Captain Marvel 8
Chewie has had a number of Flerken babies and Captain Marvel's ship is being attacked by some aliens who want them all dead. Rocket Raccoon, feeling a kinship with Chewie upon learning that she's the last of her kind, helps defend Chewie on the ship from one such alien who has made its way onboard while Tic takes the shuttle off the ship full of Flerken younglings and Carol attacks the invading ship from the outside. Together, they all manage to ward off the aliens and Rocket learns that Chewie is actually pretty alright. They drop the Flerken kittens off at a refugee planet but Tic and Chewie refuse to leave Carol, preferring to stay on as part of her team.
It's not a bad issue and it moves pretty well. Marcio Takara does a pretty great job on the art duties of this one (as does Lee Loughridge on colors). I'm feeling less of an attraction to this series than I did with its predecessor. I'm still not convinced Captain Marvel's place is in space. We've spent so much time with new characters lately that it's taken Carol sort of out of the spotlight and swapped in a handful of characters I don't care so much about. It's a delicate line to walk with a solo book, leaving the focus on your protagonist and building up her support characters. One of the best parts of DeConnick's first volume on CAPTAIN MARVEL was that she seemingly easily navigated that line, creating a whole world in which Carol could comfortably live all while never forgetting that she was the focus of the book. One of the problems, too, with space books at current are that most books have to spend so much time establishing who the threats are that we have less time for the heroes we're ostensibly there to see. DeConnick has certainly built up more than enough good will that I'm still looking forward to seeing where everything is going to go next.
Total Score: 3/5
Rocket Raccoon 4
The other mysterious raccoon has captured Groot and sends away Rocket's backup with a bigger payoff offering than Rocket had. Finally alone, the other raccoon pokes and prods at Rocket, berating him for being alone in the universe before revealing that he himself is not similar to Rocket at all, unzipping his costume and revealing himself to be mercenary Blackjack O'Hare. He tells Rocket that this has been a plan years in the making, concocted after Rocket ruined his chance at assassinating Princess Amalya and making enough money to happily retire on. Rocket's two storylines intersect at just the right moment, though, as Amalya bursts in with her cadre of Rocket's ex-girlfriends to exact their revenge on Rocket, who had a habit of seducing them and stealing their goods. The ensuing fight leaves Rocket the last one standing, though certainly exhausting and worse for wear, before the Guardians show up to pick him up. He celebrates with them but goes to bed early, depressed still that he's the only one out there. HOWEVER, that still may not be true, as we see a raccoon-esque captain leading her ship to find the book Rocket was so desperate to hear more about.
I very nearly didn't include this book as one of the ones I did a longer review for (reverse-spoiler: I'm running really late on reviews this week so this many long ones certainly seems counter-intuitive) because, though the issue was excellent, I wasn't sure I'd have more to say than I've been saying. For those who haven't been paying attention, I've been saying that this book is the most fun book Marvel is putting out right now, with Young really knocking it out of the park in the tone, the story, the art (my god, the art), the dialogue, and really, everything. I'm not sure I have more to add to that but I decided to still shine a light on this book because not having much to add doesn't mean I shouldn't still do a little more to recommend it. For real, it's a great book, you guys. It's the perfect marriage between art and writing, between character and tone. This one even shows that the book can go further than just wild and crazy hijinks, delving here into Rocket's sadness and loneliness. Excellent stuff.
Total Score: 5/5
Showing posts with label groot. Show all posts
Showing posts with label groot. Show all posts
Sunday, October 12, 2014
Saturday, September 6, 2014
Death of Wolverine 1, Rocket Raccoon 3
Death of Wolverine 1
Wolverine, on the recommendation of Reed Richards, has removed himself a bit from the heroing life while Richards tries to work on a way to reboot his healing factor. Unfortunately, the world doesn't stop moving just because Logan tries to step away from it. He finds himself on the wrong end of a bounty and suddenly has a number of interested mercenaries trying to cash in. One such merc is failed super soldier Nuke, who tracks Wolverine to the woods of British Columbia. Wolverine, who has already faced down a number of these mercs successfully, despite the toll it's taken on him, manages just barely to survive a fight with Nuke and learns that the bounty requires he be brought in alive and that the price on his head decreases the longer the bounty is out, making it a race for everyone interested. He also learns that it was placed by Viper, who also has Sabretooth in chains.
Strong first entry to the DEATH OF WOLVERINE event that seems primed to stand in the tradition of OLD MAN LOGAN sorts of stories (even going so far as to have McNiven still at the art helm). The problem with a shared universe, of course, is that Nuke has so recently had a big appearance in CAPTAIN AMERICA so I'm reading the whole thing trying to ignore that my brain is like "wait, Nuke's dead unless this is before the events of CAPTAIN AMERICA which would kind of make sense except that Steve's old now and I bet old Steve and Wolverine have appeared together since but maybe they haven't which would mean that this could all happen before that and that could be a link between...you know what, never mind." I don't like that my brain does that and I don't think it's fair that a single book be tied to the rest of the universe in a way it can't really help (though nothing specifically "Nuke" happens so it feels like they could have put any merc in his role and avoided all the confusion). Still, pretty good start as Charles Soule sets out to kill one of the most beloved Marvel heroes.
Total Score: 4/5
Rocket Raccoon 3
Rocket, Groot, and Macho attempt to fight off Rocket's ex-girlfriends, still unsure who they're fighting and why, when Macho uses one of his fish-themed escape plans to get them safely out of harm's way and on to Funtzel's home planet, which, coincidentally, puts them back in harm's way. However, the harm isn't too worrisome as Rocket quickly destroys Funtzel's guards and makes it to his compound to ask him a few questions. He knows that the guard who was shot by the impostor raccoon was one of Funtzel's men and figures Funtzel has done some sort of investigating to find the perpetrator, which is accurate. Funtzel says that he's barely gotten any answers back, just references of some tower and the book of Half-World, which astonishes Rocket though Funtzel calls it a fairytale. Before Rocket can tear into him for a perceived slight, the lights in the compound go off and Rocket investigates, finding the impostor raccoon on sight with Groot tied up behind him.
I've said it already but this one hundred percent feels like the book Skottie Young wants to be writing. It's often very rare that you see such a chemistry between a writer/artist and an idea but this book is so very clearly straight out of Young's imagination and Marvel should be lauded for letting him do his thing. A quick scroll through Young's website and his other work shows such a depth of ideas and creativity that would almost be wasted by just having him illustrating a book. Of course, he's a phenomenal illustrator so it's never a waste to "just have him illustrate," as if that's a minor achievement, but you see books like this or his sketchbooks or his warm-up sketches and you can kind of see how many stories he has wanting to get out. Here he's set Rocket out on his own, far away from the rest of the Marvel Universe, so it's very nearly acting like an indie book, which is very rare for a comic to do. Really strong stuff and extremely fun. It's not the kind of book I'll mention in the same breath as the heady and introspective HAWKEYE or X-MEN LEGACY or something like that because it's not going for that sort of feel, but it's certainly one that I'll recommend to anyone anywhere and would be astonished if they don't like it.
Total Score: 5/5
Wolverine, on the recommendation of Reed Richards, has removed himself a bit from the heroing life while Richards tries to work on a way to reboot his healing factor. Unfortunately, the world doesn't stop moving just because Logan tries to step away from it. He finds himself on the wrong end of a bounty and suddenly has a number of interested mercenaries trying to cash in. One such merc is failed super soldier Nuke, who tracks Wolverine to the woods of British Columbia. Wolverine, who has already faced down a number of these mercs successfully, despite the toll it's taken on him, manages just barely to survive a fight with Nuke and learns that the bounty requires he be brought in alive and that the price on his head decreases the longer the bounty is out, making it a race for everyone interested. He also learns that it was placed by Viper, who also has Sabretooth in chains.Strong first entry to the DEATH OF WOLVERINE event that seems primed to stand in the tradition of OLD MAN LOGAN sorts of stories (even going so far as to have McNiven still at the art helm). The problem with a shared universe, of course, is that Nuke has so recently had a big appearance in CAPTAIN AMERICA so I'm reading the whole thing trying to ignore that my brain is like "wait, Nuke's dead unless this is before the events of CAPTAIN AMERICA which would kind of make sense except that Steve's old now and I bet old Steve and Wolverine have appeared together since but maybe they haven't which would mean that this could all happen before that and that could be a link between...you know what, never mind." I don't like that my brain does that and I don't think it's fair that a single book be tied to the rest of the universe in a way it can't really help (though nothing specifically "Nuke" happens so it feels like they could have put any merc in his role and avoided all the confusion). Still, pretty good start as Charles Soule sets out to kill one of the most beloved Marvel heroes.
