Moon Knight 6
Ellis (w) and Shalvey (a) and Bellaire (c) and Eliopoulos (l)
For questioning why this Mr. Knight character gets to do the police work, NYPD officer Ryan Trent is told by his superior that he's going to be a street cop for life. With this, the latest in a lifetime of people telling him he's not good enough, Trent decides that he can be better than Moon Knight and begins gathering information on the vigilante. Things quickly spiral and he begins to really loathe Moon Knight, changing his plans from "make something of myself" to "kill Moon Knight as the new Black Spectre, classic Moon Knight villain, then take his place and enjoy the love and admiration of just EVERYBODY." It's, perhaps, a bit of a "shoot first, ask questions never/why would you even think about questioning this plan" plan but BOY does Trent commit to it. His final act (in the plan and, spoilers, in life) is to rig up some car-bombs and lure Moon Knight to their location. He detonates them, though Moon Knight isn't caught in the blast, having sent his car ahead as a decoy, and ends up blowing himself up with his last bomb while Moon Knight tells him that Black Spectre, like, it seems, Trent, only ever wanted to be loved and that was his ultimate downfall. Moon Knight, on the other hand, doesn't want love from anyone, that the people who love him end up dying horribly, and that's why he always wins.
It's an appropriately dark ending for Ellis and Shalvey's last issue of the series and it does a phenomenal job of bringing their arc of six mostly unconnected single stories to a full circle. The story is interesting, Moon Knight plays his typical role as sort of a ghost in the issue and ends up, as in each issue, the only one to walk away (his logic at the end, then, is evidently infallible). Shalvey and Bellaire's art remains unbelievable and fit Ellis' tone perfectly. Just an overall great book and one of the best runs on a character I've seen in some time. Interesting side-note: Marvel seems determined to get the reader to stick with the book, addressing Ellis and Shalvey's departure and providing a four-page preview at the end of this book, which wouldn't be as weird if they hadn't plugged the four-page preview into other books (including ROCKET RACCOON and presumably others). Weird that they're so concerned the audience will jump ship. It reeks of backlash from fans upon learning Ellis and Shalvey were leaving. STILL, back to the matter at hand: great book, pick this and its preceding five up.
Total Score: 5/5
Iron Fist: The Living Weapon 5
Kaare Andrews (w, a, c) and Caramagna (l)
Iron Fist begins to recognize the threat he faces as, of course, not his father but as The One, the final challenge a potential Iron Fist faces in their long line of challenges to ascend to the role of protector of K'un Lun (some day, SOME DAY, I won't have to look up how to spell K'un Lun). Look, that doesn't make it not weird since Danny killed The One in his own trial. Crushed and broken, Danny manages to escape only with the help of the K'un Lun elders, who whisk him out just in time to not be totally killed. Meanwhile, the messenger girl Pei continues to try to evade the dark forces following her with the help of Brenda who proves herself suddenly adept at many fighting styles (??) and escapes into the sewers carrying the chi of K'un Lun, though she inadvertently releases it and unleashes, it seems, Shou-Lao the undying (knew he wasn't dead...that's a joke, you guys) into the New York City sewer system.
Plenty happening but this issue almost acts more like catch-up, despite the incredible amount of action. Danny recaps a little what's been going on and we see just about everyone we've seen so far in Andrews' run. It ends up dragging the issue a little bit but I think it's probably worth it to kind of reset and show us where we are right now in a book loaded with pretty deep cuts into Iron Fist mythology. Still doesn't solve Danny's problems of totally broken fists and a lack of chi but I'm sure we're getting there, no doubt with Pei's help. Also kind of can't stand when characters suddenly whip out very convenient powers like Brenda did, though maybe that's building to something else too. Look, whatever, is what I'm saying. Still pretty good work and some stellar art from Andrews, as ever.
Total Score: 4/5
Showing posts with label warren ellis. Show all posts
Showing posts with label warren ellis. Show all posts
Thursday, August 7, 2014
Thursday, July 3, 2014
Moon Knight 5, Iron Fist: The Living Weapon 4
Moon Knight 5
Ellis (w) and Shalvey (a) and Bellaire (c) and Eliopoulos (l)
A young girl has been kidnapped by a crime family. She's being held in the fifth floor of a six story abandoned building by a dozen or so guards. Moon Knight makes his way to the fifth floor.
I put down every issue of this series going "this book is awesome." It's a number of things and I think that it's a number of things I've already talked about with this book. Each issue gives a slightly different flavor and the flavor of this one is a far more brutal and less mystical one. Khonshu only plays a role insofar as his tie to Moon Knight. There are no spirits and there are no curses. This one is just Moon Knight making his way through a series of thugs who stand no chance against him. It is brutal and it is devastating and it is truly a phenomenal comic. As ever, one of Ellis' strengths on the book remains his understanding of how to keep quiet during the action and how to let Moon Knight's terseness speak volumes. Declan Shalvey does a phenomenal job both with the still moments and with the intense action just as Jordie Bellaire does a stellar job setting the tone. Check this issue out.
