Friday, November 22, 2013

X-Men Legacy 20, Cable and X-Force 16

X-Men Legacy 20
Spurrier (w) and Huat and Yeung w/ Tadeo (a) and Villarrubia (c)

The Shadow Phoenix is in David's mind attacking all of the powers that live there as David tries to find a way to defeat it. He thinks back to the things that linked the survivors of the Shadow Phoenix he saw when he was combing around Aarkus' head for clues. His first assumption is that sheer power defeated it, so he tries to rally his strongest and most intimidating powers, though he does so to no avail. They're scared of the Shadow Phoenix, who is picking them apart one by one. His next thought is strength in numbers, so his next move is to attempt to lead the remaining powers in his head. When this continues not to work, it sets in on him. Strength in numbers doesn't matter, it's the ability to work together that saved the Shadow Phoenix's other foes. Knowing this, David opens himself up to bond with his powers, teaming with them instead of simply grabbing and controlling them when he needs. David realizes that his mantra of "I rule me" has never been more true; every human, as he says, is a legion in need of a leader, wishing to be guided and not ruled. As a result, the Shadow Phoenix starts to weaken and even starts to spit back out the powers its swallowed, which David realizes is pretty weird; a predator who doesn't chew its food but keeps it intact. It dawns on David as he expels the Shadow Phoenix and wakes up: the Shadow Phoenix wasn't real, it was all a con. As he emerges from his own mind and awakens again, he begins to accuse Aarkus, who quickly cuts him off and explains it was only for his own good. He needed to learn how to use his powers like this, to become one with them. They needed him scared, not smug. Aarkus, in fact, appreciated that David stepped in to correct his previous views about mutants and wanted to return the favor by opening David's mind to what he could really be. On top of that, they need him whole to face down the golden Xavier. Even this series' first person to turn on David, Karasu Tengu, has realized that her life is, in fact, better for David's interference in it and so she played the role of the Shadow Phoenix. Now David must go and fight, with all of his powers intact.

Really, really lovely book. There are few examples of the sort of "hero realizes his potential" part of the hero's journey that are as well executed as this. All of the pieces start coming together as we see flashes from David of his own memories of this series where, for as successful as he's been, he's used and abused people. He's accomplished most of his own goals but his mistakes and even the problematic perception of him have all come because he's refused to let people in on his plan, preferring to do things himself and let people see too late that maybe he was doing a good thing after all. This issue makes clear that David simply hasn't seen things that way up to now and, even if he realized he wasn't really in any danger from the Shadow Phoenix, it's impossible to argue that he didn't just become far more powerful by leading his powers instead of just controlling them so there's a lesson here for him regardless of how the lesson came to him. The art is gorgeous and fits so well with this book and I continue to read these issues and wonder how I didn't love the art from the start. This issue very much feels like Spurrier's way to wrap it up here as he begins his transition over to his new X-FORCE book (still excited about that, you guys); we've now seen David embrace his powers and his future as well as mending relationships with Aarkus, SWORD, and Karasu. The issue ends with the knowledge that Blindfold was kind of in on this plan from the start but that she refused to be a part of it because she didn't want to see David in so much pain and because she realized that it was the beginning of the end. Brand then promptly wiped Blindfold's memory of it and sent her home. Some has stuck around, though, as she mutters in her sleep that they're going to start the end. So, as Abigail Brand says, go start it, cowboy.

Cable and X-Force 16
Hopeless (w) and Sandoval (a) and Rosenberg (c)

The sudden appearance of another entity in Forge's head has complicated things for the team as a whole. The Sentinel Colossus and Domino were tasked with taking down is not as inert as they were expecting it. Though they eventually manage to shut it down, the initial chase and the ensuing explosion cause an avalanche very near to them. Cable, on the other hand, has found that his new pre-cog powers are working pretty well but that his old powers aren't running properly any more, leaving he and Hope in the middle of a firefight with Reavers without any guns. Hope, though, had accidentally borrowed some of his TK powers when she had to attack him with the psimitar and so has enough to keep them mostly protected, though how far that will go remains to be seen as higher ranking Reavers return with a device that morphs the fallen Reavers into one giant predator. Finally, back at the base, Nemesis has entered Forge's consciousness to try to figure out what's going on inside. While in there, he runs into Forge and the two begin to explore while Forge explains that this entity is known as the Adversary (very clever name) and is a creature of pure chaos who likes to mess with humans (who Nemesis likens to Q from Star Trek: the Next Generation for all you nerds out there, says the guy with a comic blog). As they explore and find no real way to stop the Adversary, Forge realizes that the mind they're in isn't Forge's any more, it's the Adversary's.

A good deal of interesting stuff here as, in typical CABLE AND X-FORCE fashion, things go extremely wrong extremely quickly. There's a lot to contend with and it's almost entirely interesting as Cable's old powers are no longer working, Hope's powers are somewhat amplified by the TK that came pouring out of Cable's mind not long ago, Domino and Colossus have ruined their date night by causing an avalanche when they had to bring down a Sentinel, favorite odd-couple Nemesis and Forge are reunited as they wander through someone's mind, and Boom Boom is stuck at home contending with a god-like being of pure chaos who, in his first moments around her, converted their base into a simulacrum of a night club. As I said, there's a lot happening. The writing continues to be really character-driven, giving us really great moments from...well, from everyone, really. There's not a character in this issue who doesn't have a good few lines. The art fits the tone really well, a somewhat more cartoony feel than what we've seen from this book previously with Gerardo Sandoval  picking up the pencils on this one. There are cute little moments in lettering too as Hope throws a car at some of the Reavers and the sound effect reads "KAR-KRASH," just pages after an avalanche starting made the sound "AVALANCHE." Sometimes little fun games like that can get really distracting and pull you out, but I had to double-check kar-krash before really getting it and I didn't even see "AVALANCHE" on the first read-through. Lots of fun stuff with plenty of plot to keep us motivated for next issue.

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