To say that I meant to do more reviews this week would not be inaccurate. However, it would be typical. So let's stay away from that and just do these reviews literally as quickly as I am capable.
All-New X-Factor 16
X-Factor needs to fight off Sentinels to protect the nuclear football containing the launch codes. They succeed but tensions within the team (and within Serval) run a bit high. Still too quippy at key tense parts for my liking. Total Score: 3/5
Deadpool's Art of War 2
Deadpool's tips lead Loki to total victory over Asgard then inspire him to attack Earth before locking Deadpool up in the dungeon with Thor, only to have 'Pool free himself and Thor. I'm not sure why a Marvel-Universe practical adaptation of Sun Tzu is worth making. I like that cover though. Total Score: 2/5
Death of Wolverine: Life After Logan 1
Jeff Loveness writes a good story about Cyclops' reaction to Wolverine's death, Josh Fialkov writes a fine story about Nightcrawler and Colossus delivering Logan's sword to Mariko's grave, and Rex Ogle writes a perfectly sufficient story about Armor fighting in the Danger Room. You know these books, they happen after every comic book death. Total Score: 3/5
Death of Wolverine: The Weapon X Program 1
As the new Weapon X facility crumbles, a couple of experimented-on soldiers with various powers make their escape from the debris. With the leadership of one of the soldiers whose face is concealed until the last page, they manage to make it to the roof and take Cornelius' helicopter, wherein we learn that the concealed soldier's face looks an awful lot like Logan's. The genuinely surprising twist makes this issue somewhat worth reading, unless it was spoiled by some reviewer. Total Score: 4/5
Hulk 8
Doc Green is heading for Red She-Hulk, AKA Betty Ross, next. To make matters more personal, he knows now that Betty and her new organization, the Order of the Shield (from the last days of RED SHE-HULK), arranged for Dr. Leucenstern to shoot Banner in the back of the head at the end of INDESTRUCTIBLE HULK, believing that Hulk was to be responsible for an impending Extinction Level event. Doc Green actually harbors no ill will toward either and uses Rick Jones, who is actually loving his newfound lease on a regular life, to trick Betty into using the serum before Doc Green has to. Still some interesting stuff happening (even if it's been the same interesting stuff the last couple issues and even if it de-powers my probably favorite Hulk right now) but it continues to be hard to enjoy watching Doc Green. Total Score: 3/5
Legendary Star-Lord 5
Star-Lord has a lead on a bad guy group heading for the Black Vortex and lulls one into a false sense of security to get more information before unleashing Drax on him. Peter and Kitty continue to have a bad and boring relationship. Said relationship drags the book down at least as much as the story and as the villainous Mr. Knife. Total Score: 3/5
Rocket Raccoon 5
Rocket and Groot tell a story to a couple of camping alien kids. Well, Groot tells it. The results are rather predictable but astonishingly fun and still very clever. Excellent book. Guest artist Jake Parker draws all of Groot's story while Skottie Young provides the frame art. Parker steps in admirably and uses a style that is similar but obviously different to Young. Both work excellently. Total Score: 5/5
X-Men 21
Manifold Tyger put both Storm and Cecelia Reyes in critical condition before the other heroes catch up with him. They also learn that Tyger was working with the villains trying to gene-splice a baby out of Deathbird. Meanwhile, this story is somehow still going. It hasn't been bad, exactly, just slow and and getting more and more bogged down with each issue. Total Score: 3/5
Showing posts with label legendary star-lord. Show all posts
Showing posts with label legendary star-lord. Show all posts
Sunday, November 9, 2014
Sunday, October 5, 2014
Leftovers 10-1-14
Alright, let's get right into it because you and I both have some Smash Brothers to play.