Total Score: 5/5
Iron Fist: The Living Weapon 4
K. Andrews (w, a, and c) and Caramagna (l)
In a flashback to before Danny left for K'un Lun (on his present journey), we see a night between Danny and Brenda where she, having lowered his defenses and seen through his false callousness, gets him to confide in her, at least a little, and talk to her about his parents. That night, his mother, a monstrous skeleton not unlike the father he ran into at the end of last issue, comes to him while he sleeps and scolds him for looking back at her when she told him not to, for watching her get ripped apart. Brenda stays through his whole episode and calms him back to bed, though it's still a restless night. In the present, his maybe-father/monster insults his connection to Lei Kung and compares it to his connection and perceived failure to his own father. Danny raises his iron fist to strike with the power of Shou-Lao, K'un Lun, and the tree of immortality only to find that, with those destroyed, he has no power.
Danny's demons are very real and they're facing him down one by one. Andrews, on top of his phenomenal art and strong writing, has a real sense of tone and character for this book. The flashback to time spent with Brenda isn't necessarily what the audience is expecting but, after reading it, it feels like it's exactly what we needed. He's not a callous jerk, he's not humorless because Andrews has decided that's who Danny has always been, he's just a guy with a lot going on and a public face that differs from his private face. If you had fears that maybe this was signifying a massive shift in who Iron Fist has been in the past, I think you can relax. It might be a bit of a shift, perhaps leading to someone who's a bit darker underneath, but it's not anything that shouldn't be expected. Really solid book, very compelling art, perhaps a little risqué for younger readers. Only in America could I call this book risqué because it has sexual themes whereas I called MOON KNIGHT awesome and brutal with no such warning. Pretty weird, right? Guys, I have observations like this for DAYS. LOOK AT THAT COVER, EVERYONE. GOOOOOOOOOD week for covers and this is likely the best one.
Total Score: 5/5
Ellis (w) and Shalvey (a) and Bellaire (c) and Eliopoulos (l)
A young girl has been kidnapped by a crime family. She's being held in the fifth floor of a six story abandoned building by a dozen or so guards. Moon Knight makes his way to the fifth floor.
I put down every issue of this series going "this book is awesome." It's a number of things and I think that it's a number of things I've already talked about with this book. Each issue gives a slightly different flavor and the flavor of this one is a far more brutal and less mystical one. Khonshu only plays a role insofar as his tie to Moon Knight. There are no spirits and there are no curses. This one is just Moon Knight making his way through a series of thugs who stand no chance against him. It is brutal and it is devastating and it is truly a phenomenal comic. As ever, one of Ellis' strengths on the book remains his understanding of how to keep quiet during the action and how to let Moon Knight's terseness speak volumes. Declan Shalvey does a phenomenal job both with the still moments and with the intense action just as Jordie Bellaire does a stellar job setting the tone. Check this issue out.
Total Score: 5/5
Iron Fist: The Living Weapon 4
K. Andrews (w, a, and c) and Caramagna (l)
In a flashback to before Danny left for K'un Lun (on his present journey), we see a night between Danny and Brenda where she, having lowered his defenses and seen through his false callousness, gets him to confide in her, at least a little, and talk to her about his parents. That night, his mother, a monstrous skeleton not unlike the father he ran into at the end of last issue, comes to him while he sleeps and scolds him for looking back at her when she told him not to, for watching her get ripped apart. Brenda stays through his whole episode and calms him back to bed, though it's still a restless night. In the present, his maybe-father/monster insults his connection to Lei Kung and compares it to his connection and perceived failure to his own father. Danny raises his iron fist to strike with the power of Shou-Lao, K'un Lun, and the tree of immortality only to find that, with those destroyed, he has no power.
Danny's demons are very real and they're facing him down one by one. Andrews, on top of his phenomenal art and strong writing, has a real sense of tone and character for this book. The flashback to time spent with Brenda isn't necessarily what the audience is expecting but, after reading it, it feels like it's exactly what we needed. He's not a callous jerk, he's not humorless because Andrews has decided that's who Danny has always been, he's just a guy with a lot going on and a public face that differs from his private face. If you had fears that maybe this was signifying a massive shift in who Iron Fist has been in the past, I think you can relax. It might be a bit of a shift, perhaps leading to someone who's a bit darker underneath, but it's not anything that shouldn't be expected. Really solid book, very compelling art, perhaps a little risqué for younger readers. Only in America could I call this book risqué because it has sexual themes whereas I called MOON KNIGHT awesome and brutal with no such warning. Pretty weird, right? Guys, I have observations like this for DAYS. LOOK AT THAT COVER, EVERYONE. GOOOOOOOOOD week for covers and this is likely the best one.
