Showing posts with label punisher. Show all posts
Showing posts with label punisher. Show all posts

Sunday, October 12, 2014

X-Force 10, Punisher 11

X-Force 10


With Pete Wisdom's advice to watch out for the bugs, Cable's X-Force team recognizes that they're being watched. They're intent to make the surveillance work for them, though, and Dr. Nemesis has a plan to do it. Thanks to Psylocke's keen noticing skills, she has recognized that something has been going on at the X-Mansion, that there's been some unseen entity there, and MeMe has learned which toilet the entity uses, allowing them to teleport the mutant, who Nemesis suspects can only be remembered when seen, to their base. The mutant is ForgetMeNot, from Si Spurrier's (among others') X-MEN LEGACY 300. Nemesis intends to use a power suppressor to make ForgetMeNot, who doesn't have a bug watching him because Volga doesn't know/remember he exists, appear to Volga's systems, at which point Volga will send a bug after him and Nemesis will put a tracker on that bug before removing ForgetMeNot's suppressor and making the bug and Volga forget he was there, sending the bug back to Volga's base. After a long time trying to catch ForgetMeNot (and many viewings of a video Nemesis recorded to fill the team in on ForgetMeNot's presence, which of course is forgotten every time they lose sight of him), Nemesis is finally able to talk to him and reveal the plan, which ForgetMeNot, who absolutely hates these guys after spending some time in their presence, agrees to help with. Unfortunately, when the bug is dispatched, it doesn't forget him when the suppressor is removed. Fantomex knocks Nemesis out, reveals to ForgetMeNot that he knew the whole time he was there (the benefit of his advanced brain) and promptly kills the mutant, causing everyone to forget he was there and sending the bug back to Volga.

Boy, this book is something else. It's often so smart and so self-aware and so much fun, all at the same time. This is a perfect example of that as the ultimate plot and plan is extremely compelling and fun, as is the inclusion of Spurrier creation ForgetMeNot, and as we get a great characterization of everyone here. I wrote a summary that was altogether much longer than I wanted it to be and still couldn't convey everything I wanted to say about this book. There are so many great things happening in this issue between great looks at the viciousness of X-Force and of the broken people who have been chosen by Cable. This is a book that uses its space remarkably well, dragging very little while getting so much across. Excellent stuff. And it's great to see Tan Eng Huat and Craig Yeung once more teamed up with Si Spurrier (as well as the great X-MEN LEGACY homage cover by Rock-He Kim).

Total Score: 5/5


Punisher 11

Punisher gets out of the prison after learning what he wanted to learn for both himself and for Black Widow, who worked out a deal with him on the way to the prison to try to learn information from one of the inmates. After breaking out, Frank calls on former partner Rachel Cole-Alves to pick him up. As they talk on the ride back, he admits that he's thinking about hanging it up, feeling too old and broken for everything that's happening. She tells him how bad things have gotten in LA, even indicating that the Dos Soles are stronger than ever and looking for political sway (which they are). She convinces him by asking if maybe the Dos Soles and the American commandos trying to kill him are connected. Meanwhile, Officer Stone has taken the Punisher route to exact justice on the thugs who put Lou in a coma.

Edmondson, who has really been getting back to Punisher's roots, goes a little deeper into Frank's personality as he shows a rare moment of "maybe I'm done" from Frank. He also does a lot to show the effect Punisher has had in the last few years, obviously showing what Officer Stone has been inspired to do but also revisiting Rachel Cole-Alves, who last was investigated for killing a cop as Punisher's partner and for whom he took the fall, drawing the ire of the Avengers in last year's (I think, I was definitely doing the blog at that point) PUNISHER WAR ZONE. Edmondson is doing a lot of world-building here as we're seeing so much of what's happening in LA and with the Dos Soles looking to extend their reach. Another strong issue with some really good Mitch Gerads art.

Total Score: 4/5

Sunday, September 7, 2014

Leftovers 9-3-14

There are still too many books left.

All-New Doop 5
Doop has learned that his mother is also his father and it's shaken him a bit. Still, with the help of Wolverine, he's able to settle himself down and restore the story to its rightful place, even wiping the memories of everyone involved so they can get back to the main narrative and he can return to his place in the margins. It's a nice conclusion for Doop and there's a nice moment between him and Kitty but still the limited series remains baffling to me, even insofar as why it exists. It's not helped by how much I disliked BATTLE OF THE ATOM. Total Score: 2/5









All-New X-Factor 13
Quicksilver's press conference has shaken things up a bit for X-Factor as Polaris stands up for her half-brother to Harrison Snow and then helps him stand up to Gorgon of the Inhumans, who attacks Quicksilver as he takes Luna and Georgia on a trip to Pennsylvania. Gorgon is furious that Quicksilver betrayed the Inhumans and "stole" Luna away, though Luna stands up for her father. Though Quicksilver is prepared to accept his punishment, ex-wife Crystal shows up to calm the situation a bit, taking Gorgon home to Attilan and allowing Luna to stay with Pietro a little longer. Still some good heart in this series as the team begins to stand up for one another and as Quicksilver gets some more development to bring him back to a more respectable place in the Marvel Universe. Total Score: 4/5


Avengers World 12
The Avengers and the new Euroforce work together to try to battle Morgan Le Fay in her new City of the Dead. After a quick bit of origin for each of the new Euroforce characters, Druid shows up to aid the team. Unfortunately, Le Fay quickly kills him. Bit of a surprise there. Anyway, another pretty strong showing here as Spencer does some quick work to create a bit of intrigue for Euroforce, begging us to ask where they've come from. I continue to quite like Checchetto's art. Total Score: 4/5










Deadpool vs. X-Force 4
Deadpool has inauspiciously teamed with Hitler to help Talbot control the world in the present. At Deadpool's disposal is a special gun that will erase its target from all of existence. After some attempts to set the past right, Cable shows up to have a final battle with Deadpool and Talbot. As Deadpool turns the gun on Cable, Cable uses his as-yet unrevealed telekinesis to redirect the blast to hit Talbot, erasing him from all of time and creating something of a paradox but fixing all of the past as Talbot never hired Deadpool in the first place. Not a bad ending but not necessarily a series that I believe needed to exist. Total Score: 3/5


Hawkeye vs. Deadpool 0
A hacker has been targeted after stealing the HR records of every active SHIELD agent. On Halloween, he attempts to get help from Hawkeye, who mistakes him for another ungrateful trick-or-treater and turns him away. He runs into Deadpool on his way out and slips his flash drive into the merc's candy basket. The hacker ends up murdered by a pair of goons dressed up like Punisher and Daredevil and quoting patriotic aphorisms. Deadpool and Hawkeye don't want to team up to solve this murder and protect SHIELD but it looks like they may be forced to, particularly as it seems like they may be going up against Black Cat sooner or later. Pretty fun first issue here as Duggan and Lolli play with Deadpool's typical writing and with homages to Hawkeye's current series that mostly hit the mark. Could be a fun team-up. Total Score: 4/5




Legendary Star-Lord 3
Star-Lord has been captured by the Badoon and wakes up in a Badoon jail along with a young Badoon child and a spy. With some help from Kitty Pryde in the form of a hologram, the trio break out of their cell and head for safety. Despite a hatred for the Badoon, Star-Lord is won over by the young Badoon child who leads Quill to a nice new ship, which he uses to bring the child to the orphanage he robbed in the first issue. Next stop: Earth for a confrontation with Thanos. I continue to believe that this series isn't living up to its potential, which I think could be a pretty high ceiling. Instead, it feels like, as I said last issue, the opposite of ROCKET RACCOON, seemingly trapped in the Marvel Universe and too attached to the new mythos of Guardians of the Galaxy (complete with a terrible "OOGA CHAKA" reference). Give me something fun and crazy, not something that feels tied down. Total Score: 2/5


Punisher 10
Punisher is in prison after his last run-in with Black Widow but prisons mean very little Frank Castle, who quickly enrages the right people and causes a prison riot, allowing him time to go talk to an older man in the prison named Hector Ruiz. Meanwhile, LA has exploded in crime rates and the police officers find themselves becoming more violent in response, with many getting suspended as a result of their actions even as the Dos Sols prepare for another strike. Edmondson keeps the tension up here though this one is still rather a break issue, giving us a chance to settle back into the LA storyline after a bit of time removed. Strong work and I really like that cover right over there. Total Score: 4/5