Edge of Spider-Verse 4
In an alternate universe, a creepy kid named Patton Parnel gets bitten by a radioactive spider and it begins to turn him into something close to a living spider. Patton begins to eat people, starting with his bully Gene and his Uncle Ted before really just uncorking and going for everyone, including his beloved next-door neighbor Sara Jane. Before he can capture Sara Jane, Morlun shows up and finishes him, though all is not well for Sara Jane, who has a number of spider eggs in her from a bite she sustained. Creepy twist on the Peter Parker origin story here as EDGE OF SPIDER-VERSE gets a horror comic entry. It's certainly readable though the connections between this world and the 616 are almost distracting. Writer Clay Chapman clearly chose these names for a reason, he's not shy about telling us that this is meant to be similar, but it does border on over-repetitive, a forced wink and nod. Total Score: 3/5
Fantastic Four Annual 1
Sue goes to Latveria to get Val back but Val wants to stay and Sue freaks out and attacks Doom, who reveals that someone else is in her head and Val stops Sue before she can kill Doom and I still do not care one bit about this book. I really don't like any of these characters and again, the exposition here is just SO HEAVY (and not like Marty McFly's "heavy"). It's unbelievable and clunky and obnoxious. I also like Val in certain scenarios but you really have to balance out the genius with the child thing for me, you can't just have a precocious "spouting exposition" and "using big/formal words" child to illustrate who she is. I know that Sue has something going on in her head right now, but it's still such a terrible rendering of this character, a character that I just don't have any interest in reading, regardless of what's in her head. Total Score: 1/5
Guardians 3000 1
The Guardians of the Galaxy in the year 3000 (or 3014, to be exact) are under attack from the Badoon. The Guardians are Vance Astro, Charlie-27, Martinex, Yondu, and Starhawk and they have a refugee, named Geena Drake, from a Badoon camp in tow. They had met up with other powerful space entities fighting the Badoon in what was supposed to be a safe place, but they were ambushed and everyone died. However, there are issues with time right now and Geena seems to be a key to it. She wakes up 30 minutes before they all die trying to escape and she begins to remember, eventually picking up a gun and fighting back. Groundhog Day (the more popular reference) or Edge of Tomorrow (perhaps the more applicable reference), whatever you want to call it, that's happening. It's mixed in with a ton of exposition as if this is the only issue this creative team is going to get and they have to get everything out now. The only reason to believe maybe they have more time than they're letting on is that they won't stop saying made-up words and I get that we're a thousand years in the future and language changes but COME ON, STOP WITH MADE-UP WORDS. I really do not like them. They're always distracting and clumsy and obnoxious. Seriously, it drags the book down and slows the pacing badly, even when the exposition does that plenty. Total Score: 2/5
Legendary Star-Lord 4
Okay, we gotta speed things up again. Star-Lord tracks Thanos to the moon and wants to kill him, what with his guilt about letting him get back into the universe. The Mandalay Gem gets him to a point where he can kill Thanos but he won't do it because it would possibly blow up the moon and then the Earth would be in some real trouble. Meanwhile, Kitty's mad at him but he wins her over again, SOMEHOW, and Mr. Knife wants to steal a powerful artifact. It's hard to get on board with the cast of this book and this one just serves as another of the multitudinous books where I'm beginning not to like Kitty Pryde, who freaks out when Peter travels near Earth and won't see her (irrational and weirdly needy in their line of work) and then forgives him when he GOES TO EARTH AND LEAVES A MESSAGE FOR HER OUTSIDE OF HER PLACE BUT CONTINUES NOT TO SEE HER. There are things happening in this book but it's hard to really care about them if you don't care about the people involved in said things. And I don't right now. Total Score: 2/5
Moon Knight 8
There's a hostage situation in a building in New York and Moon Knight goes to put an end to it. He alternates between his three personalities, all of whom have a very specific way of dealing with problems, and eventually he ends up killing the hostage-taker, only to learn from the news later that the bomb the purported terrorist had was his company's agricultural accelerant that, though harmful, wouldn't have killed his hostages. Now, thanks to news reports of his brutal dealings, Moon Knight has been revealed and exposed as a brutal vigilante, all according to Knight's doctor's plan. There is a lot of interesting stuff here, particularly the multiple personalities we see and another look at Khonshu, but the overall pacing is a little slow here. It's a different sort of layout, almost meant to read more as a picture book than a comic, with dialogue (occasionally ambiguous as to who said it) and narration printed neatly on the sides of smaller panels. Although it's a kind of neat look, it doesn't quite hide the fact that there's a lot of pace-slowing explanation and prose there. Still pretty strong stuff and it's clear with his second issue on the series that Wood is intent on following Ellis' tone for the strong series. Total Score: 4/5
Silver Surfer 6
After a series of requests that try Surfer's patience, Dawn demands they get the best ice cream in the universe, leading them to Planet Prime, a planet where perfection reigns and everyone is the best there is at what they do and what they do is a very specific task, such as Banker One or Tour Guide One or Street Sweeper One. Their actions on the planet inevitably lead to Warrior One, the most perfect warrior, to attack Surfer. He struggles under the might of the warrior, nearly losing the fight, before Dawn tells him to simply remove the Warrior's badge, promoting Warrior Two to his spot and calming things as the new Warrior One calls for an end to the fight, but leading the new Warrior Zero to swear his revenge. As ever, the book strives to be fun and light and mostly hits, occasionally going a little far in one direction or another. It's hard not to draw certain comparisons to Doctor Who, as we have an extremely powerful and knowledgeable alien leading an Earthgirl around on a series of adventures but these issues are self-contained, typically, small anecdotes from a larger story and with very little ongoing drama. The smartest thing about this book is the inclusion of Michael and Laura Allred, whose art and colors grant this book the energy that they'd probably be lacking with anyone else. It's such a specific tone for this book and the Allreds make sure to convey that tone in everything they do. Total Score: 4/5
