Friday, January 24, 2014

All-New X-Men 22, X-Men 9, Marvel Knights X-Men 3

All-New X-Men 22
Bendis (w) and S. Immonen and von Grawbadger (a) and Gracia (c)

The ANXM team is back from their meeting with the Purifiers and everyone's relaxing their own way. For Scott and Jean (and, inadvertently, Warren), that means arguing about her knowing the future and being upset and Scott being upset and drama and so on and so forth. The fight ends as Jean storms off and is promptly kidnapped by suddenly attacking aliens who, according to Kitty, seem to be Shi'ar. They put everyone attacking them in bubble forcefields and take Jean away in one without a giant fight. As soon as they've left, the Guardians of the Galaxy pop by and realize that they're too late.

Right off the bat the pacing feels a little strange in this one. Things move pretty well for the second half of the book but the first half is largely made up of Scott and Jean fighting across a cafeteria table (and across Warren for comic relief). Though the back-and-forth dialogue is pretty prevalent in this scene, I actually think that it works here because they're meant to be kind of quickly shouting at one another and it doesn't often step into strange asides and quips. Instead, it feels like a real fight. So my problem, then, isn't with the writing of this scene, it's with the length of it. Maybe halfway through it I think it's safe to say it could have ended. There's even an out there that could have still sent Jean walking away and the issue progressing from there. It might be an attempt by Bendis at trying to give just a little more characterization to the three characters present in whatever way he can but it feels like it just overstayed its welcome, causing readers to have to push through the end of a fight they already fully understand and, worse still, to which they know the ending. Still, it's not one of the weaker issues of the series for that, as the pacing almost immediately picks up (though again, I'd say there's a bit of waste in the second half insofar as how often people explain what's happening in the fight, but that's pretty petty, even by my own admission) and the ending paves the way for the now started TRIAL OF JEAN GREY. Solid Immonen artwork on this one but, then again, it's always solid Immonen artwork.

X-Men 9
Wood (w) and T. Dodson and R. Dodson (a) and Keith, Woodard, and Mossa (c)

Lady Deathstrike has moved her operation, along with Enchantress and Typhoid Mary, to a new office in Dubai where she hopes to power her small team up and hopes to bring Arkea to life. The X-Men are trying to track them but not finding much until Jubilee and Karima find a Cortes jet landing in Dubai. Monet is ready to strike and aimed at the top seven floors of the building, all of which are owned by Cortes and seem empty, aside from the villains. Monet blasts through but it's just too late; Arkea has already been revived, taking the body of Cortes' assistant Reiko, and amped up the powers of the other three. Enchantress, her powers fully restored, manages to grab and hold Monet until she loses consciousness while Mary and Arkea escape. Mary and Arkea talk about the X-Men, whose databases Arkea still retains from her first appearance, and it gives Arkea an idea: she begins to take over other entities all over the world (including, possibly, Karima again) and plans to attack the X-Men on every home base she knows.

The stakes are pretty quickly rising here as Arkea comes back online. There's still plenty of intrigue and questions as Sublime returns to the X-Men to help for one reason or another but it's largely out in the open now as the audience is privy to Arkea's rebirth and her plan going forward. The team building and characterization is mostly in the actions of characters as everyone has her role and takes to it immediately, with Jubilee and Karima trying to track Arkea, Storm and Psylocke meeting with Arab superhero and peacekeeper Sabra to ensure their fight with Arkea keeps from starting a war, Monet as the strike force, and Rachel probing Sublime for information and directing the others. Everyone has an individual voice, even as some of our characters have fewer lines and are maybe a little out of focus. Meanwhile, the plot is running full tilt now and our players are largely accounted for, though there are hints that Arkea might be picking up new enemies for her sisterhood, as Enchantress deems it. As X-MEN moves firmly out of the event it was wrapped up in, it's progressing extremely well with Brian Wood doing his "raising all the stakes" thing perfectly as expected. Good stuff, excited to see what comes of it.

Marvel Knights X-Men 3
Revel (w and a) and Peter (c)

As the X-Men onsite begin to see their memories come to life as a result of Darla, powered up by Krystal's drugs, things start to break down pretty rapidly. Tons of old X-Men villains and horrors descend on the town and tensions immediately start running high, particularly from Wolverine, who has apparently gone crazy and is set on killing Darla for what he saw in her memories and what's happening all around them. As he and Rogue fight pretty brutally over it, Kitty tries to get Krystal to safety. Meanwhile, a mysterious group practically running the town and creating the drug that everyone in the town has been using, a mutant drug born of a mutant who arrived in the town some time ago, is ready to jump into the fight and do so by killing the sheriff of the town, Krystal's uncle Jasper. As Kitty and Krystal try to get away, an entity that Krystal refers to as Jasper appears in the car and attacks Kitty from behind, forcing her to phase through the moving vehicle and stranding her on the road in front of a mob of angry townspeople.

The chaos of this book is really ramping up and it's easy to lose track if you miss a single panel. In that respect, the interesting and rather gorgeous art is almost a hindrance to the book as you kind of want to skip the writing just to look at the artwork. It's the sort of book that might take a couple read-throughs to really comprehend (and even then I'm not sure I've got it all) and to really see it. I'm not the type to start complaining about pretty and experimental art in a book. The plot is maybe a little convoluted but this is the sort of story that I'd like to see the results before I officially condemn the plot. I think that it's something that could wrap up really nicely or could go entirely south depending on how Revel moves from here. This serves, then, as a very interesting midway point for the limited series and continues to set itself apart from a lot of the other books on the shelves with its action, its intimate team, and its artwork. Pretty neat issue, looking forward to how this one wraps.

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