She-Hulk 8
An elderly Captain America has gone to She-Hulk for help after a deathbed confession from a ninety year-old man questions whether or not Cap killed a man decades and decades ago. As She-Hulk attempts to take the California-based case, she runs into a handful of problems and concerns, only to have them reach their breaking point when she learns she's going up against friend and fellow hero Matt Murdock in court. This book continues to be rather unlike any other book out there right now as it acts as half procedural and half superhero book. The case gets more and more complicated but it's happening on a backdrop of excellent character work and really strong Javier Pulido art. Total Score: 5/5


Spider-Man 2099 3
Miguel O'Hara worries what his reveal to Liz Allan will bring him at work and learns quickly that it will bring him something just short of blackmail, as she requires he accompany Tiberius Stone as Stone goes to a war-torn nation to sell Spider Slayers to the government, despite his objections. Sure enough, as soon as the two arrive, Stone is kidnapped by the rebelling forces. Unfortunately for those forces, Spider-Man 2099 isn't the only protection Stone has, as the corporation had already sent Scorpion to help against the uprising and that the Spider Slayers are already active in the country. There are some interesting ideas here but it's so far a little hard to stay invested in these characters, as David insists we care to some extent about what Liz Allan has to say about things and about Tiberius Stone, whose survival O'Hara counts on for his own life. Certainly not all bad but also not compelling enough to differentiate itself. Total Score: 3/5


Superior Foes of Spider-Man 15
Shocker yells at his old team for betraying him but ends up, of course, betrayed again as the new Sinister Six suddenly finds themselves winning all over the place after a successful raid of Owl's compound and now sitting on the head of Silvermane that could make them heads of the Maggia. After a successful fight against some of their hired help, angry to be cut out of the deal, things seem to be looking up for the villain team...until Owl teams up with Chameleon to find Boomerang, Overdrive makes a deal with Mr. Negative to give him the head of Silvermane, Beetle gives Tombstone the info about the head of Silvermane, and Speed Demon offers the head of Silvermane to Madam Masque because she's hot. Still plenty of fun with a lot of laughs and some great moments, particularly as the issue winds down and we start to see, juxtaposed with Boomerang's pride in the team, the many betrayals upcoming. Total Score: 4/5



Uncanny X-Men 25
The will of Charles Xavier includes, as we learned last time, the fact he married Mystique but it also includes the revelation that there is an extraordinarily powerful mutant out there named Matthew Malloy who Xavier met when Malloy was a child and who he realized was too powerful to allow to continue his regular life. Xavier installed a series of mental blocks to dampen the child's power and visited him yearly in the guise of another child until Malloy caught on to Xavier's trickery and asked him what was really happening. When he learned, he wanted all of his memories removed and the mental blocks reinforced. Now, with Xavier dead, the responsibility of checking in on Malloy falls to his X-Men, a task that may be trouble as Malloy's mental blocks have been removed and the young man finds himself burdened with immense power. There's an interesting story here but it's absolutely buried under narration, dialogue, petty fights, and banter. Also, the story isn't that interesting, let's calm down, okay? Total Score: 2/5


X-Men 19
Jubilee, with some consultation help from Beast, manages to reboot the Peak's systems and repair the shielding while the psychics on the team take out the attacking Sidrian Hunters. Monet, Psylocke, and Rachel Grey take a shuttle out to the last place Deathbird had shown them in her memory, meeting up with a few Shi'ar on the way. Meanwhile, Storm tries to repair the Peak but runs into complications as she's already exhausted from the last battle and is asked to generate electricity herself (not the way her powers work) and power up the ship. She may be in trouble as the suspicious Manifold Tyger attempts to "aid" her while the psychics discover that Deathbird had been brought by the Brood to a place where she and other creatures were experimented on. Some of the experiments, sadly, are still there and ready to attack. Like the last issue, some of the ideas are pretty strong and the dialogue and characters are particularly well done here. It's a good story that's utilizing every member of the team pretty well. Total Score: 4/5

Tuesday, September 2, 2014

Comics this week

Happy September, friends! Lots of big comics out this week so let's dive right into it with the top 5 most anticipated/most exciting picks of the pre-week.

Black Widow 10
Excited by the tease of Hawkeye in this phenomenal BLACK WIDOW series just a few short issues ago? Well wait no longer for the team-up that introduced these two to the Marvel Universe and to villaining/eventual heroing as Natasha teams with Clint in a somewhat rarely seen team-up between just the two of them (they're always together but I feel like, without looking into it WHATSOEVER, they don't really hang out by themselves too often because, you know, Natasha would probably kill him).

Captain America 24
Interested by the reveal that Sam Wilson is set to become the new Captain America? Wondering what will become of Steve Rogers in this new world? Surprised to find that both Cap's son Ian and fiancee Sharon have both been alive since Steve left Dimension Z? Looking to see the origins of the upcoming AXIS event? Well this book has all that and PROBABLY more! Though I can't confirm as I've not read the book yet. I honestly can't confirm it has everything I said, just feels like PROBABLY they'll touch on most if not all of it.

Death of Wolverine 1
Say what you will about the death and resurrection of superheroes, a well-written death story can still shake the universe to its core. Charles Soule has impressed me with his runs on THUNDERBOLTS, SHE-HULK, and INHUMAN so far (and I've heard his work at DC has been stellar as well) so let's see just how he plans to kill the world's most popular X-Man, assuming this isn't a big ol' fake-out.

Original Sin 8
FINE, I'm not that excited about this one. Maybe it will surprise me but I've not found myself totally enthralled by this series at any point, be it with the main series or the tie-ins. Of course, this pre-game primer tends to mix the books I personally am excited to see (BLACK WIDOW, CAP) with books that are maybe a little more important to the Universe as a whole (DEATH OF WOLVERINE, ORIGINAL SIN) so here is ORIGINAL SIN, highlighted for you so you don't forget it will exist this week, closing out the 2014 summer event. You know OS, it's books like you that make it so I can't highlight SUPERIOR FOES OF SPIDER-MAN, which is on to its last legs and really a fun book, or PUNISHER, which I'm sure will be really good this week, or MOON KNIGHT, which gets a new creative team after a stellar first six issues. Too bad there's no way to get the word out about those books.

Rocket Raccoon 3
Hard not to recommend this one. It always ends up in tough competition weeks, needing to scrap it out with really good books or really intriguing books or simply books that never let me down. Then it pulls ahead because this book is already so much fun and Skottie Young's art on the interiors of a major Marvel ongoing is just a delightful thing. Check this one out if you haven't already. If it's not your thing, it's not your thing - but I can't imagine how it's not your thing. I guess if the only comic writer you've ever liked is Frank Miller or something you're probably not going to come back around to the medium from this book?

Monday, August 25, 2014

Comic Suggestions

Hey guys, been a while since I've had an extra post/a Monday post at all, so thought I'd drop one in this week. FULL DISCLOSURE: this is actually the body of an email I sent to a family member not long ago when he asked me for comic recommendations, particularly ones that didn't require much extra reading beyond the main series. This is my answer, full of Marvel and Image recommendations. And just, you know, really full. You think I ramble on HERE? Imagine answering a question I love answering to a family member. Actually, NO NEED TO IMAGINE, my friends, JUST LOOK BELOW... (I added the pictures, just to make this look better on a blog)




So you're not wrong, obviously, in saying that it's hard in superhero comics to find something that doesn't tie into a ton of other books (I can't speak much for DC since I don't know as much over there but I know I was turned off of BATMAN for exactly that reason, though that book was pretty solid. I also hear good things about RED SONJA, but we're getting off-topic already). If it is an ongoing superhero comic you're looking for, I have several recommendations, though obviously it depends on what you like to read.

HAWKEYE is one of the best series I've ever read and stays really self-contained for a book about a guy who has only ever been viewed in context of Avengers teams. It's not a prototypical superhero book (Hawkeye himself appears in a Santa hat for more panels than in his actual costume) so if you're looking for a little more action, this one may be a little slower.

While we're talking about solo titles, BLACK WIDOW and ELEKTRA are both really impressive right now and are staying fairly self-contained (BLACK WIDOW just had a very small crossover with PUNISHER, which has also been good, but you certainly don't need to read the PUNISHER issue to get the full feel for it). BLACK WIDOW has a really strong narrative and outstanding art. It's featured other characters in bit roles here and there but nothing aside from the slight PUNISHER crossover that requires other reading. ELEKTRA is fairly new but it also has great art and a really interesting and dark story.