Total Score: 4/5
Rocket Raccoon 3
Rocket, Groot, and Macho attempt to fight off Rocket's ex-girlfriends, still unsure who they're fighting and why, when Macho uses one of his fish-themed escape plans to get them safely out of harm's way and on to Funtzel's home planet, which, coincidentally, puts them back in harm's way. However, the harm isn't too worrisome as Rocket quickly destroys Funtzel's guards and makes it to his compound to ask him a few questions. He knows that the guard who was shot by the impostor raccoon was one of Funtzel's men and figures Funtzel has done some sort of investigating to find the perpetrator, which is accurate. Funtzel says that he's barely gotten any answers back, just references of some tower and the book of Half-World, which astonishes Rocket though Funtzel calls it a fairytale. Before Rocket can tear into him for a perceived slight, the lights in the compound go off and Rocket investigates, finding the impostor raccoon on sight with Groot tied up behind him.
I've said it already but this one hundred percent feels like the book Skottie Young wants to be writing. It's often very rare that you see such a chemistry between a writer/artist and an idea but this book is so very clearly straight out of Young's imagination and Marvel should be lauded for letting him do his thing. A quick scroll through Young's website and his other work shows such a depth of ideas and creativity that would almost be wasted by just having him illustrating a book. Of course, he's a phenomenal illustrator so it's never a waste to "just have him illustrate," as if that's a minor achievement, but you see books like this or his sketchbooks or his warm-up sketches and you can kind of see how many stories he has wanting to get out. Here he's set Rocket out on his own, far away from the rest of the Marvel Universe, so it's very nearly acting like an indie book, which is very rare for a comic to do. Really strong stuff and extremely fun. It's not the kind of book I'll mention in the same breath as the heady and introspective HAWKEYE or X-MEN LEGACY or something like that because it's not going for that sort of feel, but it's certainly one that I'll recommend to anyone anywhere and would be astonished if they don't like it.
Total Score: 5/5
Saturday, May 31, 2014
Thanos Annual 1, Marvel's Guardians of the Galaxy Prelude 2
Thanos Annual 1
Starlin (w) and Lim (p) and A. Smith (i) and Staples (c) and Caramagna (l)
It's a trip through Thanos' past as we see him at his lowest point, his defeat at the hands of the original Captain Marvel when he first got his hands on the cosmic cube. While he tries to figure out his next move (and sulks), a future version of Thanos (just an avatar the real Thanos sent out), complete with the Infinity Gauntlet, shows up and tells him that he's going to have a pretty great life. Though he continues to fail, at least someday he'll get the Gauntlet, right? It comes with a warning to Thanos that the end of everything might be coming but it's decidedly vague. The issue ends as future Thanos' avatar returns to Thanos and as the old Thanos starts to feel a bigger purpose.
Bit of an odd book, an annual to a series that does not exist, but I suppose when you have Jim Starlin available to write a book (or maybe asking to do one, I don't really know how this one came about) then you have him write a book that's just in his wheelhouse. It's certainly strange and I'm not sure we're coming away with much more here than a bit of a look at Thanos and his past (and maybe his future, who knows) but it's a fine book from which to get a bit of a history lesson on a lot of the cosmic goings-on. Worth a miss but also not an unworthy book if you're looking to maybe get a crash course on Thanos.
Total Score: 3/5
Marvel's Guardians of the Galaxy Prelude 2
Abnett and Lanning (w) and Alves (p) and M. Clark (i) and JD Ramos (c) and Cowles (l)
As we look to Guardians of the Galaxy for the next major comic movie release, we see our second and (I think) final issue of this prelude series which gives us a look at Rocket Raccoon and Groot. The two are low on funds and low on prospects as they show up in the Hub, a giant space station with severe social status disparity (the rich live near the top, the center is dangerous). They're hired to steal a case out of the rich section and manage to get up there and snag the case, with Rocket also snagging an impounded gun. They escape the guards at the top and bring the case down, though it's not easy, and hand over the case to find out it's filled with sentient life, essentially snails, whose essence the purchaser wants to use to tile his house. The snails plead to Rocket and offer him double so he instantly takes out his purchaser, takes his money, and he and Groot rescue the snails and fuel up their ship to return the snails home.
It's an okay standalone as we get a quick look at the way this duo lives and what it is they're good at. It's not meant to really be anything more than that so I can't find too many faults with it. There's not a lot in here that goes a lot deeper but a prelude book to a movie isn't supposed to go further. It continues to please me to see Abnett and Lanning returning to the Guardians. It scores pretty well because it does what it's supposed to do (even if it gets a little dull).
Total Score: 4/5
Starlin (w) and Lim (p) and A. Smith (i) and Staples (c) and Caramagna (l)
It's a trip through Thanos' past as we see him at his lowest point, his defeat at the hands of the original Captain Marvel when he first got his hands on the cosmic cube. While he tries to figure out his next move (and sulks), a future version of Thanos (just an avatar the real Thanos sent out), complete with the Infinity Gauntlet, shows up and tells him that he's going to have a pretty great life. Though he continues to fail, at least someday he'll get the Gauntlet, right? It comes with a warning to Thanos that the end of everything might be coming but it's decidedly vague. The issue ends as future Thanos' avatar returns to Thanos and as the old Thanos starts to feel a bigger purpose.
Bit of an odd book, an annual to a series that does not exist, but I suppose when you have Jim Starlin available to write a book (or maybe asking to do one, I don't really know how this one came about) then you have him write a book that's just in his wheelhouse. It's certainly strange and I'm not sure we're coming away with much more here than a bit of a look at Thanos and his past (and maybe his future, who knows) but it's a fine book from which to get a bit of a history lesson on a lot of the cosmic goings-on. Worth a miss but also not an unworthy book if you're looking to maybe get a crash course on Thanos.
Total Score: 3/5
Marvel's Guardians of the Galaxy Prelude 2
Abnett and Lanning (w) and Alves (p) and M. Clark (i) and JD Ramos (c) and Cowles (l)
As we look to Guardians of the Galaxy for the next major comic movie release, we see our second and (I think) final issue of this prelude series which gives us a look at Rocket Raccoon and Groot. The two are low on funds and low on prospects as they show up in the Hub, a giant space station with severe social status disparity (the rich live near the top, the center is dangerous). They're hired to steal a case out of the rich section and manage to get up there and snag the case, with Rocket also snagging an impounded gun. They escape the guards at the top and bring the case down, though it's not easy, and hand over the case to find out it's filled with sentient life, essentially snails, whose essence the purchaser wants to use to tile his house. The snails plead to Rocket and offer him double so he instantly takes out his purchaser, takes his money, and he and Groot rescue the snails and fuel up their ship to return the snails home.It's an okay standalone as we get a quick look at the way this duo lives and what it is they're good at. It's not meant to really be anything more than that so I can't find too many faults with it. There's not a lot in here that goes a lot deeper but a prelude book to a movie isn't supposed to go further. It continues to please me to see Abnett and Lanning returning to the Guardians. It scores pretty well because it does what it's supposed to do (even if it gets a little dull).