Spider-Man 2099 4
Scorpion, with a legion of Spider-Slayers at his disposal, is dead set on killing Spider-Man 2099, who he believes to be regular-type Spider-Man. He's succeeding until Miguel gives them the slip just long enough to have his computer Lyla turn on his regular clothes hologram. With no spiders to target, Scorpion begins to threaten the civilians around, believing Spidey won't let them die. Miguel tosses Lyla on to Scorpion's back with direction to hologram him up to look like Spider-Man. The Spider-Slayers attack him and he only barely survives, destroying them in the process. Meanwhile, Tiberius' captor dies saving him from the collapsing building, causing him to have a change of heart and not sell the Slayers to the warlord dictator, even going so far as to oust him with his own legion of Slayers. It's a very strong issue out of this young book, one that moves pretty well and finds Miguel using his smarts and his skills to win the day in classic Spider-Man fashion. The art is strong and the tone is right where it needs to be. I'll be interested to see if this book can fit in with EDGE OF SPIDER-VERSE, where it's headed next. Total Score: 5/5
X-Men 20
The mystery deepens as hunters return to their original ship, forcing Rachel, Monet, and Psylocke to take them all down. They discover security footage in the ship and learn about Sharada Darthri, a being who seems intent on creating and cultivating new life, even if it's at the expense of old life (this may be a little vague and/or wrong because they still haven't actually figured out her intents), which is why she's so interested in the Shi'ar/Kree/mutant child of Deathbird. Under Darthri's command is SWORD's Manifold Tyger, who is directed to kill everyone at the Peak. He attacked Storm already and now aims to take out Cecilia Reyes. It's an interesting story so far, even if it's a little tough to follow, and the writing continues to be pretty strong here, though there are maybe a few too many asides and interjections. I'll be interested to rate this one a little more thoroughly once we've seen it all and once the plot is cleared up a bit more. Pretty strong stuff though otherwise. Total Score: 4/5
Edge of Spider-Verse 4
In an alternate universe, a creepy kid named Patton Parnel gets bitten by a radioactive spider and it begins to turn him into something close to a living spider. Patton begins to eat people, starting with his bully Gene and his Uncle Ted before really just uncorking and going for everyone, including his beloved next-door neighbor Sara Jane. Before he can capture Sara Jane, Morlun shows up and finishes him, though all is not well for Sara Jane, who has a number of spider eggs in her from a bite she sustained. Creepy twist on the Peter Parker origin story here as EDGE OF SPIDER-VERSE gets a horror comic entry. It's certainly readable though the connections between this world and the 616 are almost distracting. Writer Clay Chapman clearly chose these names for a reason, he's not shy about telling us that this is meant to be similar, but it does border on over-repetitive, a forced wink and nod. Total Score: 3/5
Fantastic Four Annual 1
Sue goes to Latveria to get Val back but Val wants to stay and Sue freaks out and attacks Doom, who reveals that someone else is in her head and Val stops Sue before she can kill Doom and I still do not care one bit about this book. I really don't like any of these characters and again, the exposition here is just SO HEAVY (and not like Marty McFly's "heavy"). It's unbelievable and clunky and obnoxious. I also like Val in certain scenarios but you really have to balance out the genius with the child thing for me, you can't just have a precocious "spouting exposition" and "using big/formal words" child to illustrate who she is. I know that Sue has something going on in her head right now, but it's still such a terrible rendering of this character, a character that I just don't have any interest in reading, regardless of what's in her head. Total Score: 1/5
Guardians 3000 1
The Guardians of the Galaxy in the year 3000 (or 3014, to be exact) are under attack from the Badoon. The Guardians are Vance Astro, Charlie-27, Martinex, Yondu, and Starhawk and they have a refugee, named Geena Drake, from a Badoon camp in tow. They had met up with other powerful space entities fighting the Badoon in what was supposed to be a safe place, but they were ambushed and everyone died. However, there are issues with time right now and Geena seems to be a key to it. She wakes up 30 minutes before they all die trying to escape and she begins to remember, eventually picking up a gun and fighting back. Groundhog Day (the more popular reference) or Edge of Tomorrow (perhaps the more applicable reference), whatever you want to call it, that's happening. It's mixed in with a ton of exposition as if this is the only issue this creative team is going to get and they have to get everything out now. The only reason to believe maybe they have more time than they're letting on is that they won't stop saying made-up words and I get that we're a thousand years in the future and language changes but COME ON, STOP WITH MADE-UP WORDS. I really do not like them. They're always distracting and clumsy and obnoxious. Seriously, it drags the book down and slows the pacing badly, even when the exposition does that plenty. Total Score: 2/5Legendary Star-Lord 4
