere. Just everything, you guys. I also particularly love a nice large panel where Daredevil and Shroud are leaping forward together in a dark blue and a vibrant red team-up. It's stunning, you guys. 5/5

Miscellaneous
What are you gonna do, not give this a 5/5?

Total score: 5/5


Elektra 1
Blackman (w) and Del Mundo (a) and Del Mundo w/D'Alfonso (c) and Cowles (l)

Elektra, tired of being defined by her past and by those who would seek to define her, returns to her roots as an assassin, visiting the Matchmaker, a woman who gives her and other assassins contracts when they want them. The Matchmaker has a special contract for Elektra, putting her on the trail of another assassin, a phantom-like hitman named Cape Crow who had turned from killing high-profile targets to killing other assassins to take their contracts. There's a big enough reward that many other assassins have gotten in on the game, apparently including a rather crazy one named Bloody Lips (who we get some rather crazy narrative from in this issue as well as he hunts down Bullseye to steal a piece of him, as per directions from a voice in his head called the Serpent), but Elektra has been tasked by the Matchmaker to bring Cape Crow in alive for an enormous bounty. Elektra takes the job, simply wanting to get out of New York, and is quickly transported to Monster Island, home of a safe house of Cape Crow's.

Story
Certainly a compelling enough story to kick things off here for Elektra's solo title as Elektra gets back to her roots as an assassin and instantly gets embroiled in something of an assassin-off (is that something that happens in the world of assassins? I sure hope so) which, as my parenthetical's just showcased, is a really engaging story. 5/5

Character
Elektra is, I would assume, a fairly easy character to write on a short term basis (she's cold and she's brutal; it means a lack of colorful language and an efficiency to her that makes her a worthy adversary and a hard-to-trust ally) but a very difficult character to write long term. Her book, then, sort of mirrors BLACK WIDOW in the "not too hard to write for a one-shot or with a team but hard to write as a driving vehicle." Still, Blackman does a phenomenal job here matching the character we know with a bit more personality, though clearly still held pretty tight to the chest, and a story that fits her well. Del Mundo does an equally great job characterizing her through the art with her movement and her expressions but we'll talk about that LATER guys. 5/5

Writing
The character and story all come together well in this first issue, one of the stronger first issues we've seen lately, and it's thanks in large part to the writing of this book, including the dark/grey tone of the book so far. I have a feeling I'll be comparing this one to BLACK WIDOW somewhat often but that's not a bad comparison to make. These two characters are more alike than they are different and their struggles in finding a rhythm in a solo title are also not so different. If this book keeps up like this, though, and if BLACK WIDOW keeps up like it's kicked off, it's hard to imagine that either of these books won't enjoy a long run. 5/5

Art
The art in this book is outstanding and it's hard to ignore that. There are times where art like this, free-flowing art with numerous double-page spreads and ink and color running from page to page, can feel like it's distinctly trying too hard. You can often see when an artist isn't particularly comfortable with that sort of style but knows how well it would match the book so they give it their all. Here, Del Mundo knocks it out of the park so that it doesn't look at all forced, it just looks spectacular. The style isn't that far from Phil Noto's (I'M SORRY, I really like BLACK WIDOW and I think these books are similar and, frankly, should be) and it's working out really well. 5/5

Miscellaneous
Really solid opening for ELEKTRA. Great cover too. Like I kind of danced around before, she's a great character to write for a one-shot but it's far harder to write her for an extended time and particularly for an extended time when she's the sole protagonist. I have high hopes for this series but we are just one issue in. We'll have to see how it plays out.

Total score: 5/5

Tuesday, April 22, 2014

Comics this week

Another relatively short list for comics this week, this one going EVEN SHORTER than last (usually that means we're prepping for a couple heavy weeks in a row, which fits with the upcoming ORIGINAL SIN). Still easy to highlight the five to look out for most.

Avengers Undercover 3
Writer Dennis Hopeless won me over so completely with AVENGERS ARENA that this book has been on my radar since its announcement. Now that we're a couple issues in, it seems like it's living up to the standard set by its precursor. Obviously it'ss  till early and this is very clearly a different form than the other one took (this book placing our characters far more in the larger universe), but I'm happy to keep pointing to this one and recommending it.