Total Score: 4/5
Friday, May 30, 2014
Guardians of the Galaxy 15, Thunderbolts 26
Guardians of the Galaxy 15
Bendis (w) and Bradshaw and C. Stewart (p) and Bradshaw, Stewart, and Wong (i) and Ponsor (c) and Petit (l)
The Guardians have been separated and captured with Rocket landing with the Kree (to be experimented on), Gamora left with the Badoon brotherhood (to be questioned about Thanos), Drax left to the Shi'ar (to be punished), newly acquired Venom attacked on Knowhere by the Skrulls, Groot left with the Brood, and Star-Lord being held on Spartax. They all seem to be failing at escaping except, as the issue ends, potentially Star-Lord. Despite the cover, no sign of Captain Marvel.
Unless you're a completionist and you're looking to obtain this whole series, it's worth missing this one. There are tiny little glimpses of character in the way each Guardian reacts to his or her capture (Rocket shows fear for the slightest moment, Gamora refuses to stop fighting, Drax threatens calmly but sighs to his deceased wife, etc.) and obviously we see where everyone is but that's pretty much all that happens in twenty pages of book. There are as many double page spreads in this issue as I've ever seen and it ends up just meaning that we get less story in fewer meaningful pages. There's no doubt in my mind that this could have been done just as effectively in ten pages and we could have had another half issue to move to the next step, maybe featuring, oh, I don't know, star of the cover Captain Marvel. Seriously. Look at that cover. Is that the cover of a book that doesn't see nor hear about Captain Marvel in the slightest? It's a low score for this one, then, not because it's a particularly bad book but just because it slows things down at a time when things don't really need to be slowed down and it means you're paying full price for half a book's worth of content (not to belittle Nick Bradshaw and Cameron Stewart's work, which is fine but didn't blow me away to the point where I'll ignore a stagnant story).
Total Score: 2/5
Thunderbolts 26
Soule (w) and Diaz (a) and Silva (c) and Sabino (l)
Ghost Rider's been eaten by a swamp monster thanks to Leader's treachery and Elektra and Punisher have been crushed by a cliche. Deadpool saves Leader from Cordoba and his men, enraged by what they've been through, but it doesn't stop Leader from trying to kill Deadpool as they go into the temple. Deadpool sees through the ruse and stabs Leader but leaves him alive enough to still enact his plan and send Deadpool into a pool of lava. Leader moves forward to find the artifact their after, the head of a long dead Celestial left here by the ancient Deviants, a race the Celestials created then deemed imperfect and unfit to inherit the world. The Deviants killed the young Celestial and left the head here, hoping it could transform their people into something more capable but then lost it to time and struggle. Now Red Hulk's former men have found it and Mancuso, the one who reached out to Red Hulk, explains (after Red Hulk kills his one-time lover scientist lady who turns out to be a Deviant looking for this exact thing) what's happened since he found it. Leader arrives, drinks some Celestial blood, and has his head explode from the power. With his whole team dead, Mancuso tells Red Hulk that he has two options: for Mancuso to kill him and give him the death he seeks or to work for the light. After a moment's hesitation, Red Hulk chooses the light and we're transported back to the very start of this mission, where Red Hulk tells the team that they're actually going to do something else now.
It's Charles Soule's last issue on THUNDERBOLTS, which is rather a shame because he took this book that I found somewhat middling, even if it featured a team that really intrigued me, and he immediately made it something fun and fresh, completely worthy of my one-time excitement. Still, he leaves the book on an up-swing, with the team all alive and perhaps destined for bigger and better things. It's definitely entertaining to see how the final deaths play out (Deadpool has a particularly nice moment as he sees through Leader's attempt to kill him, though it still leads to Leader killing him) and it leaves the book in an interesting place where we know what these characters would have gone through and how they would have acted in this adventure but now this adventure never happened so they don't necessarily know how it would have played out. Ben Acker and Ben Blacker have a really interesting job to take on and I'm excited to see what they produce. But let's not forget to laud Charles Soule for his fantastic take on this book and for, as I see it, righting the ship as soon as he jumped on to it.
Total Score: 5/5
Bendis (w) and Bradshaw and C. Stewart (p) and Bradshaw, Stewart, and Wong (i) and Ponsor (c) and Petit (l)
The Guardians have been separated and captured with Rocket landing with the Kree (to be experimented on), Gamora left with the Badoon brotherhood (to be questioned about Thanos), Drax left to the Shi'ar (to be punished), newly acquired Venom attacked on Knowhere by the Skrulls, Groot left with the Brood, and Star-Lord being held on Spartax. They all seem to be failing at escaping except, as the issue ends, potentially Star-Lord. Despite the cover, no sign of Captain Marvel.Unless you're a completionist and you're looking to obtain this whole series, it's worth missing this one. There are tiny little glimpses of character in the way each Guardian reacts to his or her capture (Rocket shows fear for the slightest moment, Gamora refuses to stop fighting, Drax threatens calmly but sighs to his deceased wife, etc.) and obviously we see where everyone is but that's pretty much all that happens in twenty pages of book. There are as many double page spreads in this issue as I've ever seen and it ends up just meaning that we get less story in fewer meaningful pages. There's no doubt in my mind that this could have been done just as effectively in ten pages and we could have had another half issue to move to the next step, maybe featuring, oh, I don't know, star of the cover Captain Marvel. Seriously. Look at that cover. Is that the cover of a book that doesn't see nor hear about Captain Marvel in the slightest? It's a low score for this one, then, not because it's a particularly bad book but just because it slows things down at a time when things don't really need to be slowed down and it means you're paying full price for half a book's worth of content (not to belittle Nick Bradshaw and Cameron Stewart's work, which is fine but didn't blow me away to the point where I'll ignore a stagnant story).
Total Score: 2/5
Thunderbolts 26
Soule (w) and Diaz (a) and Silva (c) and Sabino (l)
Ghost Rider's been eaten by a swamp monster thanks to Leader's treachery and Elektra and Punisher have been crushed by a cliche. Deadpool saves Leader from Cordoba and his men, enraged by what they've been through, but it doesn't stop Leader from trying to kill Deadpool as they go into the temple. Deadpool sees through the ruse and stabs Leader but leaves him alive enough to still enact his plan and send Deadpool into a pool of lava. Leader moves forward to find the artifact their after, the head of a long dead Celestial left here by the ancient Deviants, a race the Celestials created then deemed imperfect and unfit to inherit the world. The Deviants killed the young Celestial and left the head here, hoping it could transform their people into something more capable but then lost it to time and struggle. Now Red Hulk's former men have found it and Mancuso, the one who reached out to Red Hulk, explains (after Red Hulk kills his one-time lover scientist lady who turns out to be a Deviant looking for this exact thing) what's happened since he found it. Leader arrives, drinks some Celestial blood, and has his head explode from the power. With his whole team dead, Mancuso tells Red Hulk that he has two options: for Mancuso to kill him and give him the death he seeks or to work for the light. After a moment's hesitation, Red Hulk chooses the light and we're transported back to the very start of this mission, where Red Hulk tells the team that they're actually going to do something else now.
It's Charles Soule's last issue on THUNDERBOLTS, which is rather a shame because he took this book that I found somewhat middling, even if it featured a team that really intrigued me, and he immediately made it something fun and fresh, completely worthy of my one-time excitement. Still, he leaves the book on an up-swing, with the team all alive and perhaps destined for bigger and better things. It's definitely entertaining to see how the final deaths play out (Deadpool has a particularly nice moment as he sees through Leader's attempt to kill him, though it still leads to Leader killing him) and it leaves the book in an interesting place where we know what these characters would have gone through and how they would have acted in this adventure but now this adventure never happened so they don't necessarily know how it would have played out. Ben Acker and Ben Blacker have a really interesting job to take on and I'm excited to see what they produce. But let's not forget to laud Charles Soule for his fantastic take on this book and for, as I see it, righting the ship as soon as he jumped on to it.