Total Score: 5/5
Tuesday, July 1, 2014
Comics this week
According to my count, we have 18 new books out this week. However, it's a bit of a tricky week because a handful of those books are throwing me off, like 100TH ANNIVERSARY SPECIAL FANTASTIC FOUR 1, or DAREDEVIL 0.1, or GUARDIANS OF THE GALAXY: GALAXY'S MOST WANTED 1. We'll have to see if those three make the cut when I'm pressed for time. On the flip side, there are a slew of books that I'm really, REALLY excited for this week. Let's get into them (and also I'll mention ORIGINAL SIN 5, which I'm not really, REALLY excited for but, you know, I'm sure I'll mention it).
Black Widow 8
Amazing, amazing book as it is BUT writer Nathan Edmondson teased a couple months ago that phenomenal series artist Phil Noto "draws a mean Winter Soldier" when referring to BLACK WIDOW 8. To sum up: it's a book that I absolutely love where we may just see the first sign of fallout on Natasha's side about how things broke down with Bucky back in Brubaker's WINTER SOLDIER. Excited!
Captain America 22
Super soldier no more? We've had a number of fake-outs with this sort of thing in the past and I'd be surprised if Steve Rogers were about to lose his super soldier serum altogether but leave it to Remender to shake things up. Let's see where Steve is when the dust settles.
Moon Knight 5
This book has been blowing me out of the water so far, leaving me a little shell-shocked as each issue ends. This is the penultimate issue for series creators Warren Ellis and Declan Shalvey and I expect it will travel very much in the vein the rest of the book has so far traveled. Looking forward to it.
Original Sin 5
We're at the halfway point of the summer's big event and I'm still undecided on it. I was a little harsh on the first couple issues but I think there are some strong things happening here. I didn't reach a decision on INFINITY for quite some time, wary to give it a stamp of approval (which I ultimately did), and this book seems to be no different, though I am leaning in a less positive direction from this one than I did with INFINITY. Still, big things are set to happen as we reach the midway point and Tom Brevoort promises a new character in this issue who he thinks has real sticking power in the MU. I'm a little bitter at this book, though, because I didn't want to cheat and add a sixth book to my pre-game and this one took the place of the outstanding IRON FIST: THE LIVING WEAPON
Rocket Raccoon 1
It's a pretty GUARDIANS heavy week this week as we get a likely movie tie-in with the aforementioned GUARDIANS OF THE GALAXY: GALAXY'S MOST WANTED and two new series in Sam Humphries' and Paco Medina's LEGENDARY STAR-LORD and the incredible Skottie Young's ROCKET RACCOON, which already has crazy pre-order numbers and will be both written and drawn by Young. Very much looking forward to seeing how Young handles full responsibility on an ongoing. I think he's a huge and exciting talent and I'm looking forward to checking this out.
Black Widow 8
Amazing, amazing book as it is BUT writer Nathan Edmondson teased a couple months ago that phenomenal series artist Phil Noto "draws a mean Winter Soldier" when referring to BLACK WIDOW 8. To sum up: it's a book that I absolutely love where we may just see the first sign of fallout on Natasha's side about how things broke down with Bucky back in Brubaker's WINTER SOLDIER. Excited!
Captain America 22
Super soldier no more? We've had a number of fake-outs with this sort of thing in the past and I'd be surprised if Steve Rogers were about to lose his super soldier serum altogether but leave it to Remender to shake things up. Let's see where Steve is when the dust settles.
Moon Knight 5
This book has been blowing me out of the water so far, leaving me a little shell-shocked as each issue ends. This is the penultimate issue for series creators Warren Ellis and Declan Shalvey and I expect it will travel very much in the vein the rest of the book has so far traveled. Looking forward to it.
Original Sin 5
We're at the halfway point of the summer's big event and I'm still undecided on it. I was a little harsh on the first couple issues but I think there are some strong things happening here. I didn't reach a decision on INFINITY for quite some time, wary to give it a stamp of approval (which I ultimately did), and this book seems to be no different, though I am leaning in a less positive direction from this one than I did with INFINITY. Still, big things are set to happen as we reach the midway point and Tom Brevoort promises a new character in this issue who he thinks has real sticking power in the MU. I'm a little bitter at this book, though, because I didn't want to cheat and add a sixth book to my pre-game and this one took the place of the outstanding IRON FIST: THE LIVING WEAPON
Rocket Raccoon 1
It's a pretty GUARDIANS heavy week this week as we get a likely movie tie-in with the aforementioned GUARDIANS OF THE GALAXY: GALAXY'S MOST WANTED and two new series in Sam Humphries' and Paco Medina's LEGENDARY STAR-LORD and the incredible Skottie Young's ROCKET RACCOON, which already has crazy pre-order numbers and will be both written and drawn by Young. Very much looking forward to seeing how Young handles full responsibility on an ongoing. I think he's a huge and exciting talent and I'm looking forward to checking this out.