Okay, we gotta speed things up again. Star-Lord tracks Thanos to the moon and wants to kill him, what with his guilt about letting him get back into the universe. The Mandalay Gem gets him to a point where he can kill Thanos but he won't do it because it would possibly blow up the moon and then the Earth would be in some real trouble. Meanwhile, Kitty's mad at him but he wins her over again, SOMEHOW, and Mr. Knife wants to steal a powerful artifact. It's hard to get on board with the cast of this book and this one just serves as another of the multitudinous books where I'm beginning not to like Kitty Pryde, who freaks out when Peter travels near Earth and won't see her (irrational and weirdly needy in their line of work) and then forgives him when he GOES TO EARTH AND LEAVES A MESSAGE FOR HER OUTSIDE OF HER PLACE BUT CONTINUES NOT TO SEE HER. There are things happening in this book but it's hard to really care about them if you don't care about the people involved in said things. And I don't right now. Total Score: 2/5
Moon Knight 8
There's a hostage situation in a building in New York and Moon Knight goes to put an end to it. He alternates between his three personalities, all of whom have a very specific way of dealing with problems, and eventually he ends up killing the hostage-taker, only to learn from the news later that the bomb the purported terrorist had was his company's agricultural accelerant that, though harmful, wouldn't have killed his hostages. Now, thanks to news reports of his brutal dealings, Moon Knight has been revealed and exposed as a brutal vigilante, all according to Knight's doctor's plan. There is a lot of interesting stuff here, particularly the multiple personalities we see and another look at Khonshu, but the overall pacing is a little slow here. It's a different sort of layout, almost meant to read more as a picture book than a comic, with dialogue (occasionally ambiguous as to who said it) and narration printed neatly on the sides of smaller panels. Although it's a kind of neat look, it doesn't quite hide the fact that there's a lot of pace-slowing explanation and prose there. Still pretty strong stuff and it's clear with his second issue on the series that Wood is intent on following Ellis' tone for the strong series. Total Score: 4/5
Silver Surfer 6
After a series of requests that try Surfer's patience, Dawn demands they get the best ice cream in the universe, leading them to Planet Prime, a planet where perfection reigns and everyone is the best there is at what they do and what they do is a very specific task, such as Banker One or Tour Guide One or Street Sweeper One. Their actions on the planet inevitably lead to Warrior One, the most perfect warrior, to attack Surfer. He struggles under the might of the warrior, nearly losing the fight, before Dawn tells him to simply remove the Warrior's badge, promoting Warrior Two to his spot and calming things as the new Warrior One calls for an end to the fight, but leading the new Warrior Zero to swear his revenge. As ever, the book strives to be fun and light and mostly hits, occasionally going a little far in one direction or another. It's hard not to draw certain comparisons to Doctor Who, as we have an extremely powerful and knowledgeable alien leading an Earthgirl around on a series of adventures but these issues are self-contained, typically, small anecdotes from a larger story and with very little ongoing drama. The smartest thing about this book is the inclusion of Michael and Laura Allred, whose art and colors grant this book the energy that they'd probably be lacking with anyone else. It's such a specific tone for this book and the Allreds make sure to convey that tone in everything they do. Total Score: 4/5
Spider-Man 2099 4
Scorpion, with a legion of Spider-Slayers at his disposal, is dead set on killing Spider-Man 2099, who he believes to be regular-type Spider-Man. He's succeeding until Miguel gives them the slip just long enough to have his computer Lyla turn on his regular clothes hologram. With no spiders to target, Scorpion begins to threaten the civilians around, believing Spidey won't let them die. Miguel tosses Lyla on to Scorpion's back with direction to hologram him up to look like Spider-Man. The Spider-Slayers attack him and he only barely survives, destroying them in the process. Meanwhile, Tiberius' captor dies saving him from the collapsing building, causing him to have a change of heart and not sell the Slayers to the warlord dictator, even going so far as to oust him with his own legion of Slayers. It's a very strong issue out of this young book, one that moves pretty well and finds Miguel using his smarts and his skills to win the day in classic Spider-Man fashion. The art is strong and the tone is right where it needs to be. I'll be interested to see if this book can fit in with EDGE OF SPIDER-VERSE, where it's headed next. Total Score: 5/5
X-Men 20
The mystery deepens as hunters return to their original ship, forcing Rachel, Monet, and Psylocke to take them all down. They discover security footage in the ship and learn about Sharada Darthri, a being who seems intent on creating and cultivating new life, even if it's at the expense of old life (this may be a little vague and/or wrong because they still haven't actually figured out her intents), which is why she's so interested in the Shi'ar/Kree/mutant child of Deathbird. Under Darthri's command is SWORD's Manifold Tyger, who is directed to kill everyone at the Peak. He attacked Storm already and now aims to take out Cecilia Reyes. It's an interesting story so far, even if it's a little tough to follow, and the writing continues to be pretty strong here, though there are maybe a few too many asides and interjections. I'll be interested to rate this one a little more thoroughly once we've seen it all and once the plot is cleared up a bit more. Pretty strong stuff though otherwise. Total Score: 4/5
Sunday, August 10, 2014
Rocket Raccoon 2, Legendary Star-Lord 2
Rocket Raccoon 2
Young (w and a) and Beaulieu (c) and Eckleberry (l)
After handing himself in, Rocket is put in and subsequently, with the help of the Groot shard he smuggled in, breaks out of one of the highest security prisons available. On the way out, he finds and takes with him fellow inmate Macho Gomez, a criminal he put in prison originally but who will actually have transport available once they get out. Though Macho does not like Rocket, he wants to get out of prison and he wants to see his own boss Funtzel, with whom Rocket wants a meeting, destroy the raccoon. As they escape and set out, to the chagrin of the other raccoon-like life form, they're accosted by the fleet of Rocket's ex-girlfriends.