DAREDEVIL is another good one that has been good for some time now (it's very recently tied in to the Marvel event ORIGINAL SIN but it's not a tie-in that requires you to know more than the very basic outline of the event). Mark Waid and Chris Samnee have taken a character who has been more than a little dark and brooding since Frank Miller and made him a little more fun, kind of more classic DAREDEVIL but with a Miller darkness at the edges. It just renumbered to give fans a jumping-on point so it's only on issue four or five, though this creative team has been working with the character for a couple years now. CAPTAIN AMERICA too has been very strong and kept itself as contained as a major character like Cap can.

As a matter of fact, most solo titles, while I'm thinking about it, are keeping relatively to themselves. The X-MEN books are a little more interconnected (though Si Spurrier's new X-FORCE has already been phenomenal through seven issues and is worth checking out if you like a bit of a heady run mixed with a bunch of asterisk's-out swears; Spurrier wrote X-MEN LEGACY recently and it was my favorite book last year) and some of the main AVENGERS titles have been bouncing in and out with one another (though NEW AVENGERS has more or less kept to itself since INFINITY, last year's event, and that book has been great since the start). There are definitely more Marvel books I'd be happy to recommend but I'm inexplicably already at something like nineteen paragraphs and I haven't even gotten what I'm slowly getting around to.

The worry that a book you like will tie in to a bigger universe is certainly not irrational but it's something you don't really have to worry about with books from, say, Image. I've been reading a handful of those books recently and there are certainly some great ones worth looking into if it's your thing (though they do tend to be a bit more explicit because, I suppose, they can be). SAGA is pretty fun and interesting and it wins Eisner after Eisner, though I personally think it's a little overrated. VELVET and LAZARUS are both really good and pretty new books. VELVET (from Ed Brubaker and Steve Epting, the guys who created the Winter Soldier storyline in CAPTAIN AMERICA) focuses on a spy who has been accused of killing her department's best spy (Brubaker pitches it as "if Moneypenny was accused of killing James Bond"). LAZARUS is about a dystopian future where America is divided up between the richest families while the rest of the world lives in a really regimented caste system. Each family has a programmed warrior to defend them, called a Lazarus, a member of the family who has been genetically augmented and trained to keep his or her family protected and the series focuses on Forever Carlyle, the Lazarus of the powerful and corrupt Carlyle family.

While we're talking about dystopian futures, Jonathan Hickman's EAST OF WEST might be the best comic I've ever read. It's certainly in contention and it's just fourteen issues or so in. The conceit of the book is that there was a giant meteor that struck the dead-center of America in the middle of the Civil War, putting an end to the fighting but also leading to the formation of several separate nations within America. At the same time, a prophecy about the end of the world emerged from a few different sources. Now, centuries later, the nations of America stand on the precipice of war while a handful of zealots sit atop each nation and meet in secret to discuss The Message. If that weren't enough, the driving storyline is about Death falling out with the three other Horsemen of the Apocalypse. It's got a lot of really great art in it and Hickman's writing is really detailed, cool, and smart. I've read that he plans out his arcs in two year blocks, which is pretty crazy in and of itself. Look, it's a really great book, but only, I would think, if the heady plot is your kind of thing.

FINAL PSEUDO-RECOMMENDATION: Ryan North and Boom! Comics just finished an eight-issue run on an original series called THE MIDAS FLESH that explores the myth of King Midas and what its effects on a world/universe would be. I love North, who writes the very funny webcomic Dinosaur Comics, and his humor and interesting scientific questions are all on display in this series. Lots of fun in this series based on an idea in one of his Dinosaur Comics though it did just end, so not a ton of longevity on that one.


Friday, August 8, 2014

Black Widow 9, Punisher 9

Black Widow 9
Edmondson (w) and Noto (a and c) and Cowles (l)

Black Widow got a hot-tip that Chaos, the organization she's after, has some link to a ship out in the ocean. She arrives there to find it apparently empty but her presence set off a number of alarms elsewhere, including on Crossbone's plane which he's using to transport Punisher back to his boss. He's also planning, apparently, to rig the same ship Black Widow finds herself on to explode. Crossbones arrives on the ship and he and Black Widow scuffle, finding themselves at a stalemate which skews towards Crossbones since he has henchmen. Of course, his henchmen are busy being picked off one-by-one by Punisher, who does appear to help Natasha. With about four minutes left before the ship blows, Natasha gives the ship a once-over to see if she can't find any leads. She finds one worker on the ship who does seem legitimately to not know anything but she comes dangerously close to torturing him anyway before PUNISHER stops her (that capitalization was to show how crazy that sentence is). They manage to escape the ship in time with the innocent worker, from whom Natasha manages to get a little bit more information. Then she turns the tables on Punisher, holding him at gunpoint. More on his landing place in the next review. Fast forward to the next day where Maria Hill wants to know who could have hacked SHIELD's communications and to a phone call Natasha receives where she learns that Isaiah has been taken.

Strong stuff overall and the crossover business is pretty cool as two really good Edmondson books with very strong looks come together. One of the coolest things between the two is a page that has the same starting lines and the same ending lines, which makes comparing and contrasting the page layouts and the focus of the panels really interesting. I'm onboard with this sort of really small, really contained crossover, particularly in this case, which will undoubtedly add to the coming stories in both books (helped by the fact that both books are written by Edmondson). Also, guys, Phil Noto continues to be amazing and I really like this cover AND really like PUNISHER's cover, to be seen JUST ABOUT NOW.

Total Score: 5/5


Punisher 9
Edmondson (w) and Gerads (a and c) and Petit (l)

Punisher is being transported by Crossbones when he breaks out of the jet, taking a couple henchmen down at the same time. He saves Black Widow after working his way through more henchmen and reveals that Crossbones rigged the ship to blow. He takes out more henchmen and saves the worker from Natasha's torture before getting both of them off the ship. Black Widow turns her gun to him, though, and he quickly remembers his standing with the Avengers. She drops him off at a Central American prison and he also remembers that he doesn't really like the Avengers.

Look, I said most of what I wanted to say above. More strong writing, though there's a running comparison of his stressful day to a vacation and it falls maybe a little flat, particularly since it feels a little out of serious Punisher's voice. Still a lot of fun in this crossover and a really well-drawn book by Mitch Gerads. And check out that cover!

Total Score: 5/5

Tuesday, August 5, 2014

Comics this week

Lot of intriguing books out there this week. On the other hand, I'm probably just going to mostly pick books you're expecting me to pick? So, not so much intriguing here as "predictable." Look, these things happen. Maybe Marvel should release its intriguing books on weeks where fewer sure-thing books are coming out?

Black Widow 9
Great book all the time and it got an added boost of heart last time with Winter Soldier's inclusion. This one will crossover with this week's PUNISHER 9 as well. Expect a pretty fun one, particularly as both books are helmed by writer Nathan Edmondson, who has added life to both series.

Iron Fist: The Living Weapon 5
Guys, do I have to cover why I like this book even more? There's a lot to like here and it's certainly worth a look if you somehow haven't looked yet, if just to see how the book plays. Lots of neat things, though maybe not quite as neat and predictably great as...

Moon Knight 6
Very sadly, this is the final issue for Warren Ellis and Declan Shalvey, who have really killed it on this book, completely redefining Moon Knight and blowing away readers at every turn. They've made this series, in just five issues, one of this best Marvel has in a lineup replete with good books. I don't want to write off the series when Ellis and Shalvey leave as Brian Wood will take over as series writer and I quite like Wood's work, not to mention that colorist Jordie Bellaire will stay on, which is certainly a win. Still, this will be the final issue for Ellis and Shalvey (who, excitingly, will team together again on Image's INJECTION, along with Bellaire) and I insist you read this book.

New Avengers 22
Back-to-back release weeks for NEW AVENGERS and I can't help but choose this book, which I've loved overall and whose last issue I particularly loved. Excellent work last week as we see a depth of character to Black Panther that Hickman had kind of danced around, particularly because Panther is someone who tends to play things close to the vest. How will the Illuminati react to Namor's ability to do what they could not?