Labels:
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Sunday, June 8, 2014
This week's picks
The week that I earlier proclaimed to be "an embarrassment of riches" insofar as what books would be released ended up living up to its hype, providing plenty of really good issues to explore. It was one of those weeks that helps someone who might be a little burned out get excited about just sitting down and binge reading every issue. ANYWAY, it still wasn't as hard as I'd have thought to pick the top three but note that there aren't too many ways you can go wrong this week choosing a book or two to pick up.
Black Widow 7
In a week of great character moments and defining issues, BLACK WIDOW 7 stood out as one that I'll be thinking about for some time. This issue was the perfect juxtaposition of Natasha's role in today's world and exactly how the world sees her and the role she used to try to play when comics didn't want their heroes to kill at any cost. Now it's a bit murkier and Natasha knows her position and isn't afraid to take someone out. This whole series has shown her struggling with which jobs to take and how blind she should be to the jobs she takes and it's made the audience comfortable with everything she does, including the more minor or abrupt killings (like the guy from whom she took the computer virus in this issue, the messenger she would replace). Now, as Natasha thinks about the need for friends, we see her judged by a former extremely close friend and found to be untrustworthy. It's a tough blow to Natasha and it burns here. Nathan Edmondson is doing phenomenal work on this title (and on PUNISHER) and Phil Noto is absolutely destroying it on the art of this book. Just a really great series that you need to be reading.
Moon Knight 4
This one takes a spot on this list without too much contention if just because it fits so nicely into the world Warren Ellis, Declan Shalvey, and Jordie Bellaire have created. There's an interesting story with a creepy but satisfying twist at the end and Ellis, as always, knows just when to pull back and let the art reign. I think I've mentioned here before that my first experience with now top-5 (for me, at least, but probably for EVERYONE, right?) artist Jamie McKelvie was Ellis' SECRET AVENGERS 16 (another book that centered on Moon Knight, in fact, though there were plenty of other great characters to be seen there). It was another standalone issue (like each of these MOON KNIGHT issues so far, though "standalone" is maybe too broad a term for this series) and it involved an entire city created beneath Cincinnati, one that was prepared to bomb the city above. Even amidst how heavy that plot obviously was, and how much it was to explain in just one issue, Ellis pulled back for pages at a time to let McKelvie's art carry the load and it worked incredibly. That's what this series has done in full. Declan Shalvey's art, which I've always liked a lot but never seen like this, carries this book in a lot of ways but it never feels like the writer is trying to overshadow that or speak unnecessarily to explain something we can see on the page. Really great book, one that (like the rest) you'll just fly through because you're so engrossed (and they read really quickly) but you'll catch yourself flipping through again and again to see the art.
New Warriors 5
I don't necessarily know that this is one of the three best books out there this week (I don't know though, it's definitely up there, competing against titles like IRON FIST: THE IMMORTAL WEAPON, CAPTAIN AMERICA, AVENGERS WORLD, PUNISHER, and even a couple others) but I wanted to shine a light on it here because I think, maybe along with SUPERIOR FOES OF SPIDER-MAN, it does the most this week to really affirm its tone and the feel of this book. In just five issues, Chris Yost and his artists (typically Marcus To but here Nick Roche) have established such a strong feel for this book and created such a unique tone to enforce that feeling. It's fun and it's exciting but that also doesn't trap them into going too light. Instead, there are a few dark moments in this issue that work perfectly amidst all of the fun and energy here, particularly as Speedball is stunned out of his re-found happy-go-lucky attitude by the mention of Stamford and his time as Penance. It's a jarring moment, one that's perfectly timed and excellently executed (particularly in this issue, as we watch Roche's very kinetic and almost cartoonish depiction of Speedball actually stopping). I can't guarantee that this book is for everyone but I'd encourage everyone to try it; like with Yost's SCARLET SPIDER before it, I think NEW WARRIORS is so sure of its characters and so sure of its place in the universe and its tone that it's going to continue to be a strong book for as long as it continues.