Total Score: 5/5
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Thursday, April 24, 2014
Guardians of the Galaxy 14, Thunderbolts 25
Guardians of the Galaxy 14
Bendis (w) and Bradshaw w/Masters, Nauck, and Wong (a) and Ponsor w/Keith (c) and Petit (l)
The Guardians are being picked off one-by-one and separated. Rocket, Groot, and Starlord are attacked in the ship by Spartax warships while Gamora is chased down elsewhere by the assassin who had previously tried to capture her and while Drax and Venom (??) shop for new weapons on Knowhere. All Guardians are captured, leaving Venom behind on Knowhere and leaving Starlord to have an uncomfortable talk with his dad, who promises that they'll all be dealt with and that no one is coming to save them just as Captain Marvel takes to space. Also featured in this double-sized anniversary issue are stories from legendary GUARDIANS scribes Andy Lanning (who "writes" a story about Groot's origin. Hint: he is Groot) and Dan Abnett, who tells a tale set a thousand years in the future about the future Guardians of the Galaxy needing to go back in time to stop some stuff happening that would ruin their future.
Story
The best way to describe this story is abrupt. For thirteen issues, the Guardians have been wreaking havoc and staying a step ahead of the Spartax Empire and fighting the good fight through the galaxy. Until they weren't. Just today. No hand wrapping around them, no strategy employed to cut their engines and leave them defenseless. Just...caught. I legitimately had to wonder if I had missed an issue where something happened that allowed them to be caught or that explained why Venom was there. Turns out: NOPE, the last issue was still in the midst of that crappy TRIAL OF JEAN GREY crossover and so everything happening here IS still as abrupt as it seems. It feels like we're missing an issue and it's KIND OF an important issue we've missed? Like, we can still catch up, I suppose, but there's a lot of "I guess this is happening now?" feeling to the book. 3/5
Character
Peter Quill has some insomnia and thinks about why and thinks about what women he has crushes on and what ones he doesn't and ugggggh. Then Drax and Venom go and banter at a weapons seller showing that Drax doesn't know the word "cool" and uggggggh. Look, I have some problems here as ever. Also, Venom acts very nearly goofy out in space which, you know, granted it's a pretty big deal to him but Flash is a decorated vet and one who has to maintain control over his symbiote all the time. Maybe he wouldn't be so goofy all the time? 2/5
Writing
A bit of back-and-forth here but everyone's separated and there's too much abrupt story happening for it to really hurt anything. The opening ongoing narration from Quill is as close to that as it gets and it it GRATING though the case can be made that it's just a mind drifting while it does anything but sleep. Putting aside the strange character problems and the abrupt story, there's nothing particularly wrong with the writing, though it's kind of like grading a student's paper with a bad or non-existent thesis: it doesn't matter if the support is great or in-depth or whatever, there's no way it can be proving what it sets out to prove because a bad thesis means there's nothing there to prove (yeah, I've graded some PAPERS, yo). 3/5
Art
I was a little nervous about Bradshaw on this issue. He's clearly a pretty good artist but I've seen him most recently on one of the INHUMAN titles that Fraction wrote prior to Soule's entrance on INHUMANS and it upset me in the way that Medusa looked so feminized in that kind of "big eyes, soft features, bursting breasts (horrifying, that wording) etc." way. No such issues here though the armored Gamora is the only female until the last page reveal of Captain Marvel. Still, good work across the board this time out. 5/5
Miscellaneous
Seriously, were we missing an issue?
Total score: 3/5
Thunderbolts 25
Soule (w) and Diaz (a) and Silva (c) and Sabino (l)
The woman who arrived on the boat at the end of the last issue, Helen, was part of the team Ross sent out but only insofar as she was the researcher who told them about the artifact and was then left behind. They have a thing. Anyway, the sea monsters aren't quite done attacking and they start to pull apart the ship. Ghost Rider manages to get them to shore by using his chain to pull the ship away. However, Leader whispers an incantation that makes his demonic fire go out before he himself can get off the ship and he's ripped apart by the monsters while everyone else looks on. The other T-Bolts push on but their guide Cordoba reveals to Leader that he knows he's responsible for Ghost Rider's death. Leader admits it but also reveals that he knows Cordoba's men are in the woods following them. They form an alliance for all of two minutes before Leader outs him to his team, causing them all to flee. The rest continue to the temple, where Red Hulk demands Leader wait outside (with guard Deadpool) and guide them over the walkie. He quickly betrays them and Elektra and Punisher end up in a death trap themselves.
Story
Tons going on here, enough that I kept wanting to shorten the summary and couldn't figure out where to do it. In fact, I should have PROBABLY gone deeper than I did but GUYS, read the book instead. There's so much happening and it's largely really interesting. The Ghost Rider twist was something unexpected and sharp, brutal and efficient enough to be jarring without feeling like a hook. The Leader has some great moments as his long con continues to play out at the expense of the team. Plenty happening but without ever getting too absurd or too abrupt. 5/5
Character
Everyone has a couple of good looks here but the main focus is on Leader and his sudden but inevitable betrayals. It's crafty and it's clever and it's hard, thanks to his movements with Cordoba, to figure out what his angles are, which is exactly how we should be seeing Leader since he's smarter than all people ever, more or less, so we should never know his true motives. It's the kind of sharp characterization that drove Hickman's SECRET WARRIORS series and others like it. 5/5
Writing
Thanks in large part to the characterization of Leader and the way that he drives the plot here, the tone is always a little bit uncomfortable, which is perfect. You're never supposed to know exactly how to feel about what's happening. The abruptness of Ghost Rider's death, the turn on Leader by Cordoba and the turn on Cordoba by Leader, all of it keeps the reader off-guard and it keeps the tone from settling in to something either too fun or too serious and it instead sticks into this strange "how should I feel?" place that fits everything Soule wants to do. 5/5
Art
The art looks maybe a little more cartoony than it has been but it steps it up to make sure things are tense as the big moments occur, like Ghost Rider being ripped apart or the fall of Punisher and Elektra and their caress as the walls close in on them (slower than haunted house spiked walls but not as slow as evil scientist spiked walls). Overall it fits the tone and feel of the book pretty nicely. 5/5
Miscellaneous
I like the cover on this one but it's the first time in quite some time that I haven't absolutely loved the cover on a THUNDERBOLTS issue. Sigh. All good things, I suppose. Strange that the 25th issue of THUNDERBOLTS, a far riskier book than something with X-MEN in the name written by one of the biggest names in comics over the past decade doesn't get a celebration.
Total score: 5/5
Bendis (w) and Bradshaw w/Masters, Nauck, and Wong (a) and Ponsor w/Keith (c) and Petit (l)
The Guardians are being picked off one-by-one and separated. Rocket, Groot, and Starlord are attacked in the ship by Spartax warships while Gamora is chased down elsewhere by the assassin who had previously tried to capture her and while Drax and Venom (??) shop for new weapons on Knowhere. All Guardians are captured, leaving Venom behind on Knowhere and leaving Starlord to have an uncomfortable talk with his dad, who promises that they'll all be dealt with and that no one is coming to save them just as Captain Marvel takes to space. Also featured in this double-sized anniversary issue are stories from legendary GUARDIANS scribes Andy Lanning (who "writes" a story about Groot's origin. Hint: he is Groot) and Dan Abnett, who tells a tale set a thousand years in the future about the future Guardians of the Galaxy needing to go back in time to stop some stuff happening that would ruin their future.