Rocket Raccoon 2
Look, this is why having five books on this pre-game list is sometimes tough. SPIDER-VERSE starts this week with the return of SUPERIOR SPIDER-MAN, the compelling SHE-HULK is out this week, and the very fun NEW WARRIORS returns this week as well, recently revoking their own Avengers status (well, Justice, as the only Avengers member) to stand for the New Warriors. Instead, though, the pick goes to Skottie Young's already incredibly fun ROCKET RACCOON, which will hopefully get a few more pick-ups in stores this week on the heels of the immensely successful and delightful Guardians of the Galaxy. Not that, if the pre-order numbers were any indication, this book needs a huge pick-up.

Saturday, July 5, 2014

And the rest

Another review dump. I'd expect this sort of thing to be the norm for a bit, you guys. Don't necessarily think that the books that are saved for Saturday aren't worthy of your time: still trust the little blurbs and the total scores. As with everything else on this blog, the decision that forces books on to a Saturday dump are practically arbitrary. Look, you get it, I don't know why I'm explaining it more except that, obviously, all I ever do is ramble. Let's just get to it.

All-New X-Factor 10
David (w) and Di Giandomenico (a) and Loughridge (c) and Petit (l)

Georgia has been taken by her supervillain father Memento Mori and the team is eager to get her back. Mori treats his daughter well, showing her his five-star hotel and giant mall, but also demands she use her powers in his service, which puts them at odds. With the team reassembled, they manage to get to Georgia. They teleport away with her with the help of a Serval Industries matter transporter which just so happens to leave Gambit, who inadvertently slept with Snow's wife, behind. Some strong parts in this that are maybe a little clouded by somewhat forced pop culture arguments (something David loves and I don't want to begrudge him but I will) and humor that occasionally hits but occasionally tries too hard. 4/5






Daredevil Road Warrior 0.1
Waid (w) and Krause (a) and Kalisz (c) and Sabino (l)

This is just the motion comic that came out not long ago that preceded Daredevil's move to San Francisco. Pretty sure I already reviewed it all (or at least parts of it!) but I had it on my list so here it is! Still alright, interesting to see a motion comic re-translated into a regular comic. I dunno, 4/5?

Deadpool vs. X-Force 1
Swierczynski (w) and Larraz (a) and Woodard (c) and Sabino (l)

After obsessed-with-time-travel millionaire Francis Talbot's grandson dies in a firefight in Desert Storm (this story is set pre-X-Force and all), he hires Deadpool, a hitherto unknown mercenary, to go back and save him. Cable, keeping tabs on Talbot, is disappointed that he would mess with the time stream so but agrees to go back with the new mutants (soon-to-be-X-Force) and retrieve Deadpool, who, of course, went off-mission to the American Revolution. After messing around in the 1700s for a bit and finding himself at odds with X-Force, Deadpool jumps to the Civil War. Kind of an interesting story developing here (that wreaks just a bit of havoc with the Marvel timeline) but perhaps a bit too much exposition here in the first issue to set everything up which, albeit, is a lot to set up. 3/5

Fantastic Four 100th Anniversary 1
Van Meter (w) and Estep (a and c) and Sabino (l)

The first in Marvel's new experimental line that asks what might be happening in decades to come for some key Marvel titles. First stop, FANTASTIC FOUR. The original F4 have been separated and/or lost in timespace for 15 years and Val leads the new F4 (including two of her own children and two other young heroes) from a control center. Visions reach out to her and she teams with her mother Sue to pull the other original members back into the real world. Hard to really summarize a standalone book of all-new made up things. Still, easy enough to get into, drags a little bit but that probably has more to do with not knowing what's happening and the exposition needed to establish all of that. Sort of interesting idea, best to just group this sort of thing with WHAT IFs though. 3/5

Guardians of the Galaxy: Galaxy's Most Wanted 1
Corona Pilgrim (w) and Di Vito (a) and Villari (c) and Cowles (l)

Movie tie-in that finds Rocket and Groot short-changed on a bounty when Groot realizes that Rocket has a bounty on his head. As a slew of bounty hunters turn on Rocket, Groot protects him (though his attempts at protection are first mistaken for betrayal by Rocket) and the pair manage to confront the rival hunter who placed the bounty, demanding he take it down. Predictable and rather cookie-cutter, which is often what you expect from a movie tie-in. It moves relatively well, but I think mostly it's because you can skip almost all of the dialogue and know what's happening. 2/5

Magneto 6
Bunn (w) and J. Fernandez (a) and D. Brown (c) and Petit (l)

Armed with his new information from Briar Raleigh, Magneto strikes and strikes and strikes at the Marauders, who, as it happens, are mostly clones of the key Marauders. He goes through legions of clones while the SHIELD agents on his tail try to piece together what they can from one of the Scalphunters he didn't fully kill, just horribly maim. Magneto, though, finds his way to one of the Marauder control centers and realizes he may just be able to reprogram the clones to work for a new master. Interesting stuff as Magneto may just be ready to build himself an army. Maybe a little less introspective than the rest of the series has been so far but still with the driving justice theme behind it holding the series up pretty well. 4/5






Miles Morales: The Ultimate Spider-Man 3
Bendis (w) and Marquez (a) and Ponsor (c) and Petit (l)

Miles reveals to Kate that he's Spider-Man and she runs off. Before he can chase her, homicide detective Maria Hill shows up to question him about the appearance of the other Spider-Men, who are now responsible for at least one death. Meanwhile, news gets out that Norman Osborn is alive and Monica Chang, ex-leader of SHIELD, leads a team to Oscorp to try to track him. He is there as they arrive and he decimates the team, including probably murdering Chang (certainly at least burning her face off). Miles hears that Goblin is alive and speeds off to Peter Parker's house, worried that Goblin will come for Aunt May. Of course, right as Miles realizes how unprepared he is for this fight (being a less-experienced Spidey than the original who died at Goblin's hands and now lacking his web shooters thanks to the somehow also alive Peter Parker), Goblin shows up. Pretty strong issue. I think that the dialogue once again bogs down what is an interesting and compelling story but there's enough happening right now and you can't help but care about Miles enough that it holds pretty well. 4/5

Miracleman 8
A. Moore (w) and Austen (a) and Oliff (c) and Caramagna (l)

Pluto has destroyed Cream and now leaps at Michael Moran, eating the gun out of his hand and taking two fingers with it. As he plays with his would-be victim, Moran comes enough to his senses to shout "Steppenwolf," the keyword that changes Pluto back to a regular dog, and bashes the dog's head in with a rock. After the hour passes, Moran changes back into Miracleman and hunts down Gargunza, grabbing him by the throat and bringing him to the edge of space before tossing him down to burn through the atmosphere. Dark ending, that, but a good look at what a full-powered and rage-filled Miracleman is capable of as he plows through trees and people alike, unyielding in his fury. 5/5

New Warriors 7
Yost (w) and To (a) and Redmond (c) and Cowles (l)

The new Inhumans who have taken Haechi's family hostage, waiting for his return, attack the New Warriors upon their entrance. They manage to capture Haechi and Sun Girl in their dark energy teleportation, leaving Justice behind to call the rest of the team, who are, in the case of Speedball and Jake Waffles, looking for traces of celestial energy and, in the case of Scarlet Spider, Aracely, and Mr. Whiskers, looking for demons surrounding them. With the help of old New Warrior Silhouette Chord, they trace the dark energy signature and find Haechi and Sun Girl. Haechi is tied up and unable to transform and the other Inhumans, disciples of Lash (from INHUMAN), are preparing to kill Sun Girl when she manages to shoot Haechi's chains off. They're safe for the moment but Lash himself finally appears and it's a whole different story. Meanwhile, the team's teleport is manipulated from an outside source and they land in a warehouse full of armed bad guys. Strong story, plenty going on but still enough time for the talented Yost to establish more about our characters. 5/5

Punisher 8
Maurer and Edmondson (w) and Carnero (p) and Pallot (i) and Fabela (c) and Petit (l)

With some amount of struggle and a fair amount of injury and losses (including Ortiz at the hands of an irritated Crossbones), Punisher manages to buy enough time for Special Forces Tom to get what remains of his troop out, sacrificing himself to be caught by Crossbones in the process. It's more a story about the Special Forces group and Frank's tangential relation to them (and the impact he would have on them in the time to come) than about Punisher himself, though it does put him firmly in Crossbones' grasp at the end. There's a little too much going on to make this a really clean read and a lot of the new soldiers look a little too much alike to separate particularly well, making the whole read somewhat chaotic and confusing. 2/5