Black Widow 7
In a week of great character moments and defining issues, BLACK WIDOW 7 stood out as one that I'll be thinking about for some time. This issue was the perfect juxtaposition of Natasha's role in today's world and exactly how the world sees her and the role she used to try to play when comics didn't want their heroes to kill at any cost. Now it's a bit murkier and Natasha knows her position and isn't afraid to take someone out. This whole series has shown her struggling with which jobs to take and how blind she should be to the jobs she takes and it's made the audience comfortable with everything she does, including the more minor or abrupt killings (like the guy from whom she took the computer virus in this issue, the messenger she would replace). Now, as Natasha thinks about the need for friends, we see her judged by a former extremely close friend and found to be untrustworthy. It's a tough blow to Natasha and it burns here. Nathan Edmondson is doing phenomenal work on this title (and on PUNISHER) and Phil Noto is absolutely destroying it on the art of this book. Just a really great series that you need to be reading.
Moon Knight 4
This one takes a spot on this list without too much contention if just because it fits so nicely into the world Warren Ellis, Declan Shalvey, and Jordie Bellaire have created. There's an interesting story with a creepy but satisfying twist at the end and Ellis, as always, knows just when to pull back and let the art reign. I think I've mentioned here before that my first experience with now top-5 (for me, at least, but probably for EVERYONE, right?) artist Jamie McKelvie was Ellis' SECRET AVENGERS 16 (another book that centered on Moon Knight, in fact, though there were plenty of other great characters to be seen there). It was another standalone issue (like each of these MOON KNIGHT issues so far, though "standalone" is maybe too broad a term for this series) and it involved an entire city created beneath Cincinnati, one that was prepared to bomb the city above. Even amidst how heavy that plot obviously was, and how much it was to explain in just one issue, Ellis pulled back for pages at a time to let McKelvie's art carry the load and it worked incredibly. That's what this series has done in full. Declan Shalvey's art, which I've always liked a lot but never seen like this, carries this book in a lot of ways but it never feels like the writer is trying to overshadow that or speak unnecessarily to explain something we can see on the page. Really great book, one that (like the rest) you'll just fly through because you're so engrossed (and they read really quickly) but you'll catch yourself flipping through again and again to see the art.
New Warriors 5
I don't necessarily know that this is one of the three best books out there this week (I don't know though, it's definitely up there, competing against titles like IRON FIST: THE IMMORTAL WEAPON, CAPTAIN AMERICA, AVENGERS WORLD, PUNISHER, and even a couple others) but I wanted to shine a light on it here because I think, maybe along with SUPERIOR FOES OF SPIDER-MAN, it does the most this week to really affirm its tone and the feel of this book. In just five issues, Chris Yost and his artists (typically Marcus To but here Nick Roche) have established such a strong feel for this book and created such a unique tone to enforce that feeling. It's fun and it's exciting but that also doesn't trap them into going too light. Instead, there are a few dark moments in this issue that work perfectly amidst all of the fun and energy here, particularly as Speedball is stunned out of his re-found happy-go-lucky attitude by the mention of Stamford and his time as Penance. It's a jarring moment, one that's perfectly timed and excellently executed (particularly in this issue, as we watch Roche's very kinetic and almost cartoonish depiction of Speedball actually stopping). I can't guarantee that this book is for everyone but I'd encourage everyone to try it; like with Yost's SCARLET SPIDER before it, I think NEW WARRIORS is so sure of its characters and so sure of its place in the universe and its tone that it's going to continue to be a strong book for as long as it continues.
Labels:
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Thursday, June 5, 2014
Moon Knight 4, Iron Fist: The Immortal Weapon 3, Magneto 5
Moon Knight 4
Ellis (w) and Shalvey (a) and Bellaire (c) and Eliopoulos (l)
Moon Knight has been contacted by a Doctor Skelton, a sleep scientist who had worked with one-time ally to Marc Spector Peter Alraune. Skelton is having troubles with his sleep studies as all of his patients, hooked up to machines and drips in his small office provided by the university, have been going slowly insane after having the same dream. Moon Knight, sworn to protect travelers in the night (which also includes protecting people in dreams), returns to the office with Skelton and goes to sleep on the floor of one of an open, damp and smelly room. He enters an incredibly colorful and psychedelic hellscape where seemingly every piece of the landscape has the face of a man pleading for death. Moon Knight explores the area for a bit and then abruptly wakes up and crashes into Skelton's office, dragging him out by the hair and throwing him into the damp and smelly room, where he rips up the floorboards to find a corpse wrapped in a bag rotting underneath. Skelton explains that it was a random guy from Craigslist who'd first participated in the study and who had undisclosed medical problems that reacted badly to the drugs Skelton used and that Skelton had been forced to hide the body or else he would be shut down. Moon Knight explains that he's been rotting there with his own fungus and with whatever else Skelton put into him, that they've "been breathing in his dreams."