This book is unrepentantly and unabashedly fun, something you rarely see in mainstream comics these days. I would say that something like SUPERIOR FOES OF SPIDER-MAN is the closest you'll get to this level of humor and excitement and weird plot turns and so on, but even that is a little more entrenched in the giant established Marvel Universe. There's only so much you can do with a group of characters who live in a continuity-based universe and are acting in the one major city on which that universe focuses. Rocket, on the other hand, has a whole unexplored galaxy to play in with completely different rules and freedoms. He's only tied to things insofar as he's a functioning part of this universe (now more than ever) but everything else Young is having him play with is fair game. It's exciting and lawless and fun and Young is taking full advantage.
Total Score: 5/5
Legendary Star-Lord 2
Humphries (w) and Medina (p) and Vlasco (i) and Curiel (c) and Caramagna (l)
Star-Lord has just found out he has a sister (well, half-sister) who works on behalf of the Spartax Empire. Though he's captured by her in an attempt to collect a giant bounty on his head from a Mr. Knife, they manage to come to a middle ground where each can understand where the other comes from. Star-Lord is, you know, Star-Lord, we pretty much know his deal, and half-sister Victoria wants to collect the bounty in order to help the destabilized innocents of the Spartax Empire since Star-Lord threw things into chaos by exposing J-Son's crimes. They work out a plan wherein Victoria turns Star-Lord over to one of Knife's lieutenants but the two end up duping him and cashing in even more credits from all of the accounts Knife holds. Though it paints a bigger target on Star-Lord and Victoria, it gives her the money to really help the Spartax and at least leaves her feeling amicable towards her half-brother. Meanwhile, though, Mr. Knife isn't so pleased.
Boy, it sure was clever of me to review ROCKET RACCOON first, though my typical alphabetical listings skewed the other way at first glance. I'm glad that I did that one first because I almost wish this book, already, was more like that one. This one is embroiling Peter in the same sort of anti-Spartax fight he seems to be constantly fighting in GUARDIANS OF THE GALAXY. Some of that is fine, sure, and he certainly has more personal vendettas than someone like Rocket in his established history already, but I'd love this series to come in with a bang as we see this wild card roguish chaotic good sort of dude tramping around the galaxy and pretty much Han Soloing or Mal Reynoldsing. Instead, we get right into the politics and the daddy issues we've been seeing so much of in GUARDIANS. This seems the perfect place to break away from that a little and, particularly on the coat-tails of Chris Pratt's charming portrayal of the character, give us that sort of character for this universe. That's not to say it's not coming, certainly, but to get so invested in a sort of standard story when you have such a galaxy of opportunity, like in ROCKET RACCOON, seems like a waste. This issue isn't awful by any stretch, I just feel it's a missed chance to really explode with fun and excitement but it ends up feeling a little boilerplate.
Total Score: 3/5
Young (w and a) and Beaulieu (c) and Eckleberry (l)
After handing himself in, Rocket is put in and subsequently, with the help of the Groot shard he smuggled in, breaks out of one of the highest security prisons available. On the way out, he finds and takes with him fellow inmate Macho Gomez, a criminal he put in prison originally but who will actually have transport available once they get out. Though Macho does not like Rocket, he wants to get out of prison and he wants to see his own boss Funtzel, with whom Rocket wants a meeting, destroy the raccoon. As they escape and set out, to the chagrin of the other raccoon-like life form, they're accosted by the fleet of Rocket's ex-girlfriends.