Thor: God of Thunder 24
Aaron (w) and Alessio w/Ribic (a) and Alessio w/Svorcina (c) and Sabino (l)

Dario Agger managed to get away from the authorities to absolve himself of any blame and now, at a press conference, pins all of the blame on the fact that Asgardia stays in the sky above Broxton. The Congress of Worlds meets in Asgardia to decide if Asgard should move elsewhere on the World Tree and, of course, they decide that they should, despite Thor's protestations. Before they go, the gods do what they can to help Broxton clear out the rubble, leaving mounds of Asgardian gold and other gifts behind as well. Thor, disappointed with the way things turned out and mad that all he's done is destroy, just as he did when he was young, also delivers his own personal castle, his home on Asgardia, to Broxton so that the displaced people might live there while the town rebuilds. He also nominates Jane Foster to the Congress of Worlds to represent Midgard. Dario Agger, for his part, eyes the other realms for his own conquest. In the far future, King Thor and his daughters rebuild Earth but who knows for how long, as the All-Black merges with Galactus. The issue ends up being immensely powerful as Thor has plenty of time for introspection and finds himself depressed in the result. It's a very strong issue and a solid conclusion to an arc that could have gone either way. 5/5

Friday, June 20, 2014

Thunderbolts 27, Punisher 7

Thunderbolts 27
Acker and Blacker (w) and Barberi (p) and Cuevas (i) and Silva (c) and Sabino (l)

The Thunderbolts quietly take down a team of hitmen aiming to take down the Avengers while they battle downtown. The stealth team discovers that these hitmen were being led by someone operating out of a high school which, they soon discover, is full of dead children. The dead start to rise and begin attacking the Thunderbolts, overwhelming them before it's revealed that it was Captain America villain Dr. Faustus using a psychogenic gas to plant images in the heads of the T-Bolts. Deadpool, though, quickly detected the gas and kept himself from inhaling it, playing dead when Faustus arrived and taking the villain down himself. As the others come to, Punisher demands they kill Faustus but Red Hulk vetoes him, preferring to force Faustus to work for good. Punisher, unable to allow that, quits the team. As the team moves on, Punisher returns to a New Jersey safehouse and finds a bomb in his apartment (as it explodes) with a note apparently indicting the T-Bolts.

Acker and Blacker don't disappoint in their first time out with the THUNDERBOLTS main series (they wrote THUNDERBOLTS ANNUAL within the last year), bringing an interesting new vibe to the series. The team still sticks with the covert "doing the missions the Avengers can't" kind of idea but Red Hulk seems determined to live up to his realization from last issue and do more than just help out, indicating that he'd like the Thunderbolts to expand with more divisions, possibly comprised of captured villains (like Faustus) working against their will to make up for their sins. The voices are distinct and a lot of fun, just what we'd want to see from this team (it's what Soule did right during his time on the book that I felt Way missed in the first arc). Of course, the intrigue of a quitting and punished Punisher doesn't hurt either.

Total Score: 5/5


Punisher 7
Edmondson and Maurer (w) and Carnero (p) and Pallot (i) and Fabela (c) and Petit (l)

Wounded Punisher finds his way down to Mexico to recover and plot out his next move while he tries to figure out who attacked him. A back alley surgeon fixes him up, removing the bullet and closing the wound, though he also drugs him and sells him off to the highest bidder so it seems like they're even by the end. The highest bidder in this case is a Mexican gangster named Ortiz, AKA El Diablito. Ortiz and his men beat up Punisher a bit then sell him again to an unknown group (though probably Dos Soles, right?), who send Crossbones to pick Frank up. Not to be caught unaware again, Frank breaks out of his cell along with another captured vet, and the pair of them, with help from the vet's squad monitoring Ortiz, escape into the woods, where Punisher advises the other vet to move forward while he takes on the cartel.

PUNISHER 7 provides a nice respite from the story we've been dealing with since issue one, which is a good story but perhaps worth taking an interlude from here. Given Marvel's recent push for faster turnaround time on books, these sorts of issues seem to happen a little more frequently (particularly at this sort of issue number, where the main creative team gets a jumpstart on the book and getting about six issues in the can before issue one even goes to press) where a guest writer comes in (sometimes) along with a different artist (more frequently, as illustrating a book takes more time than writing it, typically). Still, the story is strong and fits in the same vein as the rest of the series, though it's hard not to miss Gerads' art on the book and I'm going to have to deduct a point here for how frequently a footnote tells us what an army code translates to. I'd rather have them say the actual words before going to acronyms, though I understand that's less realistic, or to simply say the code and allow readers who want to explore deeper to look it up themselves; the all-too present footnotes end up being distracting and breaking the flow. Also, I don't like that cover. Looks like Punisher's been stung by bees. Still, strong issue and certainly worth looking at if you've been enjoying this book.

Total Score: 4/5

Saturday, June 7, 2014

SPEED ROUND: Punisher 6, New Warriors 5

Quick note to start: having a pretty busy weekend (they're only going to get busier from here, it seems, but I'm going to do my best here) and so the last two sets of reviews this week, both set to drop today, will be done in SPEED ROUND fashion, where I tell very little about the comics (though especially these two deserve a little more) and just drop a rating in. Sorry for all of the format changes recently but such are the ways of a blogger on a limited schedule.


Punisher 6
Edmondson (w) and Gerads (a and c) and Petit (l)

Punisher nearly kills Electro but is stopped by a reluctant Domino, allowing both mercs to escape. He sets out to stop Guillermo Del Sol but finds himself caught in an explosion, seemingly killing Del Sol. He's caught in two more explosions and eventually shot through the back as he lands on a moving city bus by the Howling Commandos, still hot on his trail.

The book keeps its intensity up and manages to fit three nice explosions in (impressively, they all look really good too) without it going so over the top it loses itself. Instead, Punisher even points out how much he's getting blown up. It's smart and quick writing and it's easy to lose yourself in this book, as it's been pretty easy throughout its run so far. Very strong stuff coming from Edmondson on both this and BLACK WIDOW and equally strong stuff from Gerads on this title.

Total Score: 5/5


New Warriors 5
Yost (w) and Roche (a) and Redmond (c) and Caramagna (l)

Still examining things to do with the High Evolutionary, the New Warriors (minus Nova, home per his mom's request) have made their way to the Wundagore Mountains to investigate possible monsters in the mountain. While Justice, Scarlet Spider, and Water Snake search the mountain (complete with Water Snake seeing visions of the whole team dead), Speedball, Hummingbird, Sun Girl, and Haechi make sure the villagers are fine (they are) and chat together. In the mountain are an evolved dog and cat who agree to return the team home but plan to do it by teleporting the mountain to New York.

The book continues to be a lot of fun and Nick Roche's art here matches the tone of this issue, which is a little more humorous and light, brilliantly, right up to and including when Hummingbird questions Speedball's involvement in Stamford and his time as Penance, which silences Speedball for just about the only time we've seen so far. It's a deep, dark moment juxtaposed against the lightness and fun of the issue (minus, of course, the visions Water Snake's having). Definitely worth reading this title, which is something of a breath of fresh air in exactly the sort of way Yost's SCARLET SPIDER was.

Total Score 5/5



BOY I wish I had swapped CYCLOPS and LOKI with these two because I didn't say much about those books and I have more about these books but TOO LATE FOR WISHES NOW.

Wednesday, June 4, 2014

Original Sin 3, Avengers World 7

Original Sin 3
Aaron (w) and Deodato (a) and F. Martin (c) and Eliopoulos (l)

While the Avengers in the immediate vicinity of the Orb (who, it turns out, was working alongside Oubliette's father Dr. Midas, all of which makes me quite glad I read Morrison's MARVEL BOY not too long ago) are sent reeling from the weight of their secrets (soon to be seen in all the tie-in books), the mysterious murder investigation boss's teams are spread out finding other such murders. Black Panther, Emma Frost, and Ant-Man examine bullets they've found while Punisher and Doctor Strange discuss the people who could shoot a target from such a huge distance. Meanwhile, Moon Knight, Winter Soldier, and Gamora explore space and find a trail of meteor-sized bullet casing that lead to a murdered sentient planet (not Ego the Living Planet, but similar enough that Gamora namedrops him). While Moon Knight and Gamora discuss how much this must narrow down the possible suspects, Bucky destroys their ship and teleports to Fury's base, where he's trying to glean more from the eye they've recovered. Winter Soldier proclaims that everyone has to pay for their sins and that there will be no more secrets before he shoots and stabs Fury and takes the eye.