Another amazing outing for this MOON KNIGHT book which finds Ellis doing one of his favorite things, weird and creepy science, and finds Shalvey getting to really play with a new environment and play with the constructs of dreams, while Bellaire gets to colors some extraordinary new settings. Just a really phenomenal book, one that really flies by but that you'll have no trouble going back to when it's over, one that you'll really want to flip through a couple of times just to see everything that Shalvey and Bellaire are doing, let alone the interesting story and the ever tight-lipped Moon Knight (which comes somewhat at odds with the Moon Knight in ORIGINAL SIN who was rather a chatterbox this week's issue). I said in my pre-game this week that this is a series that will, even just three issues in, undoubtedly be a phenomenal book for as long as Warren Ellis and Declan Shalvey want to stay on it and, oh hey, what's this news now? Brian Wood and Greg Smallwood are taking over the series starting in issue seven in September? CURSE YOU, IRONIC LINK.
Total Score: 5/5
Iron Fist: The Immortal Weapon 3
K. Andrews (w, a, c) and Caramagna (l)
As Danny returns to K'un Lun to find it in ruins with the Thunderer, his old master and current Yu Ti of the mystical city, decapitated, something inside him rather snaps. Between the present and a slew of flashbacks, we see Danny trying to keep his rage down and his rage turning into fear as he worries about who he is and what he'll become, that his fear is based on unleashing death. Thunderer was an instrumental part of learning that about himself and now he's dead and Danny wasn't there to stop it. Fellow immortal weapon Prince of Orphans is onsite to help K'un Lun recover and asks Danny to step up and eat the fruit of immortality that he declined when he was first given the choice. Then, he'd rejected it because he sought vengeance on the man who he believed killed his parents, Harold Meachum only to be denied that vengeance because Meachum was old and frail, already practically dead. Now he's offered the fruit in the hopes that he'll stay and be a new and stable Yu Ti, a guiding hand as K'un Lun rebuilds. He declines it and kicks down the tree, demanding vengeance and attacking the Prince of Orphans. he's thrown out from K'un Lun and into the snowy Himalayas where he runs across some sort of beast that appears to be his father. Meanwhile, Brenda, the girl he slept with in issue one, is trying to watch over the little messenger girl but things are complicated when Davos (it's always Davos) comes to kill her.
On top of a very clear love of Iron Fist and the mythology surrounding Danny Rand and K'un Lun, it seems as if Kaare Andrews sat down and thought out every single thing about Danny Rand. He compiled his origin and his past and his present and tried to map out who the character was. Though Danny has recently been something of a stable voice, guiding perhaps angrier characters like Luke Cage or Daredevil, and giving his time and powers freely (well, since Heroes for Hire, anyway), you can absolutely see where Andrews is coming from. Spider-Man every single day is reminded and pushed by his origin, by the fact that he let Uncle Ben die with his own inaction. Yet here's Danny Rand, a guy who, as a child, saw his crazed father fall to his death and his mother torn apart by wolves as he pressed forward to a city where he would be relentlessly trained to be a weapon, and he opens up a nice dojo in town for kids to come train with him. I'm not saying that's impossible or crazy or anything like that, no. Absolutely people come back from horrifying childhoods. But still, Andrews obviously looked at Danny and said "well there's clearly more to it than that." And that's the story we're seeing. It's a story set in the present but with very strong and obvious ties to his past. And it's just an astounding book to look at. Also, I like that cover and the next cover looks AMAZING.
Total Score: 5/5
Magneto 5
Bunn (w) and Walta (a) and Bellaire (c) and Petit (l)
Magneto is recovering between missions. Removed to small-town America, he plots his next steps and restocks his supply of staples and other small magnetic things. He meets with a man to learn a new target he can attack but, before he can set out, he's found by a woman wishing to help him. Briar Raleigh is a woman with a metal leg and a dossier on the entire SHIELD team set to hunt Magneto. He decides to hear her out as she promises to lead him to much bigger scores, including the Marauders, than any little random informant could give, though he's not without his suspicions. It's possible those suspicions are well-founded as we're privy to a flashback wherein we see that she lost her leg in a Magneto attack on Seattle some time prior.
Briar Raleigh, though a name I'm not sure I can get behind (though I'm not eye rolling at it like certain Verity Willises), seems an interesting addition to this book. Someone with questionable motives giving apparently useful information to Magneto and being the person who can lead him in a direction. Whenever you have a character who can point a protagonist in a direction you have the potential for an interesting character. One like this one, who has questionable motives and no known history, seems particularly useful, especially given how many enemies Magneto's made. It's a little like Isaiah in BLACK WIDOW but it's hard not to believe (though this could be just what Edmondson wants us to believe) that Isaiah is a pretty good dude, at least good for Natasha. In this case, Briar Raleigh (does not flow off the tongue, nor does it flow off the keyboard) may well be giving Magneto information now only to lead him to traps later. Fun stuff. Can't complain on this one.