Story
The best way to describe this story is abrupt. For thirteen issues, the Guardians have been wreaking havoc and staying a step ahead of the Spartax Empire and fighting the good fight through the galaxy. Until they weren't. Just today. No hand wrapping around them, no strategy employed to cut their engines and leave them defenseless. Just...caught. I legitimately had to wonder if I had missed an issue where something happened that allowed them to be caught or that explained why Venom was there. Turns out: NOPE, the last issue was still in the midst of that crappy TRIAL OF JEAN GREY crossover and so everything happening here IS still as abrupt as it seems. It feels like we're missing an issue and it's KIND OF an important issue we've missed? Like, we can still catch up, I suppose, but there's a lot of "I guess this is happening now?" feeling to the book. 3/5
Character
Peter Quill has some insomnia and thinks about why and thinks about what women he has crushes on and what ones he doesn't and ugggggh. Then Drax and Venom go and banter at a weapons seller showing that Drax doesn't know the word "cool" and uggggggh. Look, I have some problems here as ever. Also, Venom acts very nearly goofy out in space which, you know, granted it's a pretty big deal to him but Flash is a decorated vet and one who has to maintain control over his symbiote all the time. Maybe he wouldn't be so goofy all the time? 2/5
Writing
A bit of back-and-forth here but everyone's separated and there's too much abrupt story happening for it to really hurt anything. The opening ongoing narration from Quill is as close to that as it gets and it it GRATING though the case can be made that it's just a mind drifting while it does anything but sleep. Putting aside the strange character problems and the abrupt story, there's nothing particularly wrong with the writing, though it's kind of like grading a student's paper with a bad or non-existent thesis: it doesn't matter if the support is great or in-depth or whatever, there's no way it can be proving what it sets out to prove because a bad thesis means there's nothing there to prove (yeah, I've graded some PAPERS, yo). 3/5
Art
I was a little nervous about Bradshaw on this issue. He's clearly a pretty good artist but I've seen him most recently on one of the INHUMAN titles that Fraction wrote prior to Soule's entrance on INHUMANS and it upset me in the way that Medusa looked so feminized in that kind of "big eyes, soft features, bursting breasts (horrifying, that wording) etc." way. No such issues here though the armored Gamora is the only female until the last page reveal of Captain Marvel. Still, good work across the board this time out. 5/5
Miscellaneous
Seriously, were we missing an issue?
Total score: 3/5
Thunderbolts 25
Soule (w) and Diaz (a) and Silva (c) and Sabino (l)
The woman who arrived on the boat at the end of the last issue, Helen, was part of the team Ross sent out but only insofar as she was the researcher who told them about the artifact and was then left behind. They have a thing. Anyway, the sea monsters aren't quite done attacking and they start to pull apart the ship. Ghost Rider manages to get them to shore by using his chain to pull the ship away. However, Leader whispers an incantation that makes his demonic fire go out before he himself can get off the ship and he's ripped apart by the monsters while everyone else looks on. The other T-Bolts push on but their guide Cordoba reveals to Leader that he knows he's responsible for Ghost Rider's death. Leader admits it but also reveals that he knows Cordoba's men are in the woods following them. They form an alliance for all of two minutes before Leader outs him to his team, causing them all to flee. The rest continue to the temple, where Red Hulk demands Leader wait outside (with guard Deadpool) and guide them over the walkie. He quickly betrays them and Elektra and Punisher end up in a death trap themselves.
Story
Tons going on here, enough that I kept wanting to shorten the summary and couldn't figure out where to do it. In fact, I should have PROBABLY gone deeper than I did but GUYS, read the book instead. There's so much happening and it's largely really interesting. The Ghost Rider twist was something unexpected and sharp, brutal and efficient enough to be jarring without feeling like a hook. The Leader has some great moments as his long con continues to play out at the expense of the team. Plenty happening but without ever getting too absurd or too abrupt. 5/5
Character
Everyone has a couple of good looks here but the main focus is on Leader and his sudden but inevitable betrayals. It's crafty and it's clever and it's hard, thanks to his movements with Cordoba, to figure out what his angles are, which is exactly how we should be seeing Leader since he's smarter than all people ever, more or less, so we should never know his true motives. It's the kind of sharp characterization that drove Hickman's SECRET WARRIORS series and others like it. 5/5
Writing
Thanks in large part to the characterization of Leader and the way that he drives the plot here, the tone is always a little bit uncomfortable, which is perfect. You're never supposed to know exactly how to feel about what's happening. The abruptness of Ghost Rider's death, the turn on Leader by Cordoba and the turn on Cordoba by Leader, all of it keeps the reader off-guard and it keeps the tone from settling in to something either too fun or too serious and it instead sticks into this strange "how should I feel?" place that fits everything Soule wants to do. 5/5
Art
The art looks maybe a little more cartoony than it has been but it steps it up to make sure things are tense as the big moments occur, like Ghost Rider being ripped apart or the fall of Punisher and Elektra and their caress as the walls close in on them (slower than haunted house spiked walls but not as slow as evil scientist spiked walls). Overall it fits the tone and feel of the book pretty nicely. 5/5
Miscellaneous
I like the cover on this one but it's the first time in quite some time that I haven't absolutely loved the cover on a THUNDERBOLTS issue. Sigh. All good things, I suppose. Strange that the 25th issue of THUNDERBOLTS, a far riskier book than something with X-MEN in the name written by one of the biggest names in comics over the past decade doesn't get a celebration.
Total score: 5/5
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Thursday, April 10, 2014
Iron Man 24, Captain Marvel 2
Iron Man 24
Gillen (w) and Ross (a) and Guru eFX (c)
Tony's trip into Svartalfheim is not off to a great start as he has been quickly spotted. He's able to fight off the first wave of Dark Elves but his stealth suit isn't really made for combat and so he's forced to flee when Malekith attacks and before Shevaun can send the weapon he needs. He escapes into the woods and hides out, hoping that he left enough of a trail for his pursuers to track him. Malekith, who holds four rings (Spectral, Incandescence, Remaker, and Lightning), divvies up his rings among the search parties, giving the leader of each a different ring and keeping the Remaker for himself. Shevaun sends the gun, tailor made to defeat elves and rings alike, to Tony's new location and he's able to use it to put down the holder of the Incandescence ring, taking it back, but he's forced to cloak again when the others arrive. Malekith taunts him, knowing that he's around, and really cuts to the core of Tony. When he and the rest of the elves leave, preferring to wait for Tony's eventual emergence rather than searching him out. Shevaun suggests that Tony use the third and final available portal to come home with a partial mission success but he refuses, furious with Malekith. Instead, he has Shevaun send his big, dwarf-killing armor to him.
It's a real culture clash over here as Tony learns that the Dark Elves are maybe a little bit more than he bargained for and that maybe he's not entirely prepared to wage war against them. Just when those thoughts are settling though, Malekith, who used Tony's flesh to see into his heart, starts talking about Tony being an unwanted child and how the Dark Elves are no strangers to unwanted children; they just tend to eat them because, as Malekith puts it, what else are they good for? It calls back on some of the thoughts that Tony has had to put aside in order to deal with his city and the Mandarin rings but that are clearly still pretty powerful in his mind. That alone would make for an interesting story but putting Tony in Svartalfheim up against a vicious enemy powerful already wielding three rings that make him much more powerful seems like the recipe for success. We'll see next how the Dark Elves, with a notable hatred for iron, deal with one of Tony's offensive suits instead of his defensive one. Plenty of good stuff happening here and I think the adrenaline is really about to start pumping.
Captain Marvel 2
DeConnick (w) and D. Lopez (a) and Loughridge (c)
Captain Marvel is transporting the Nowlian girl Tic to the planet Torfa, where supposedly the rest of her people have been moved after the Builders destroyed their home planet. She and her ship, with an AI named Harrison, and her cat Chewie who, apparently every single person on Earth refused to watch (not that unbelievable), are intercepted by two smuggler ships guarded by a mercenary ship. She explains her mission but the mercenaries, on the order of their client, fire on her anyway. The ship takes damage quickly and Carol is forced into the fight herself, directing Harrison to protect the medical bay and get the thrusters up while she deals with and/or distracts the ships. Out in space she begins to tear apart the smuggler ships. The mercenary ship flees as the Guardians of the Galaxy show up to dispatch the ship on her tail. Carol's ship and the Guardians' ship link so that Rocket can help with the repairs but he pretty quickly starts attacking Chewie, swearing that it's a Flerken and not a cat. Carol and Star-Lord separate them and she finds out that Torfa seems to be a poisonous planet so perhaps bringing the girl there isn't the best plan. Meanwhile, the gunfire as Rocket attacked Chewie woke up Tic and she emerges as Star-Lord reveals to Carol that he's the son of J-Son, which isn't what Tic wanted to hear. She flees into Carol's ship, locking them all on the Guardians' ship in the hopes that she'll be able to steal it. Captain Marvel sets out after her by herself in the depths of space, anxious to get her ship back and to rescue her cat.