In FEAR ITSELF, the last event he appeared in, Winter Soldier (at the time, Captain America) seemingly died in issue three. Now he returns to events as he seemingly murders someone in issue three of ORIGINAL SIN. There's a lot going on and plenty that's hinted at for us to read elsewhere (some pretty intense selling of the tie-ins as everyone starts to see their applicable secrets, with the most egregious being Thor yelling "BY THE SPIRES OF ASGARD, I HAVE A SISTER?") but the murder investigation and Bucky's apparent betrayal take center stage here. Like in any crime drama, it feels rather too early a reveal for Bucky to be the actual killer (not to mention that like, does he even know who the Watcher is?) but there's still clearly something pretty deep happening here. Also interesting is Fury's concern that everyone in the vicinity saw their secrets but he didn't see anything. Plenty happening, including a bit of less appealing salesmanship, but it's hard to read where this one will go next.

Total Score: 4/5


Avengers World 7
Spencer (w) and Caselli (a) and Mossa (c) and Caramagna (l)


Madripoor has lifted off the Earth on the back of an ancient dragon at the behest of Gorgon, who has defeated Shang-Chi while his teammates Falcon, Black Widow, and Wolverine try to calm riots on the street. Black Widow calls for extraction, saying it's futile to keep fighting there, while Falcon goes to find Shang. With no birds in the sky around them (what do you think Redwing does on his days off? Bird social worker?), it's up to Sam entirely to find the missing Avenger and he follows a drone leading away from the flying nation. The drone drops him at a giant airship hovering near by called the Circle (because it's circular). He enters and meets Xian Zheng, who informs him that the Circle is his ship and it's one of many new Chinese airships. He explains that China realized it had relied too much upon SHIELD and the Avengers when the war of the Builders struck and now they've put together their own force, called SPEAR, with their own team of heroes called the Ascendants including Weather Witch, Saber, Vector, Devastator, and the Monkey King (last seen in IRON MAN 2.0, I think). Zheng tells Falcon it's nothing that he need worry about, that they're all fighting for the same cause, just that the world looks to China for defense and protection and China hasn't provided it yet. He also asks Falcon to help deliver the message to the world, which he does by appearing on footage broadcast around the world with the new team.

Occasionally a series will delve into the politics of the world, moving away from the individual superheroes and the individual villains and giving us a look at the world that these heroes and villains have created and how it differs from ours. AVENGERS WORLD 7 is one of the times where such a look is smart and compelling. We've seen other country-sanctioned teams and loyal national heroes (Britain has the most obvious example but there are heroes in the Middle East and in Russia and in Japan and, well, pretty much everywhere our heroes occasionally visit) but there's nothing out there with the sort of power and reach that SHIELD has. Now we've taken a story that was interesting, featuring Gorgon raising Madripoor on the back of a dragon, and turned it into something else entirely, introducing SPEAR (the acronym is never explained by Zheng points out that there has always been the shield in the west and the spear in the east so, I mean, pretty much just a word, huh?). I like having Falcon run point on this because he's someone who can understand the need for something like this without feeling entirely threatened. He's worked with SHIELD, he's worked against SHIELD, and he understand the way the world is changing so he's skeptical and hesitant but ultimately willing to give this a shot. Cool idea overall, we'll have to see how this plays across the rest of this arc and the rest of the universe.

Total Score: 5/5

Friday, May 30, 2014

Guardians of the Galaxy 15, Thunderbolts 26

Guardians of the Galaxy 15
Bendis (w) and Bradshaw and C. Stewart (p) and Bradshaw, Stewart, and Wong (i) and Ponsor (c) and Petit (l)

The Guardians have been separated and captured with Rocket landing with the Kree (to be experimented on), Gamora left with the Badoon brotherhood (to be questioned about Thanos), Drax left to the Shi'ar (to be punished), newly acquired Venom attacked on Knowhere by the Skrulls, Groot left with the Brood, and Star-Lord being held on Spartax. They all seem to be failing at escaping except, as the issue ends, potentially Star-Lord. Despite the cover, no sign of Captain Marvel.

Unless you're a completionist and you're looking to obtain this whole series, it's worth missing this one. There are tiny little glimpses of character in the way each Guardian reacts to his or her capture (Rocket shows fear for the slightest moment, Gamora refuses to stop fighting, Drax threatens calmly but sighs to his deceased wife, etc.) and obviously we see where everyone is but that's pretty much all that happens in twenty pages of book. There are as many double page spreads in this issue as I've ever seen and it ends up just meaning that we get less story in fewer meaningful pages. There's no doubt in my mind that this could have been done just as effectively in ten pages and we could have had another half issue to move to the next step, maybe featuring, oh, I don't know, star of the cover Captain Marvel. Seriously. Look at that cover. Is that the cover of a book that doesn't see nor hear about Captain Marvel in the slightest? It's a low score for this one, then, not because it's a particularly bad book but just because it slows things down at a time when things don't really need to be slowed down and it means you're paying full price for half a book's worth of content (not to belittle Nick Bradshaw and Cameron Stewart's work, which is fine but didn't blow me away to the point where I'll ignore a stagnant story).

Total Score: 2/5


Thunderbolts 26
Soule (w) and Diaz (a) and Silva (c) and Sabino (l)


Ghost Rider's been eaten by a swamp monster thanks to Leader's treachery and Elektra and Punisher have been crushed by a cliche. Deadpool saves Leader from Cordoba and his men, enraged by what they've been through, but it doesn't stop Leader from trying to kill Deadpool as they go into the temple. Deadpool sees through the ruse and stabs Leader but leaves him alive enough to still enact his plan and send Deadpool into a pool of lava. Leader moves forward to find the artifact their after, the head of a long dead Celestial left here by the ancient Deviants, a race the Celestials created then deemed imperfect and unfit to inherit the world. The Deviants killed the young Celestial and left the head here, hoping it could transform their people into something more capable but then lost it to time and struggle. Now Red Hulk's former men have found it and Mancuso, the one who reached out to Red Hulk, explains (after Red Hulk kills his one-time lover scientist lady who turns out to be a Deviant looking for this exact thing) what's happened since he found it. Leader arrives, drinks some Celestial blood, and has his head explode from the power. With his whole team dead, Mancuso tells Red Hulk that he has two options: for Mancuso to kill him and give him the death he seeks or to work for the light. After a moment's hesitation, Red Hulk chooses the light and we're transported back to the very start of this mission, where Red Hulk tells the team that they're actually going to do something else now.

It's Charles Soule's last issue on THUNDERBOLTS, which is rather a shame because he took this book that I found somewhat middling, even if it featured a team that really intrigued me, and he immediately made it something fun and fresh, completely worthy of my one-time excitement. Still, he leaves the book on an up-swing, with the team all alive and perhaps destined for bigger and better things. It's definitely entertaining to see how the final deaths play out (Deadpool has a particularly nice moment as he sees through Leader's attempt to kill him, though it still leads to Leader killing him) and it leaves the book in an interesting place where we know what these characters would have gone through and how they would have acted in this adventure but now this adventure never happened so they don't necessarily know how it would have played out. Ben Acker and Ben Blacker have a really interesting job to take on and I'm excited to see what they produce. But let's not forget to laud Charles Soule for his fantastic take on this book and for, as I see it, righting the ship as soon as he jumped on to it.

Total Score: 5/5

Sunday, May 11, 2014

This week's picks

Lotta good books out there this week. Makes it tricky to pick the top three and it's helped none by the fact that so many books got full 5 star reviews from me, even some that didn't necessarily strike me as much as others (technical five stars count just as much as gut-feeling ones! That's all this is, really, gut feelings! And maybe I should stop bringing that up so much!). HOWEVER, as there were so many good books this week, I want to shine a light on a few different books, worthy of this list but would undoubtedly be unseated by the likes of BLACK WIDOW and MOON KNIGHT (both of which I do still wholeheartedly recommend). So let's talk about some different books this time.