Total Score: 5/5
Ellis (w) and Shalvey (a) and Bellaire (c) and Eliopoulos (l)
Moon Knight has been contacted by a Doctor Skelton, a sleep scientist who had worked with one-time ally to Marc Spector Peter Alraune. Skelton is having troubles with his sleep studies as all of his patients, hooked up to machines and drips in his small office provided by the university, have been going slowly insane after having the same dream. Moon Knight, sworn to protect travelers in the night (which also includes protecting people in dreams), returns to the office with Skelton and goes to sleep on the floor of one of an open, damp and smelly room. He enters an incredibly colorful and psychedelic hellscape where seemingly every piece of the landscape has the face of a man pleading for death. Moon Knight explores the area for a bit and then abruptly wakes up and crashes into Skelton's office, dragging him out by the hair and throwing him into the damp and smelly room, where he rips up the floorboards to find a corpse wrapped in a bag rotting underneath. Skelton explains that it was a random guy from Craigslist who'd first participated in the study and who had undisclosed medical problems that reacted badly to the drugs Skelton used and that Skelton had been forced to hide the body or else he would be shut down. Moon Knight explains that he's been rotting there with his own fungus and with whatever else Skelton put into him, that they've "been breathing in his dreams."
Another amazing outing for this MOON KNIGHT book which finds Ellis doing one of his favorite things, weird and creepy science, and finds Shalvey getting to really play with a new environment and play with the constructs of dreams, while Bellaire gets to colors some extraordinary new settings. Just a really phenomenal book, one that really flies by but that you'll have no trouble going back to when it's over, one that you'll really want to flip through a couple of times just to see everything that Shalvey and Bellaire are doing, let alone the interesting story and the ever tight-lipped Moon Knight (which comes somewhat at odds with the Moon Knight in ORIGINAL SIN who was rather a chatterbox this week's issue). I said in my pre-game this week that this is a series that will, even just three issues in, undoubtedly be a phenomenal book for as long as Warren Ellis and Declan Shalvey want to stay on it and, oh hey, what's this news now? Brian Wood and Greg Smallwood are taking over the series starting in issue seven in September? CURSE YOU, IRONIC LINK.
Total Score: 5/5
Iron Fist: The Immortal Weapon 3
K. Andrews (w, a, c) and Caramagna (l)
As Danny returns to K'un Lun to find it in ruins with the Thunderer, his old master and current Yu Ti of the mystical city, decapitated, something inside him rather snaps. Between the present and a slew of flashbacks, we see Danny trying to keep his rage down and his rage turning into fear as he worries about who he is and what he'll become, that his fear is based on unleashing death. Thunderer was an instrumental part of learning that about himself and now he's dead and Danny wasn't there to stop it. Fellow immortal weapon Prince of Orphans is onsite to help K'un Lun recover and asks Danny to step up and eat the fruit of immortality that he declined when he was first given the choice. Then, he'd rejected it because he sought vengeance on the man who he believed killed his parents, Harold Meachum only to be denied that vengeance because Meachum was old and frail, already practically dead. Now he's offered the fruit in the hopes that he'll stay and be a new and stable Yu Ti, a guiding hand as K'un Lun rebuilds. He declines it and kicks down the tree, demanding vengeance and attacking the Prince of Orphans. he's thrown out from K'un Lun and into the snowy Himalayas where he runs across some sort of beast that appears to be his father. Meanwhile, Brenda, the girl he slept with in issue one, is trying to watch over the little messenger girl but things are complicated when Davos (it's always Davos) comes to kill her.On top of a very clear love of Iron Fist and the mythology surrounding Danny Rand and K'un Lun, it seems as if Kaare Andrews sat down and thought out every single thing about Danny Rand. He compiled his origin and his past and his present and tried to map out who the character was. Though Danny has recently been something of a stable voice, guiding perhaps angrier characters like Luke Cage or Daredevil, and giving his time and powers freely (well, since Heroes for Hire, anyway), you can absolutely see where Andrews is coming from. Spider-Man every single day is reminded and pushed by his origin, by the fact that he let Uncle Ben die with his own inaction. Yet here's Danny Rand, a guy who, as a child, saw his crazed father fall to his death and his mother torn apart by wolves as he pressed forward to a city where he would be relentlessly trained to be a weapon, and he opens up a nice dojo in town for kids to come train with him. I'm not saying that's impossible or crazy or anything like that, no. Absolutely people come back from horrifying childhoods. But still, Andrews obviously looked at Danny and said "well there's clearly more to it than that." And that's the story we're seeing. It's a story set in the present but with very strong and obvious ties to his past. And it's just an astounding book to look at. Also, I like that cover and the next cover looks AMAZING.