Good introduction of the Guardians here, with whom Carol is primed to spend a good amount of time. She's immediately accepted and the DeConnick does a pretty good job writing all of the Guardians, though we really only get extended dialogue and looks at Star-Lord and Rocket. In addition, any thought that the book might suffer unduly from the loss of Carol's supporting cast (Wendy, Spider-Woman, Tracy, Kit, Frank, etc) should be more or less assuaged here. We're only an issue removed from her leaving them all behind and going into space but it's clear that DeConnick's take on Carol and her character alone are certainly capable of carrying a book. Obviously the introduction of the Guardians and the hint from the first issue that Captain Marvel will form a team of her own don't hurt things but regardless, Carol has returned to this book as the same strong and confident character, totally able to drive a book, that she left the last series as. David Lopez's art is remarkably good and he draws a mean Carol as well as a mean suited-up Captain Marvel, all of which I was happy about and, admittedly, a little relieved about because I did not particularly care for Lopez's cover. Fans of the last series should absolutely be picking this one up. It has the same heart and the same enthusiasm as the first series, not to mention that there are already a couple of irons in the fire for story ideas and new characters. Even if you didn't read the first series, check this one out, see if the tone is for you. I find it hard to think it isn't.
Gillen (w) and Ross (a) and Guru eFX (c)
Tony's trip into Svartalfheim is not off to a great start as he has been quickly spotted. He's able to fight off the first wave of Dark Elves but his stealth suit isn't really made for combat and so he's forced to flee when Malekith attacks and before Shevaun can send the weapon he needs. He escapes into the woods and hides out, hoping that he left enough of a trail for his pursuers to track him. Malekith, who holds four rings (Spectral, Incandescence, Remaker, and Lightning), divvies up his rings among the search parties, giving the leader of each a different ring and keeping the Remaker for himself. Shevaun sends the gun, tailor made to defeat elves and rings alike, to Tony's new location and he's able to use it to put down the holder of the Incandescence ring, taking it back, but he's forced to cloak again when the others arrive. Malekith taunts him, knowing that he's around, and really cuts to the core of Tony. When he and the rest of the elves leave, preferring to wait for Tony's eventual emergence rather than searching him out. Shevaun suggests that Tony use the third and final available portal to come home with a partial mission success but he refuses, furious with Malekith. Instead, he has Shevaun send his big, dwarf-killing armor to him.
It's a real culture clash over here as Tony learns that the Dark Elves are maybe a little bit more than he bargained for and that maybe he's not entirely prepared to wage war against them. Just when those thoughts are settling though, Malekith, who used Tony's flesh to see into his heart, starts talking about Tony being an unwanted child and how the Dark Elves are no strangers to unwanted children; they just tend to eat them because, as Malekith puts it, what else are they good for? It calls back on some of the thoughts that Tony has had to put aside in order to deal with his city and the Mandarin rings but that are clearly still pretty powerful in his mind. That alone would make for an interesting story but putting Tony in Svartalfheim up against a vicious enemy powerful already wielding three rings that make him much more powerful seems like the recipe for success. We'll see next how the Dark Elves, with a notable hatred for iron, deal with one of Tony's offensive suits instead of his defensive one. Plenty of good stuff happening here and I think the adrenaline is really about to start pumping.
Captain Marvel 2
DeConnick (w) and D. Lopez (a) and Loughridge (c)
Captain Marvel is transporting the Nowlian girl Tic to the planet Torfa, where supposedly the rest of her people have been moved after the Builders destroyed their home planet. She and her ship, with an AI named Harrison, and her cat Chewie who, apparently every single person on Earth refused to watch (not that unbelievable), are intercepted by two smuggler ships guarded by a mercenary ship. She explains her mission but the mercenaries, on the order of their client, fire on her anyway. The ship takes damage quickly and Carol is forced into the fight herself, directing Harrison to protect the medical bay and get the thrusters up while she deals with and/or distracts the ships. Out in space she begins to tear apart the smuggler ships. The mercenary ship flees as the Guardians of the Galaxy show up to dispatch the ship on her tail. Carol's ship and the Guardians' ship link so that Rocket can help with the repairs but he pretty quickly starts attacking Chewie, swearing that it's a Flerken and not a cat. Carol and Star-Lord separate them and she finds out that Torfa seems to be a poisonous planet so perhaps bringing the girl there isn't the best plan. Meanwhile, the gunfire as Rocket attacked Chewie woke up Tic and she emerges as Star-Lord reveals to Carol that he's the son of J-Son, which isn't what Tic wanted to hear. She flees into Carol's ship, locking them all on the Guardians' ship in the hopes that she'll be able to steal it. Captain Marvel sets out after her by herself in the depths of space, anxious to get her ship back and to rescue her cat.
Good introduction of the Guardians here, with whom Carol is primed to spend a good amount of time. She's immediately accepted and the DeConnick does a pretty good job writing all of the Guardians, though we really only get extended dialogue and looks at Star-Lord and Rocket. In addition, any thought that the book might suffer unduly from the loss of Carol's supporting cast (Wendy, Spider-Woman, Tracy, Kit, Frank, etc) should be more or less assuaged here. We're only an issue removed from her leaving them all behind and going into space but it's clear that DeConnick's take on Carol and her character alone are certainly capable of carrying a book. Obviously the introduction of the Guardians and the hint from the first issue that Captain Marvel will form a team of her own don't hurt things but regardless, Carol has returned to this book as the same strong and confident character, totally able to drive a book, that she left the last series as. David Lopez's art is remarkably good and he draws a mean Carol as well as a mean suited-up Captain Marvel, all of which I was happy about and, admittedly, a little relieved about because I did not particularly care for Lopez's cover. Fans of the last series should absolutely be picking this one up. It has the same heart and the same enthusiasm as the first series, not to mention that there are already a couple of irons in the fire for story ideas and new characters. Even if you didn't read the first series, check this one out, see if the tone is for you. I find it hard to think it isn't.
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Saturday, November 2, 2013
Guardians of the Galaxy 8, Cataclysm 0.1
Guardians of the Galaxy 8
Bendis (w) and Francavilla (a and c)
The Guardians of the Galaxy are approaching Earth and have discovered, then, that Thanos' army is pretty well in control of its airspace about now. Gamora insists that they charge in and show her dad (Thanos, you guys) who's boss but Quill prefers they make a plan, which they do after some amount of tension and Gamora setting out on her own to attack Thanos himself. They receive a distress call from Abigail Brand at the Peak and Quill decides it's not a trap and that they have to save her and the Peak before it's turned on the Earth. He and Rocket stealth their way in and bust her out before attempting to fight their way to the command center, counting on air support from Drax and Groot. Unfortunately, by the time they call those two in, they're rather busy and embroiled in their own fight. Plus side, though, when it looks as if all is lost, Angela shows up and busts her way into the space station to save them (probably).
Solid action here as the Guardians get involved in the universe-spanning events of Infinity, albeit in the part that doesn't span the universe but rather just Earth. There's some decent characterization though occasionally it swings hard on an emotion and it comes up just a little short. In this case, it's Gamora bursting with anger at Quill for wanting to plan their attack on Thanos. Of course, there's more to Gamora's emotions than simply the need for haste, adding on the turmoil she feels about her father and the imminent threat he poses, but it does seem more than a little sudden and rash for Gamora. Again, though, Bendis' strength comes out of dropping some of the back-and-forth dialogue here as we have a bit of a faster paced and more coherent book, one that doesn't lose its focus and its tone while those elements battle for control over snappy, out-of-place dialogue. There's a bit here but, as I've said in the past, a bit doesn't hurt. A bit establishes character and the like. It's when you have more than a bit that things go downhill. Instead, it's another solid Guardians issue that brings the Guardians themselves to the fight against Thanos, a place they're rather used to being.