New Warriors 4
NEW WARRIORS has an interesting story and some compelling characters, enough so that it would warrant a look even without the strong writing and art. Simply put, it feels like a book that's doing everything right so far. This one is certainly more of an all ages book than some of the other books/team books that are coming out right now (though parents be forewarned that there are some bleeped out swears here and there, mostly from Kaine, so if that's something you worry about your kids seeing, maybe read through the book yourself first, or maybe do that anyway?) but there's still plenty there for everyone. The characters are all worth learning about and the team has set itself up as something fairly diverse without going for blatant diversity. The book is the whole package, story, characters, writing, art, and everything else. Strong, strong book.

Punisher 5
There were a number of really fast-reading books out this week that struck a chord because of the pace at which they moved and the way that the art worked with the writing. PUNISHER was a prime example of this and reads extraordinarily well because of it. We're getting some good glimpses of character here and there (although Punisher is perhaps a character more set in his ways than most) and some really interesting story stuff. Mitch Gerads' art feels like a perfect fit for this story and for, really, any Punisher story that's ever happened. As opposed to going the common route of bigger and more cartoonish (that's not what all Punisher artists do but it's one of the directions some artists go in light of such big and brutal stories), Gerads' realism (even in the shape and design of someone like Castle) hits on a very poignant note and carries the series into a spot that lifts the series into another realm.




She-Hulk 4
I continually give Charles Soule a lot of credit for taking THUNDERBOLTS, a book that I thought had a fairly strong premise and a really interesting team but had already gotten bogged down into its own stories, and making it a book that was both exciting and really fun. Now he's jumped on to SHE-HULK and immediately made it his own, giving it the same tone of fun and excitement and real story-telling that's made THUNDERBOLTS such a success (look, I think it's a success, I don't know what the numbers say). Jennifer Walters is a delightful character who gets handed problems and finds ways to solve them. The writing is fun, the characters that support her work well with her, and the art is working wonderfully for the tone. Can't ask for anything more out of a series than that.

Wednesday, May 7, 2014

Black Widow 6, Punisher 5, Iron Fist: The Living Weapon 2

Black Widow 6
Edmondson (w) and Noto (a) and Cowles (l)

Black Widow has been captured and has spent her interrogation trying to learn what she can about her captors but it's only led her to realize that they're more scared than anything, desperately striking out while they can at anything that could give them information. She breaks out of her bonds when the time is right and begins to make her way down to Damon Dran, who has apparently reconstructed Molot Boga in the hopes that the new steel Hammer of God will be able to protect him from whatever's after him. Widow throws him overboard and captures Dran but whoever it is that's after him has infiltrated SHIELD to some extent as well, turning one of their officers who delivers a poisonous gas to Dran in his cell. Not knowing who she can trust, Natasha returns to her regular life and gets her new assignment from Isaiah.

Story
Edmondson is doing something really interesting with this series so far. He's telling quick stories, getting in and out with a good read on the character and a good sense of what these sorts of missions are. Of course, between this new ongoing plot line and the Iron Scorpion plot line from issue two, there are plenty of directions still to go out there but neither requires immediate action. Instead, they create an atmosphere around Natasha, one that shows the world seemingly closing in around her and closing her off (there's a nice theme through this one that she can't trust anyone and that it's possible she'll need friends going forward with Hawkeye tossed out as a possibility). 5/5

Character
The biggest character movements here are seeing Widow using her interrogation to learn more about her enemies, something not uncommon to Widow's character (even enough that it was referenced in The Avengers), and when she realizes just how alone she is. Seeing how she copes with that, if she decides to pursue allies or pushes forward alone, will show a lot about her character while also allowing us a glimpse behind her process. Really looking forward to it. 5/5

Writing
Edmondson, on top of getting in and out of stories relatively quickly, even the ones that he leaves open-ended to return to later, knows that fewer words can often tell more. There's limited dialogue and limited narration, never distracting from the story or the art but still doing more than enough to convey the plot and the character and everything else he may need to do. Natasha has always seemed a terse character and Edmondson isn't afraid to let her action do the talking. Of course, that's made easier when you have Phil Noto doing astonishing work on the book. 5/5

Art
Gorgeous book with phenomenal characters, solid emotion, great action, and perfect colors. I've already said it all about this series but Noto continues to impress. This issue kicks off with a full page panel of a close-up on Natasha's punched face and it still looks phenomenal. I put this issue down, as I do with seemingly every new release from this book, going "geez, this book is great to look at." 5/5

Miscellaneous
Man, it's going to get a five. It'd be nice if she had her memories of Bucky because NATASHA, I KNOW SOMEONE YOU COULD TRUST.

Total score: 5/5


Punisher 5
Edmondson (w) and Gerads (a) and Petit (l)

The Commandos after Frank tagged the coyote Loot with a tracker and waited while he traveled from Tuggs' place to Frank's hideout. Frank returns to Tuggs, freeing him from his binds, but doesn't have time to think on who attacked him as Electro has just shut down all power to the city. With the power out and the green light given, the Dos Sols attack every cop they can find, killing off police officers with abandon and creating havoc while their boss prepares to trigger the chemical weapon. Punisher finds him and manages to slow him down, nearly able to kill him, before Electro arrives and strikes at Punisher.

Story
The attack on LA is ramping up quickly as the Dos Sols begin to shoot cops and wrap their hand around the city. Guillermo, their leader, is ready to kill the city to show his strength and to advertise his gang to any who would join up. Meanwhile, the Commandos are still after Punisher and the other characters that have joined Frank's new life are all getting enough screen time to show that they'll warrant some attention here as well. Another strong outing from Edmondson as he shows a city in real chaos (which is, coincidentally, a buzzword in this week's BLACK WIDOW as well). 5/5

Character
It continues to be hard to judge Castle's character as he continues to be someone who plays things pretty close to the vest and doesn't have the benefit that, say, BLACK WIDOW has because there's not a lot of narration to show the reader what's really going through Frank's mind. Still, the speed with which he reacts to Loot's presence and his single-mindedness to stop the Dos Sols and Electro say a lot about him. Like with BLACK WIDOW (it's hard not to compare the books as they star protagonists who are similar in their demeanor and sort of in their skills and as they're both written by the same guy right now), Edmondson keeps it pretty short with Frank's dialogue and allows the art to do the talking for the character. It's strong work and it can be rare to see in a Marvel book but Edmondson is doing well in both his books. 5/5

Writing
Covered a lot of this section both in the story and character sections and in my BLACK WIDOW review, honestly. This story, obviously, is more of a traditional long arc than what B-Widz is going through right now but that makes sense with who Punisher is. You don't send Black Widow into a Punisher story any more than you'd send Punisher into a Black Widow story. Though they're presented in a similar fashion in some of the technical stuff, the stories are pretty diverse and I think Edmondson is showing a lot of poise in crafting them the way they need to be crafted. 5/5

Art
Mitch Gerads is doing really cool stuff with this book both in the action sequences and in the colors. It's a very dark book but he continues to mix in moments that are a bit lighter in their presentation if not in their tone, necessarily. Of course, this issue is largely darker because the power's gone out all around the city and cops are being killed in droves. Still, everyone has a very distinct look and Frank and Electro fighting has the sort of kinetic energy (and electric energy) that it should. 5/5

Miscellaneous
It's a testament to this book that I'm not sure I'm coming around a lot on Frank Castle as a character but I'm still finding this series remarkably engaging and well executed.

Total score: 5/5


Iron Fist: The Living Weapon 2
K. Andrews (w and a) and Caramagna (l)

Danny has to rush to K'un Lun, which isn't supposed to intersect with this plane for years still to come. Fortunately, he has a secret path back secreted away under Rand Tower, a way to teleport into the magic city. While the girl Brenda calls an ambulance for the messenger in Danny's apartment, Danny recalls more of his childhood, now remembering the crazed look in his mother's eye as she swears Danny to avenge his family on Harold and as she sacrifices herself to the wolves so Danny can make it to K'un Lun. Now he's apparently made it to K'un Lun, overrun by the cybernetic ninjas that attacked his apartment, where just days ago Davos, son of the original Thunderer, attacks his sister, who has since taken on the mantle of Thunderer while their father has taken on the role of Yu-Ti, leader of K'un Lun. When Danny finally arrives in K'un Lun, he finds it aflame with what seems to be a decapitated Shou-Lao front and center.