Daredevil 2
Daredevil continues to make his way around San Francisco as this new series kicks off. Within one and a half issues, Waid has already established a bit of our new status quo. Still plenty left to learn plus the tease of Daredevil running afoul of another hero. Mark Waid, Chris Samnee, and Javier Rodriguez have done such a stupendous job with Daredevil over the last couple years and I expect this new volume won't be any different. Well, I mean, it'll be different but like, you know, it'll still be...you know what, I don't need to explain myself to you, you get it.

Elektra 1
I'm interested to see how an ELEKTRA solo title will work but I'm more interested in specifically how this ELEKTRA solo title will work, considering the phenomenal art that's shown up in the previews for this series. I don't have many expectations for this series so I'm ready to be pleasantly surprised or mildly annoyed! Ready for anything!

Iron Patriot 2
I'm being a grown-up by picking this one because it is certainly the more compelling pick. Like with ELEKTRA, I'm not sure how a full IRON PATRIOT solo title will work, though I think Ales Kot has made some interesting decisions to start out. So, though I am more eagerly anticipating the new THUNDERBOLTS, I'm being a grown-up and choosing IRON PATRIOT because it's the more interesting pick and I'm an adult and you should all, each and every one of you, be proud of me.

Uncanny Avengers 19
We're back to Planet X as reinforcements come to assist Havok and Beast in their attempt to stop the Apocalypse Twins from ever having done everything they've already done. This puts the audience in the dubious position of rooting for Kang and a bunch of other maybe-heroes because we totally want to see the Earth restored and everyone we like in comics brought back to life. It's another issue of UNCANNY AVENGERS so here I go, recommending it again.

Monday, April 21, 2014

This week's picks

Sorry for the no-post yesterday everyone. Festivities kind of snuck up on me and i only realized halfway through an Italian feast that I had made no post. Guys. My bad. Anyway, let's talk about the best of the week.

Superior Spider-Man 31
SPIDER-MAN is always a tricky book to name top book of the week if just because I tend to think it over-explains and sometimes has choppy writing for it. I don't think this week's issue was the smoothest issue but there was a real sense of love to it, which shines through overall and carries the book. That's what you want from a SPIDER-MAN book; the characters are some of our favorite at Marvel, the stories endure, and Spider-Man continues to make the great power=great responsibility theme matter even after all of these years. So it may not have technically been the best book out there this week but Peter Parker is back and the creative team here is thrilled about it. It shines through and it makes this book absolutely worth reading.



Winter Soldier: Bitter March 3
This was a tough one to put on the list, barely beating out ULTIMATE FF and NOVA (which I had thought would be a sure thing this week when I was reading it because it was so fun and so sure of itself), but it largely made it here because of its art, which I think is fitting this book so well and deserves recognition. The story is pretty great, the characters are compelling to watch, and the writing is sharp, but it's really the art putting this one over the top, particularly the way the art works with the tone of the book and the story of the book. It also benefits from, for the second issue in a row, a somewhat weaker release week. Still, you could definitely do worse than checking this limited series out.


X-Force 3
Very little makes me happier than a book that I want/expect to be good being great. I've been burned in the past by books I've wanted nothing more than to love but then I just couldn't be excited about. It's nice to have things work out this way instead. X-FORCE is already proving itself to be a strong, character-driven title. The special thing about a character-driven book is that the plot can falter and we'll still be sucked in because we want to see what these characters are up to. Spurrier does some of the best character stuff out there right now, between his work on X-MEN LEGACY and his web/print comic CROSSED: WISH YOU WERE HERE and now on X-FORCE. Even this early on, it's hard not to recognize that Spurrier is weaving narratives together and building up some really interesting players for this book. We've had a look at three of our four characters from their own perspectives (though this week's Psylocke perspective was admittedly more guarded, though she laid out her thoughts to her teammates well) and it's building a definite tone for the series. The writing, the art, the tone, the story, it's all working right now.

Saturday, April 19, 2014

Ultimate FF 1, Deadpool vs. Carnage 2, What If? Age of Ultron 3

Ultimate FF 1
Fialkov (w) and Guevara w/ Grummett (p) and Vlasco (i) and Rosenberg (c) and Sabino (l)

CATACLYSM has left behind some scars on the world in the form of transdimensional rifts that need closing. The new premiere science team of the Ultimate Universe set off to try to do just that as Falcon, Iron Man, and Sue Storm, led by Phil Coulson and the new Machine Man, Danny Ketch, look to seal a rift in New Jersey. They're finding it hard to shut down and it's leading to plenty of complications, as they're getting overrun by strange rock-like creatures. Coulson and Machine Man decide to release their secret weapon, a new team member unbeknownst to the rest of the team. They see the package land and immediately believe it to be Reed Richards (who they had been discussing right around that time too) and he manages to shut down the rift, saving them all. Sue approaches the figure only to find that it's not Reed, it's Doctor Doom.