Cataclysm 0.1
Fialkov (w) and Suayan, Pierfederici, and Kirk (a) and Woodard (c)
Galactus is in the Ultimate Universe and it could spell the end for that branch of Marvel. The Vision of that universe, a female android, if we're applying genders, was built to detect and protect the world from the Gah Lak Tus swarm and so is shocked to find that a piece of that swarm ended up beached in the Bahamas during the Hunger event without her notice. She and boyfriend Sam Wilson go to investigate and Vision interfaces with the swarm member, learning of Galactus' arrival in the Ultimate Universe and learning of his history in the 616. She immediately recognizes the threat and needs to go see for herself, understanding that it will likely mean her death. There's a scene where she weighs her Earth's chances against Galactus, given its history, that compares the Ultimate Universe to the 616 and boy does it highlight some things. She eventually arrives by Galactus and urges him to stand down. When he refuses, she attacks with her impressive weaponry. It backfires, though, as he absorbs her shots and turns them on her, ultimately destroying her and leaving her floating in space. Before her system shuts down, she sends a message back to Earth, primarily to Sam Wilson who she realized, in the end, that she truly loved and warning them that they'll need everybody's help to stave off Galactus, including and perhaps centered on the incarcerated and absolutely crazy Reed Richards.
Certainly a nice little book to set the stage for us and Fialkov again delivers on his mantra of showing characters on their absolute worst days. Despite the fact that this story is one mostly meant to illustrate the dangers posed to the Ultimate Universe with Galactus' arrival and, as an aside to that, to establish the differences between the universe Galactus came from and this one, Fialkov does a solid job in one regular-sized issue, creating a full character in Vision, who has a crisis of self (or as much of one as an android can have) and realizes who she really is in her dying moments. On top of that, as I mentioned above, there was a nice little summation of the differences between the two major universes under Marvel's umbrella, particularly highlighting the plight of the mutant in this world, the loss of Spider-Man, the craziness of Reed Richards, the decimation of the superhero community, and the flaws of the Ultimates vs. the Avengers. Really helps put things in perspective while giving off the distinct feeling of "aw man, it's going to be pretty tricky for them to fight off Galactus." Good book, nice way to build interest for the event.
Bendis (w) and Francavilla (a and c)
The Guardians of the Galaxy are approaching Earth and have discovered, then, that Thanos' army is pretty well in control of its airspace about now. Gamora insists that they charge in and show her dad (Thanos, you guys) who's boss but Quill prefers they make a plan, which they do after some amount of tension and Gamora setting out on her own to attack Thanos himself. They receive a distress call from Abigail Brand at the Peak and Quill decides it's not a trap and that they have to save her and the Peak before it's turned on the Earth. He and Rocket stealth their way in and bust her out before attempting to fight their way to the command center, counting on air support from Drax and Groot. Unfortunately, by the time they call those two in, they're rather busy and embroiled in their own fight. Plus side, though, when it looks as if all is lost, Angela shows up and busts her way into the space station to save them (probably).
Solid action here as the Guardians get involved in the universe-spanning events of Infinity, albeit in the part that doesn't span the universe but rather just Earth. There's some decent characterization though occasionally it swings hard on an emotion and it comes up just a little short. In this case, it's Gamora bursting with anger at Quill for wanting to plan their attack on Thanos. Of course, there's more to Gamora's emotions than simply the need for haste, adding on the turmoil she feels about her father and the imminent threat he poses, but it does seem more than a little sudden and rash for Gamora. Again, though, Bendis' strength comes out of dropping some of the back-and-forth dialogue here as we have a bit of a faster paced and more coherent book, one that doesn't lose its focus and its tone while those elements battle for control over snappy, out-of-place dialogue. There's a bit here but, as I've said in the past, a bit doesn't hurt. A bit establishes character and the like. It's when you have more than a bit that things go downhill. Instead, it's another solid Guardians issue that brings the Guardians themselves to the fight against Thanos, a place they're rather used to being.
Cataclysm 0.1
Fialkov (w) and Suayan, Pierfederici, and Kirk (a) and Woodard (c)
Galactus is in the Ultimate Universe and it could spell the end for that branch of Marvel. The Vision of that universe, a female android, if we're applying genders, was built to detect and protect the world from the Gah Lak Tus swarm and so is shocked to find that a piece of that swarm ended up beached in the Bahamas during the Hunger event without her notice. She and boyfriend Sam Wilson go to investigate and Vision interfaces with the swarm member, learning of Galactus' arrival in the Ultimate Universe and learning of his history in the 616. She immediately recognizes the threat and needs to go see for herself, understanding that it will likely mean her death. There's a scene where she weighs her Earth's chances against Galactus, given its history, that compares the Ultimate Universe to the 616 and boy does it highlight some things. She eventually arrives by Galactus and urges him to stand down. When he refuses, she attacks with her impressive weaponry. It backfires, though, as he absorbs her shots and turns them on her, ultimately destroying her and leaving her floating in space. Before her system shuts down, she sends a message back to Earth, primarily to Sam Wilson who she realized, in the end, that she truly loved and warning them that they'll need everybody's help to stave off Galactus, including and perhaps centered on the incarcerated and absolutely crazy Reed Richards.
Certainly a nice little book to set the stage for us and Fialkov again delivers on his mantra of showing characters on their absolute worst days. Despite the fact that this story is one mostly meant to illustrate the dangers posed to the Ultimate Universe with Galactus' arrival and, as an aside to that, to establish the differences between the universe Galactus came from and this one, Fialkov does a solid job in one regular-sized issue, creating a full character in Vision, who has a crisis of self (or as much of one as an android can have) and realizes who she really is in her dying moments. On top of that, as I mentioned above, there was a nice little summation of the differences between the two major universes under Marvel's umbrella, particularly highlighting the plight of the mutant in this world, the loss of Spider-Man, the craziness of Reed Richards, the decimation of the superhero community, and the flaws of the Ultimates vs. the Avengers. Really helps put things in perspective while giving off the distinct feeling of "aw man, it's going to be pretty tricky for them to fight off Galactus." Good book, nice way to build interest for the event.
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Thursday, June 27, 2013
FF 8, Guardians of the Galaxy 4
FF 8
Fraction (w) and M. Allred (a) and L. Allred (c)
The Baxter Building has reappeared in New York, fresh out of the Negative Zone and carrying, unbeknownst to our team, a hitchhiking Annihilus. Alex Power sees the report in the newspaper and tells Doom that he should probably be heading home now to help those kids deal with what happened. Doom strikes him and drags him to a holding cell, where he's keeping Alex's parents. Alex will do what Doom says from now on, Doom decrees. Meanwhile, the FF leave Dragon Man in charge of the kids and head to Himalayas, former site of the Inhumans' Attilan. There Medusa offers herself up for challenge from any Inhuman who thinks he or she could protect the children of the FF better than Medusa has, given her recent brainwashing. No one challenges her, which frustrates She-Hulk. She-Hulk views the Inhumans at this little tribunal as a bunch of yes-men and she believes that they should consider replacing Medusa for this. Medusa herself seems a little unsure of whether she's qualified or not but it's She-Hulk who really drives the point home. Back home, Bentley-23 and Ahura have returned to the Baxter Building and are promptly set upon by the other children, who call them "bad guys." Traps have been set all around the building and Bentley-23 and Ahura must try to navigate them while explaining that they're not bad. Or rather, that he is, he was born to be, but he's no different than before. Ahura is increasingly annoyed by everything but Bentley is pretty patient with everyone, eventually winning them over and complimenting Tong's new lifestyle choice. Later, in the Inhumans' flying city, Medusa comes to She-Hulk in her bedroom and gives her the chance to speak more as no one else will. It goes badly and the two end up in a scuffle. The two crash through several walls, including into what seems to be a hallway that Scott is walking down on his cellphone. He breaks the two up and tells them that Dragon Man has reported that Alex Power has returned home. Back home, old John Storm wakes up again, still screaming about Doom, and we find out that Doom, joined by Annihilus now, is getting information from an outside source: a young Kang the Conqueror, sometime in his life between Iron Lad and Kang and going by Immortus (changed from Kid Immortus by his girlfriend Ravonna).