Story
Andrews really throws it all at us right at once, which is a gutsy move for someone delving so deep into K'un Lun history in just the second issue. We see Davos, we see the Thunderer, we see Shou-Lao, we see more Iron Fist origin, etc. It's kind of stunning all presented in there and it shows a lot of guts to hope that readers who may not know all of this will understand it as we push forward and that they'll stick with the book long enough to see how it fits together or where it's going. Still, the story itself is something of a mystery but what we need to know now is that there's discontent in K'un Lun and that someone somehow related to its past is transformed and attacking. It's an interesting story but we'll have to see where it goes now. 4/5

Character
There's a bit more to Danny revealed here particularly as Andrews ekes out the last bit of his childhood origin in this issue and as we get a slightly better sense of his voice through the narration and the way he views himself. We also get a quick tutorial in the way Davos thinks, which will undoubtedly be important, and we get a quick look at the new Yu-Ti (new-ish, anyway. I think this is one of the first times we've seen him acting as Yu-Ti). There are moving parts all around here and the story is at the forefront so there's maybe a little less character than the first issue's initial information dump but there's still a bit here to learn about. You can't expect every issue to come with major revelations. 4/5

Writing
The tone, helped along by the art and the color, is decidedly dark and hectic, all of which comes through pretty strongly here. Andrews deciding not to go into tons of detail about who these characters are and how their lives fit together may be a somewhat risky move in terms of keeping readers onboard but it makes sense as far as establishing a frantic tone and keeping an air of mystery to the book. It's a clever move, we'll just have to see if it pays off as we continue. 4/5

Art
Andrews' art continues to be pretty outstanding and the colors really help to set the tone effectively. The switches between looking at the present and looking at Danny's past are made more interesting and made easier to see as Andrews switches art forms a little bit and switches color palettes while also giving the past sections a more classic comic book faded feel. It's effective and it's useful to establish what's going on in a book that can come off so chaotic at times, intentional or not. 5/5

Miscellaneous
Another strong issue though there are real concerns about how vague and cryptic Andrews is going to be as we push forward. Obviously way too early to tell if this is a real concern just yet.

Total score: 4/5

Thursday, April 24, 2014

Guardians of the Galaxy 14, Thunderbolts 25

Guardians of the Galaxy 14
Bendis (w) and Bradshaw w/Masters, Nauck, and Wong (a) and Ponsor w/Keith (c) and Petit (l)

The Guardians are being picked off one-by-one and separated. Rocket, Groot, and Starlord are attacked in the ship by Spartax warships while Gamora is chased down elsewhere by the assassin who had previously tried to capture her and while Drax and Venom (??) shop for new weapons on Knowhere. All Guardians are captured, leaving Venom behind on Knowhere and leaving Starlord to have an uncomfortable talk with his dad, who promises that they'll all be dealt with and that no one is coming to save them just as Captain Marvel takes to space. Also featured in this double-sized anniversary issue are stories from legendary GUARDIANS scribes Andy Lanning (who "writes" a story about Groot's origin. Hint: he is Groot) and Dan Abnett, who tells a tale set a thousand years in the future about the future Guardians of the Galaxy needing to go back in time to stop some stuff happening that would ruin their future.

Story
The best way to describe this story is abrupt. For thirteen issues, the Guardians have been wreaking havoc and staying a step ahead of the Spartax Empire and fighting the good fight through the galaxy. Until they weren't. Just today. No hand wrapping around them, no strategy employed to cut their engines and leave them defenseless. Just...caught. I legitimately had to wonder if I had missed an issue where something happened that allowed them to be caught or that explained why Venom was there. Turns out: NOPE, the last issue was still in the midst of that crappy TRIAL OF JEAN GREY crossover and so everything happening here IS still as abrupt as it seems. It feels like we're missing an issue and it's KIND OF an important issue we've missed? Like, we can still catch up, I suppose, but there's a lot of "I guess this is happening now?" feeling to the book. 3/5

Character
Peter Quill has some insomnia and thinks about why and thinks about what women he has crushes on and what ones he doesn't and ugggggh. Then Drax and Venom go and banter at a weapons seller showing that Drax doesn't know the word "cool" and uggggggh. Look, I have some problems here as ever. Also, Venom acts very nearly goofy out in space which, you know, granted it's a pretty big deal to him but Flash is a decorated vet and one who has to maintain control over his symbiote all the time. Maybe he wouldn't be so goofy all the time? 2/5

Writing
A bit of back-and-forth here but everyone's separated and there's too much abrupt story happening for it to really hurt anything. The opening ongoing narration from Quill is as close to that as it gets and it it GRATING though the case can be made that it's just a mind drifting while it does anything but sleep. Putting aside the strange character problems and the abrupt story, there's nothing particularly wrong with the writing, though it's kind of like grading a student's paper with a bad or non-existent thesis: it doesn't matter if the support is great or in-depth or whatever, there's no way it can be proving what it sets out to prove because a bad thesis means there's nothing there to prove (yeah, I've graded some PAPERS, yo). 3/5

Art
I was a little nervous about Bradshaw on this issue. He's clearly a pretty good artist but I've seen him most recently on one of the INHUMAN titles that Fraction wrote prior to Soule's entrance on INHUMANS and it upset me in the way that Medusa looked so feminized in that kind of "big eyes, soft features, bursting breasts (horrifying, that wording) etc." way. No such issues here though the armored Gamora is the only female until the last page reveal of Captain Marvel. Still, good work across the board this time out. 5/5

Miscellaneous
Seriously, were we missing an issue?

Total score: 3/5


Thunderbolts 25
Soule (w) and Diaz (a) and Silva (c) and Sabino (l)

The woman who arrived on the boat at the end of the last issue, Helen, was part of the team Ross sent out but only insofar as she was the researcher who told them about the artifact and was then left behind. They have a thing. Anyway, the sea monsters aren't quite done attacking and they start to pull apart the ship. Ghost Rider manages to get them to shore by using his chain to pull the ship away. However, Leader whispers an incantation that makes his demonic fire go out before he himself can get off the ship and he's ripped apart by the monsters while everyone else looks on. The other T-Bolts push on but their guide Cordoba reveals to Leader that he knows he's responsible for Ghost Rider's death. Leader admits it but also reveals that he knows Cordoba's men are in the woods following them. They form an alliance for all of two minutes before Leader outs him to his team, causing them all to flee. The rest continue to the temple, where Red Hulk demands Leader wait outside (with guard Deadpool) and guide them over the walkie. He quickly betrays them and Elektra and Punisher end up in a death trap themselves.

Story
Tons going on here, enough that I kept wanting to shorten the summary and couldn't figure out where to do it. In fact, I should have PROBABLY gone deeper than I did but GUYS, read the book instead. There's so much happening and it's largely really interesting. The Ghost Rider twist was something unexpected and sharp, brutal and efficient enough to be jarring without feeling like a hook. The Leader has some great moments as his long con continues to play out at the expense of the team. Plenty happening but without ever getting too absurd or too abrupt. 5/5

Character
Everyone has a couple of good looks here but the main focus is on Leader and his sudden but inevitable betrayals. It's crafty and it's clever and it's hard, thanks to his movements with Cordoba, to figure out what his angles are, which is exactly how we should be seeing Leader since he's smarter than all people ever, more or less, so we should never know his true motives. It's the kind of sharp characterization that drove Hickman's SECRET WARRIORS series and others like it. 5/5

Writing
Thanks in large part to the characterization of Leader and the way that he drives the plot here, the tone is always a little bit uncomfortable, which is perfect. You're never supposed to know exactly how to feel about what's happening. The abruptness of Ghost Rider's death, the turn on Leader by Cordoba and the turn on Cordoba by Leader, all of it keeps the reader off-guard and it keeps the tone from settling in to something either too fun or too serious and it instead sticks into this strange "how should I feel?" place that fits everything Soule wants to do. 5/5

Art
The art looks maybe a little more cartoony than it has been but it steps it up to make sure things are tense as the big moments occur, like Ghost Rider being ripped apart or the fall of Punisher and Elektra and their caress as the walls close in on them (slower than haunted house spiked walls but not as slow as evil scientist spiked walls). Overall it fits the tone and feel of the book pretty nicely. 5/5

Miscellaneous
I like the cover on this one but it's the first time in quite some time that I haven't absolutely loved the cover on a THUNDERBOLTS issue. Sigh. All good things, I suppose. Strange that the 25th issue of THUNDERBOLTS, a far riskier book than something with X-MEN in the name written by one of the biggest names in comics over the past decade doesn't get a celebration.

Total score: 5/5