Story
I want to come out first and say that I like this issue a good deal before I rail on the story. I think it moves pretty well and I think it accomplishes just about everything it sets out to do. The story is the sole weak point because it feels rather like the story is entirely a vehicle to introduce Doom. The threat they face is pretty vague and how impossible it is to go up against is tough to understand. So instead, the reveal is the draw of the story and it feels pretty obvious that was the only thing this issue was going to do, story wise. As far as reveals go or as far as devices for reveals go, it's not terrible, it's just jarring. 2/5

Character
There are a number of characters coming together in this book, some of whom have worked together before and some of whom haven't. Team books are tricky to write, particularly number ones of team books. You have to introduce a dynamic, you have to show off each character, you have to have a plot, so on and so forth. It's tough to fit in twenty pages. Fialkov does a solid job letting the comic breathe and letting the characters exist and interact. It's easy to see how the characters will be able to drive this book. 5/5

Writing
Tying together the "story" and "character" sections, I think Fialkov had a decision to make here. He was either going to tell a compelling single-issue story or he was going to create really compelling characters in a single issue. He chose the latter, knowing he had a story already just based around the aftermath of CATACLYSM. It didn't have to be a great story; it had to be enough to get our characters there. He got the characters there and he let them do the work. Like I said at the top, I liked this issue. I tend to be more character focused than plot focused in a lot of ways. With that in mind, I think Fialkov has done a really good job here. We get the humor of the book, the excitement, the characters. It may be a little vague in story terms but frankly, we're not really supposed to care. A means to an end. 4/5

Art
It's not my favorite art in a comic book. I think it's half great and half totally not for me, in fact. I like the tone it creates, the almost lighter art that can go dark at any time. I think that Guevara falls short on the faces a number of times but also totally nails them a couple times. I find the focus on purple as a color very strange in the wake of Galactus; you'd think people would be steering clear of the color for a bit. It's also sometimes hard to follow the action. Certainly not my favorite stuff out there. 2/5

Miscellaneous
Like I said at the top, I like this book. It's well written, it's fun, it characterizes well, and you can see all the directions where Fialkov can go now. Fialkov promises that this book will go places he never thought he would be allowed to go and do things he's shocked he gets to do. There's a lot happening here that can support that. I will also say, the reveal is good but is weakened slightly since this first issue has a little splash page that names the book "DOOMED." Maybe don't add that?

Total score: 4/5


Deadpool vs. Carnage 2
Bunn (w) and Espin (a) and Gandini (c) and Sabino (l)

Deadpool and Carnage fight a bit more but ultimately Carnage and Shriek get away, not believing that it's possible that Deadpool could be the same level of crazy as Carnage and therefore follow him. Deadpool has a weapons cache at a storage facility nearby and goes to get some tools but finds that his storage space was auctioned off. This puts him on a path to find the person who bought it all, a similarly crazed giant man who swears he thinks the same way as the two stars of this book and offers to help Deadpool to find Carnage. Cut to a highway that Carnage and Shriek are driving on only to have Deadpool drop an industrial work machine thing (like a tractor, you guys, just not that, okay? I don't have practical skills like identifying that) on them, knocking Shriek out of the fight as Carnage and Deadpool prepare to recommence.

Story
The idea of Deadpool having the same sort of crazy as Carnage is one that still certainly drives the plot well enough. The addition of the new giant character Doverton does not particularly thrill me and it seems a little more than we need, though time will tell, I suppose. Still, at its heart, this book simply wants to pit Deadpool against Carnage so, I guess, mission accomplished. 4/5

Character
The characters mostly come through in the writing of this one, not so much in their actions. Obviously there's a little to do with their actions and the character stuff works insofar as the story's "they think the same!" does. Still, they're basic boilerplate versions of the character. Deadpool's not going to be particularly deep in this book and he's not really meant to be, just as Carnage isn't really ever going to be particularly deep. Like with the story though, it's mission accomplished here for showing off what Bunn is intending to show off. 4/5