A lot happened here, which seems to be the norm for this book. They don't match up against villains every issue or even every few issues but plenty continues to go on behind the scenes for our heroes. Here we've set up a rift in the FF, a spy among them, questions about worthiness on the team, and a few key villains teaming up with their eyes on the FF. Immortus is an interesting choice of villain and one I hadn't seen coming. Yes, Kang is kind of all over the Marvel Universe right now but he's in a great spot here. If this is at a time where we've somewhat recently left Iron Lad of the Young Avengers behind, which his attitude and youth seem to point at, his last bit of time on Earth saw his then girlfriend killed in front of him while the Avengers refused to let him go into the future to try to save her, as he'll eventually attempt with Ravonna (fifty year old spoiler). That girlfriend? Cassie Lang, daughter of Scott. Who killed her? Dr. Doom. All kinds of questions come up with this villain team-up and it's exciting to see where it's all going to end up.
Guardians of the Galaxy 4
Bendis (w) and Pichelli (a) and Ponsor (c)
The Guardians have escaped the Spartax guard and now celebrate at a shady bar, especially praising Groot who saved them all. Drax is drinking a fair amount and getting pretty belligerent, Peter is trying to attract a woman he found, and Tony is still fretting a bit about Earth. Rocket gives him a sort of phone that will allow him to call back to Earth from pretty much anywhere. Tony and Gamora flirt briefly and pretty quickly end up back in a room on the ship together. We flash from the bar to post-coitus and Gamora decides she's going back to the bar. On her way back, she's targeted by an assassin and shot in the back. The shot stuns her and her attacker, Maxilin the Accuser, comes to brag a bit about how she didn't even seem to realize there was a bounty on her head and how he so easily brought her down. She, of course, gets up and beats the crap out of him, only being brought down again when she tries to use his gun which will only work for him. Down again and this time with fewer tricks left, she's surprised to find Maxilin shot instead of her, as Rocket and the rest of the Guardians come around the corner, fleeing the bar which is quickly filling up with Spartax royal guard. They head back for the ship, where Tony has just called home to ask Pepper how things are going and if Earth is okay (it is). As they make their way to the ship, the audience sees Maxilin, still alive, slink away.
It seems if anyone is enlightened by Peter's announcement to the Spartax about they're corrupt king, it's not the Spartax royal guard and so we haven't eliminated any sort of fugitive feel for the team. Add on the bounty hunter(s) who will no doubt be coming after Gamora and the intrigue of whatever has caused those hunters to come after her and we have a bit of a story developing. The issue moves pretty well and Pichelli's art continues to stand out. There's a little of the back-and-forth dialogue but "a little" isn't detrimental. I think I can pretty easily say this is my favorite Bendis book coming out right now (I'll be ranting about two others tomorrow), though it's still too early for me to deem it a particularly successful book. I like a lot of where it's going and what it's doing but we'll have to let it feel itself out more.
Fraction (w) and M. Allred (a) and L. Allred (c)
The Baxter Building has reappeared in New York, fresh out of the Negative Zone and carrying, unbeknownst to our team, a hitchhiking Annihilus. Alex Power sees the report in the newspaper and tells Doom that he should probably be heading home now to help those kids deal with what happened. Doom strikes him and drags him to a holding cell, where he's keeping Alex's parents. Alex will do what Doom says from now on, Doom decrees. Meanwhile, the FF leave Dragon Man in charge of the kids and head to Himalayas, former site of the Inhumans' Attilan. There Medusa offers herself up for challenge from any Inhuman who thinks he or she could protect the children of the FF better than Medusa has, given her recent brainwashing. No one challenges her, which frustrates She-Hulk. She-Hulk views the Inhumans at this little tribunal as a bunch of yes-men and she believes that they should consider replacing Medusa for this. Medusa herself seems a little unsure of whether she's qualified or not but it's She-Hulk who really drives the point home. Back home, Bentley-23 and Ahura have returned to the Baxter Building and are promptly set upon by the other children, who call them "bad guys." Traps have been set all around the building and Bentley-23 and Ahura must try to navigate them while explaining that they're not bad. Or rather, that he is, he was born to be, but he's no different than before. Ahura is increasingly annoyed by everything but Bentley is pretty patient with everyone, eventually winning them over and complimenting Tong's new lifestyle choice. Later, in the Inhumans' flying city, Medusa comes to She-Hulk in her bedroom and gives her the chance to speak more as no one else will. It goes badly and the two end up in a scuffle. The two crash through several walls, including into what seems to be a hallway that Scott is walking down on his cellphone. He breaks the two up and tells them that Dragon Man has reported that Alex Power has returned home. Back home, old John Storm wakes up again, still screaming about Doom, and we find out that Doom, joined by Annihilus now, is getting information from an outside source: a young Kang the Conqueror, sometime in his life between Iron Lad and Kang and going by Immortus (changed from Kid Immortus by his girlfriend Ravonna).
A lot happened here, which seems to be the norm for this book. They don't match up against villains every issue or even every few issues but plenty continues to go on behind the scenes for our heroes. Here we've set up a rift in the FF, a spy among them, questions about worthiness on the team, and a few key villains teaming up with their eyes on the FF. Immortus is an interesting choice of villain and one I hadn't seen coming. Yes, Kang is kind of all over the Marvel Universe right now but he's in a great spot here. If this is at a time where we've somewhat recently left Iron Lad of the Young Avengers behind, which his attitude and youth seem to point at, his last bit of time on Earth saw his then girlfriend killed in front of him while the Avengers refused to let him go into the future to try to save her, as he'll eventually attempt with Ravonna (fifty year old spoiler). That girlfriend? Cassie Lang, daughter of Scott. Who killed her? Dr. Doom. All kinds of questions come up with this villain team-up and it's exciting to see where it's all going to end up.
Guardians of the Galaxy 4
Bendis (w) and Pichelli (a) and Ponsor (c)
The Guardians have escaped the Spartax guard and now celebrate at a shady bar, especially praising Groot who saved them all. Drax is drinking a fair amount and getting pretty belligerent, Peter is trying to attract a woman he found, and Tony is still fretting a bit about Earth. Rocket gives him a sort of phone that will allow him to call back to Earth from pretty much anywhere. Tony and Gamora flirt briefly and pretty quickly end up back in a room on the ship together. We flash from the bar to post-coitus and Gamora decides she's going back to the bar. On her way back, she's targeted by an assassin and shot in the back. The shot stuns her and her attacker, Maxilin the Accuser, comes to brag a bit about how she didn't even seem to realize there was a bounty on her head and how he so easily brought her down. She, of course, gets up and beats the crap out of him, only being brought down again when she tries to use his gun which will only work for him. Down again and this time with fewer tricks left, she's surprised to find Maxilin shot instead of her, as Rocket and the rest of the Guardians come around the corner, fleeing the bar which is quickly filling up with Spartax royal guard. They head back for the ship, where Tony has just called home to ask Pepper how things are going and if Earth is okay (it is). As they make their way to the ship, the audience sees Maxilin, still alive, slink away.
It seems if anyone is enlightened by Peter's announcement to the Spartax about they're corrupt king, it's not the Spartax royal guard and so we haven't eliminated any sort of fugitive feel for the team. Add on the bounty hunter(s) who will no doubt be coming after Gamora and the intrigue of whatever has caused those hunters to come after her and we have a bit of a story developing. The issue moves pretty well and Pichelli's art continues to stand out. There's a little of the back-and-forth dialogue but "a little" isn't detrimental. I think I can pretty easily say this is my favorite Bendis book coming out right now (I'll be ranting about two others tomorrow), though it's still too early for me to deem it a particularly successful book. I like a lot of where it's going and what it's doing but we'll have to let it feel itself out more.
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