This book is unrepentantly and unabashedly fun, something you rarely see in mainstream comics these days. I would say that something like SUPERIOR FOES OF SPIDER-MAN is the closest you'll get to this level of humor and excitement and weird plot turns and so on, but even that is a little more entrenched in the giant established Marvel Universe. There's only so much you can do with a group of characters who live in a continuity-based universe and are acting in the one major city on which that universe focuses. Rocket, on the other hand, has a whole unexplored galaxy to play in with completely different rules and freedoms. He's only tied to things insofar as he's a functioning part of this universe (now more than ever) but everything else Young is having him play with is fair game. It's exciting and lawless and fun and Young is taking full advantage.
Total Score: 5/5
Legendary Star-Lord 2
Humphries (w) and Medina (p) and Vlasco (i) and Curiel (c) and Caramagna (l)
Star-Lord has just found out he has a sister (well, half-sister) who works on behalf of the Spartax Empire. Though he's captured by her in an attempt to collect a giant bounty on his head from a Mr. Knife, they manage to come to a middle ground where each can understand where the other comes from. Star-Lord is, you know, Star-Lord, we pretty much know his deal, and half-sister Victoria wants to collect the bounty in order to help the destabilized innocents of the Spartax Empire since Star-Lord threw things into chaos by exposing J-Son's crimes. They work out a plan wherein Victoria turns Star-Lord over to one of Knife's lieutenants but the two end up duping him and cashing in even more credits from all of the accounts Knife holds. Though it paints a bigger target on Star-Lord and Victoria, it gives her the money to really help the Spartax and at least leaves her feeling amicable towards her half-brother. Meanwhile, though, Mr. Knife isn't so pleased.
Boy, it sure was clever of me to review ROCKET RACCOON first, though my typical alphabetical listings skewed the other way at first glance. I'm glad that I did that one first because I almost wish this book, already, was more like that one. This one is embroiling Peter in the same sort of anti-Spartax fight he seems to be constantly fighting in GUARDIANS OF THE GALAXY. Some of that is fine, sure, and he certainly has more personal vendettas than someone like Rocket in his established history already, but I'd love this series to come in with a bang as we see this wild card roguish chaotic good sort of dude tramping around the galaxy and pretty much Han Soloing or Mal Reynoldsing. Instead, we get right into the politics and the daddy issues we've been seeing so much of in GUARDIANS. This seems the perfect place to break away from that a little and, particularly on the coat-tails of Chris Pratt's charming portrayal of the character, give us that sort of character for this universe. That's not to say it's not coming, certainly, but to get so invested in a sort of standard story when you have such a galaxy of opportunity, like in ROCKET RACCOON, seems like a waste. This issue isn't awful by any stretch, I just feel it's a missed chance to really explode with fun and excitement but it ends up feeling a little boilerplate.
Total Score: 3/5
Friday, July 4, 2014
Rocket Raccoon 1, Legendary Star-Lord 1
Rocket Raccoon 1
S. Young (w and a) and Beaulieu (c) and Eckleberry (l)
Rocket Raccoon, gun-toting rogue and last of his species, takes a date to a wrestling match between his friend Groot and another powerful alien. However, things take a turn for the worse when Rocket and the girl are caught on the kiss-cam and the arena's jumbotrons immediately begin to out Rocket as a wanted criminal. He's forced to flee through the sewers with guards in hot pursuit, leaving his date behind and picking up a splinter of the nearly destroyed Groot from which the tree will once again grow. He tries to call for help to Star-Lord and his fellow Guardians but they're a little busy on their own, though Peter is able to discern why Rocket's a wanted raccoon. There are plenty of cases of murder open on him, which Rocket contests, believing any murders he's committed were done on the down low or with the rightful conviction of the law. It gives him pause, wondering if rumors he heard about another of his kind looking just like him might not be true. Thinking about it, he turns himself in to the authorities, hoping to bring out another like him. Meanwhile, the many ex-girlfriends of Rocket, who set up his new date in the first place, continue their own quest to stop the wiliest Guardian.
Skottie Young, who in recent days has been known for his Marvel babies variant covers (which are all fantastic), returns to Marvel for a full ongoing, one that he both writes and draws. This first issue, I'd say, is a phenomenal success for him, hitting its mark exactly where it wanted to hit. It's an incredibly fun and frantic book with plenty of genuine humor and action to match Young's art. It's very clearly a book that knows what it is right out of the gate and is more than happy to embrace that, even going so far as to include fun sound effects (like Rocket's dropping his gun when surrendering himself to the authorities with the apropos "mmmmmmmm DROP") and plenty of censored swearing. There are books where, as readers of this blog know, I'd be hesitant to accept things like that (or those oft-maligned and dreaded "funny introduction captions") but that's always because they don't work with the book they appear in. Here, Young very clearly establishes a fun/funny book that isn't trying to toe a line or keep its foot in the door for a dark or gritty series. The only falter of the book in my opinion is that the plot gets a little muddied in the first issue with tons of different settings and perhaps a little too much exposition to kick things off. Regardless, don't let that dissuade you from at least picking this book up and feeling out whether it's for you or not. I think you'll know in the first five pages or so if it's your kind of book. Also kind of nice, as much as I do love those baby variants, to see Young get to spread his wings again and draw people and aliens of all size and shape and age, not to mention backgrounds and settings.