Writing
Strange, slightly off jokes and quips galore as these two go head-to-head. The best stuff comes from the two of them interacting with one another but you do a little bit get the sense that the dialogue is still almost generic, at least as far as these guys go. It sometimes feels like it doesn't matter who they're fighting, that these calls and responses would be placed well against anyone that jumped into the fray. Still though, if you're buying this book it's because you want to see Deadpool fight Carnage and CONGRATULATIONS, here is that book. 3/5

Art
I like Salva Espin's art here a lot. It appears very monstrous and symbiote-like when it needs to, it shows humor off when it needs to, it's gory and horrible when it needs to be. It hits on everything it needs to hit on, is what I'm getting at. There's a nice little feature he draws in a couple of times with Deadpool, mask removed, that has his eyes cartoonishly shrink to just tiny white pupils to show off a particular emotion and I think it works strangely well. Good stuff throughout. 5/5

Miscellaneous
This is a strange book because it's not the best book on the market and I certainly wouldn't really be recommending it to people who weren't interested in the thing that the title promises. If you weren't instantly like "hey, I like Deadpool and I like Carnage, where can I read a book where the two fight each other?" I almost certainly wouldn't even think of this book. But the book's goal is to be the book for people who ask that question and I have to grade this book on that curve and no other. It's a fine comic book, a quick pick-up-and-throw-out sort of read. But it certainly gives what it promises.

Total score: 4/5


What If? Age of Ultron 3
Keatinge (w) and Suayan and Ienco (a) and Beaulieu (c) and Sabino (l)

The newest WHAT IF? AGE OF ULTRON takes us to FEAR ITSELF in a world where the timebreak in AGE OF ULTRON killed that universe's Thor before he was able to take down the Serpent, sacrificing himself in the process. So instead, the Serpent has reigned and taken over and basically destroyed the world in the process. Only a handful of heroes remain, including Nick Fury, Black Widow, Silver Sable, Falcon, Shang Chi, and Microchip. The small team makes their way to the former Castle Doom to restock weapons and the like. They manage the assault and Fury leads them to the place where Thor fell, hoping that someone will be able to lift his fallen hammer and defeat the Serpent. After a tough struggle to get there, Black Widow makes it and manages to lift Mjolnir, transforming her into a goddess and allowing her the chance to take out the serpent. Everyone (save Fury, who managed to live) sacrificed themselves to give Black Widow her chance and it saved the world, as Fury recounts years later.

Story
We continue the strange storytelling of looking in on different universes as different people die from the weird timebreak and peek into an alternate FEAR ITSELF because apparently we didn't have enough of that when it happened. God, the next one will probably be AVX and I'll be just as annoyed. So these WHAT IF? AGE OF ULTRONs continue to be more like WHAT IF? JUST ABOUT WHATEVER. But I guess that's a weak complaint to make. The story of this one is okay, pitting a very random group of heroes against all the forces of fear and not bothering to explain how these guys lived (seriously, why does everyone ALWAYS show Captain America specifically as being dead?). Then not explaining how Natasha was worthy, though I'm not going to argue the point. Okay, look, I said the story was okay but I actually seem to have real issues with it. 2/5

Character
The character who talks the most in this is the least known, as Microchip, former ally of and then villain to Punisher just will not stop talking. He's more or less our audience character, the guy who's going "well I don't know what we're doing here so please explain," leading to the sort of "well, as you know, this is what happened sort of explanation." Still, we don't get a great look into character except from his incessant talking and Natasha's willingness to jump out of planes and sacrifice herself to try to defeat the serpent. Too much to do and too little time for great characterization of a team. 3/5

Writing
I'm rather against the sort of "well, as you know..." then telling people what they ALREADY KNOW writing but I see why it's impossible to do without it here. Keatinge has to build a universe somewhat like our own but with a very distinct difference and then shape how that difference changed the universe, all in one book. You don't have time for subtlety and it would be impossible to understand or care about if he did go more subtle. Still, the writing takes a hit for that but overall, know that I get it. 3/5

Art
Suayan and Ienco do a pretty great job with the art here though there is a weird focus on Natasha's breasts, just about the only exposed part of flesh on this entire team. Still, the art itself is good and appropriately dark to convey the tone of the writing and of the world they now live in. The Serpent is particularly impressive. 4/5

Miscellaneous
I just cannot wrap my head around this series. I don't know why we need to have a no-holds-barred WHAT IF? mini-series and I still don't understand how the time break is killing off people? Look, no time to explain that, I get it, but it's a weird thing to show off, isn't it?

Total score 3/5