Total Score: 5/5
Legendary Star-Lord 1
Humphries (w) and Medina (p) and Vlasco (i) and Curiel (c) and Caramagna (l)
Star-Lord finds himself face-to-face with the Badoon as he and the aliens both try to steal the Mandalay gem, an incredibly powerful artifact, from the walls of the orphanage in which it's been hidden. The woman in charge of the orphanage had previously though Star-Lord was there to help protect them from the Badoon but begins to realize he's maybe only there for the gem himself, putting him at odds with everyone in the room. The Badoon knock him out and take the gem themselves, but Quill has a few tricks up his sleeve, or rather in his boots. He calls home briefly to flirt with Kitty Pryde (seems to be no other reason for the call) and then uses his rocket boots to break his way out of his cell, recovering his element gun (tuned only to his DNA so only he and those related to him can use it), and breaking his way out of the ship with the gem. He returns to the orphanage with a bag of cash, telling the woman in charge that he fenced the gem, worried that it would continue to draw unwanted attention to the orphanage and giving the profits to her. He leaves, revealing that he actually just gave over his own savings and kept the gem. Unfortunately, he immediately runs into more trouble as a member of the royal Spartax guard shows up with a gaggle of other guards and claiming that she, as the daughter to J-Son, must apprehend him on behalf of the former emperor. Star-Lord is shocked to find he has a sister.
I KNOW, my summaries always seem to run long. However, in this one, there's kind of a reason for that. This issue kicks off with a bit too much exposition for my tastes (and maybe a bit too many exclamation points, truth told) as Humphries really wants to get the audience caught up with just about everything that's been happening with Star-Lord. There is a sense of the sort of movie-ization of Star-Lord here as he begins to take on a very distinct persona and look, one that seems to match Chris Pratt in the trailers for the upcoming Guardians of the Galaxy. It's one of those times where comic fans are reminded that this beloved entertainment is, in fact, a business and businesses set out to make money. Tying to a major motion picture release certainly is a key way to do that, especially in the wake of so many previous successes for Marvel going that route. I'll give Humphries credit for not going too overboard or getting too cynical in the attempt to tie to the movie and perhaps tying to the movie will work wonders for this book and for the GUARDIANS brand as a whole (bit early to tell) but right now it's a little too hard to tell. Still, the book didn't really blow me away and I couldn't help but be a little colored by the similarities (even insofar as Quill stealing a powerful artifact, losing said artifact to an enemy, and blasting his way with his boots and gun to freedom from said enemy) to just the trailers of the upcoming film. Okay, so maybe it was a little cynical.
Total Score: 3/5
S. Young (w and a) and Beaulieu (c) and Eckleberry (l)
Rocket Raccoon, gun-toting rogue and last of his species, takes a date to a wrestling match between his friend Groot and another powerful alien. However, things take a turn for the worse when Rocket and the girl are caught on the kiss-cam and the arena's jumbotrons immediately begin to out Rocket as a wanted criminal. He's forced to flee through the sewers with guards in hot pursuit, leaving his date behind and picking up a splinter of the nearly destroyed Groot from which the tree will once again grow. He tries to call for help to Star-Lord and his fellow Guardians but they're a little busy on their own, though Peter is able to discern why Rocket's a wanted raccoon. There are plenty of cases of murder open on him, which Rocket contests, believing any murders he's committed were done on the down low or with the rightful conviction of the law. It gives him pause, wondering if rumors he heard about another of his kind looking just like him might not be true. Thinking about it, he turns himself in to the authorities, hoping to bring out another like him. Meanwhile, the many ex-girlfriends of Rocket, who set up his new date in the first place, continue their own quest to stop the wiliest Guardian.
Skottie Young, who in recent days has been known for his Marvel babies variant covers (which are all fantastic), returns to Marvel for a full ongoing, one that he both writes and draws. This first issue, I'd say, is a phenomenal success for him, hitting its mark exactly where it wanted to hit. It's an incredibly fun and frantic book with plenty of genuine humor and action to match Young's art. It's very clearly a book that knows what it is right out of the gate and is more than happy to embrace that, even going so far as to include fun sound effects (like Rocket's dropping his gun when surrendering himself to the authorities with the apropos "mmmmmmmm DROP") and plenty of censored swearing. There are books where, as readers of this blog know, I'd be hesitant to accept things like that (or those oft-maligned and dreaded "funny introduction captions") but that's always because they don't work with the book they appear in. Here, Young very clearly establishes a fun/funny book that isn't trying to toe a line or keep its foot in the door for a dark or gritty series. The only falter of the book in my opinion is that the plot gets a little muddied in the first issue with tons of different settings and perhaps a little too much exposition to kick things off. Regardless, don't let that dissuade you from at least picking this book up and feeling out whether it's for you or not. I think you'll know in the first five pages or so if it's your kind of book. Also kind of nice, as much as I do love those baby variants, to see Young get to spread his wings again and draw people and aliens of all size and shape and age, not to mention backgrounds and settings.
Total Score: 5/5
Legendary Star-Lord 1
Humphries (w) and Medina (p) and Vlasco (i) and Curiel (c) and Caramagna (l)
Star-Lord finds himself face-to-face with the Badoon as he and the aliens both try to steal the Mandalay gem, an incredibly powerful artifact, from the walls of the orphanage in which it's been hidden. The woman in charge of the orphanage had previously though Star-Lord was there to help protect them from the Badoon but begins to realize he's maybe only there for the gem himself, putting him at odds with everyone in the room. The Badoon knock him out and take the gem themselves, but Quill has a few tricks up his sleeve, or rather in his boots. He calls home briefly to flirt with Kitty Pryde (seems to be no other reason for the call) and then uses his rocket boots to break his way out of his cell, recovering his element gun (tuned only to his DNA so only he and those related to him can use it), and breaking his way out of the ship with the gem. He returns to the orphanage with a bag of cash, telling the woman in charge that he fenced the gem, worried that it would continue to draw unwanted attention to the orphanage and giving the profits to her. He leaves, revealing that he actually just gave over his own savings and kept the gem. Unfortunately, he immediately runs into more trouble as a member of the royal Spartax guard shows up with a gaggle of other guards and claiming that she, as the daughter to J-Son, must apprehend him on behalf of the former emperor. Star-Lord is shocked to find he has a sister.I KNOW, my summaries always seem to run long. However, in this one, there's kind of a reason for that. This issue kicks off with a bit too much exposition for my tastes (and maybe a bit too many exclamation points, truth told) as Humphries really wants to get the audience caught up with just about everything that's been happening with Star-Lord. There is a sense of the sort of movie-ization of Star-Lord here as he begins to take on a very distinct persona and look, one that seems to match Chris Pratt in the trailers for the upcoming Guardians of the Galaxy. It's one of those times where comic fans are reminded that this beloved entertainment is, in fact, a business and businesses set out to make money. Tying to a major motion picture release certainly is a key way to do that, especially in the wake of so many previous successes for Marvel going that route. I'll give Humphries credit for not going too overboard or getting too cynical in the attempt to tie to the movie and perhaps tying to the movie will work wonders for this book and for the GUARDIANS brand as a whole (bit early to tell) but right now it's a little too hard to tell. Still, the book didn't really blow me away and I couldn't help but be a little colored by the similarities (even insofar as Quill stealing a powerful artifact, losing said artifact to an enemy, and blasting his way with his boots and gun to freedom from said enemy) to just the trailers of the upcoming film. Okay, so maybe it was a little cynical.
Total Score: 3/5
Wednesday, April 30, 2014
New STORM ongoing and STAR-LORD ongoing announced
For I believe the first time, Storm will be getting her own ongoing series. Written by Greg Pak, writer of such books as WORLD WAR HULK and, most recently at Marvel, X-TREME X-MEN, and drawn by Victor IbaƱez, known more for his DC work, STORM is set to debut in July. Excited to see this one. Storm's a great character who deserves more recognition. I'm a little nervous that she may be someone who works better on a team but I like Pak's work and I think that he'll find ways to set her into the world. I've no really worries that she can handle it.
Along with that announcement (made at Chicago's C2E2 this past weekend), Marvel also announced that Sam Humphries (AVENGERS AI, UNCANNY X-FORCE) and Paco Medina (NOVA, ULTIMATE X-MEN) will head up a new solo series called THE LEGENDARY STAR-LORD. This is another one that makes me a little nervous, mostly because I don't love the newer, often borderline goofy look at Star-Lord and I think the announcement of Humphries means he'll stay more in that direction. Still, could be wrong and I think Humphries, for some of the problems I've had with his books in the past, has talent.
Along with that announcement (made at Chicago's C2E2 this past weekend), Marvel also announced that Sam Humphries (AVENGERS AI, UNCANNY X-FORCE) and Paco Medina (NOVA, ULTIMATE X-MEN) will head up a new solo series called THE LEGENDARY STAR-LORD. This is another one that makes me a little nervous, mostly because I don't love the newer, often borderline goofy look at Star-Lord and I think the announcement of Humphries means he'll stay more in that direction. Still, could be wrong and I think Humphries, for some of the problems I've had with his books in the past, has talent.
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