Total Score: 5/5
Magneto 5
Bunn (w) and Walta (a) and Bellaire (c) and Petit (l)
Magneto is recovering between missions. Removed to small-town America, he plots his next steps and restocks his supply of staples and other small magnetic things. He meets with a man to learn a new target he can attack but, before he can set out, he's found by a woman wishing to help him. Briar Raleigh is a woman with a metal leg and a dossier on the entire SHIELD team set to hunt Magneto. He decides to hear her out as she promises to lead him to much bigger scores, including the Marauders, than any little random informant could give, though he's not without his suspicions. It's possible those suspicions are well-founded as we're privy to a flashback wherein we see that she lost her leg in a Magneto attack on Seattle some time prior.Briar Raleigh, though a name I'm not sure I can get behind (though I'm not eye rolling at it like certain Verity Willises), seems an interesting addition to this book. Someone with questionable motives giving apparently useful information to Magneto and being the person who can lead him in a direction. Whenever you have a character who can point a protagonist in a direction you have the potential for an interesting character. One like this one, who has questionable motives and no known history, seems particularly useful, especially given how many enemies Magneto's made. It's a little like Isaiah in BLACK WIDOW but it's hard not to believe (though this could be just what Edmondson wants us to believe) that Isaiah is a pretty good dude, at least good for Natasha. In this case, Briar Raleigh (does not flow off the tongue, nor does it flow off the keyboard) may well be giving Magneto information now only to lead him to traps later. Fun stuff. Can't complain on this one.
Total Score: 5/5
Thursday, May 8, 2014
Moon Knight 3, Magneto 3
Moon Knight 3
Ellis (w) and Shalvey (a) and Bellaire (c) and Eliopoulos (l)
Moon Knight finds himself up against a gang of punk rock ghosts who he quickly learns he cannot touch though they can touch him. His first encounter with them goes badly and he returns to his mansion to consult with Khonshu, who advises him to use some of the various tricks and tools he's picked up from Egypt in his travels. The next night, wearing all new armor that looks more Egyptian (including a Khonshu-like mask) and is capable of touching ghosts, Moon Knight sets out again and absolutely destroys the punks, eventually tracking down the source, a music box left behind bye a deceased member of the gang underground where they all once died.
Story
The story of this one takes a back seat to introducing more of what we can expect from this series as a whole. The story, of course, is apparent through the issue as Moon Knight sets out to defeat ghosts but the key in this one is seeing how he interacts with Khonshu and how he's set himself up in this new world. We've seen his wealth in action in all sorts of ways already, from his car to his tools to his flying glider (which gets a little more screen time in this one), and now we're seeing the fruits of his travels, a plethora of ancient Egyptian artifacts that, in some cases, he admits he doesn't remember buying. There's a lot happening here but Ellis is keeping it pretty firmly below the surface for now. 4/5
Character
Moon Knight keeps doing what he's been doing to kick this series off. He's assisting the police, he's keeping his dialogue to a minimum, only interjecting a few words here and there, and he seems to be mostly enjoying himself. Ellis' vision for this book was putting Moon Knight in a situation where his craziness helped him, made him stand out. He travels around at night wearing all white. His glider swoops in and out of the city with ease. He finds criminals. He's not trying to be stealthy, he's not Batmanning it out there, he's attacking criminals head on and it's working. With that attitude and with the new Khonshu information, it feels rather like we're learning quite a lot about Moon Knight without the need for a lot of dialogue or any narration. 5/5
Writing
Ellis has kept the writing pretty limited, as I said above. The quick bits of dialogue and the times when it's used most (Khonshu has the largest chunk of dialogue when he's telling Spector that he needs to be prepared for any adversary he may come across but it's used in the quiet moments, with Spector sitting at home with his various identities) give the book the exact sort of pacing it needs. It's fast, it's action-packed, and it's creating our character and his world well. 5/5
Art
Declan Shalvey continues to absolutely kill it with his designs, including the new fight-the-dead suit, and his action sequences. Jordie Bellaire is on fire with her amazing colors (it's always going to stand out, this white on night, which is very much what this book is counting on and what it will rely on and Bellaire is proving that it will sustain). It's all extremely cool while sticking to the somewhat creepy that this book needs. More outstanding work. 5/5
Miscellaneous
The book reads about as fast as any book out there right now, given the limited dialogue and the great action. You want to just keep reading it but you also want to stay on each page and examine each panel.
Total score: 5/5
Magneto 3
Bunn (w) and Walta (a) and Bellaire (c) and Petit (l)
Magneto finds the lab responsible for creating the new breed of Omega Sentinels and begins to make his way through the ducts, eventually finding project leader Dr. Elizabeth Alain. He deactivates a few incomplete Sentinels and sends a paper clip into Alain's arm to make her talk about what's happening in the lab. She tells him he has it all wrong, that they don't want to hurt mutants, they simply want to create a refuge for people who don't want to be subject to the whims of mutants. She believes that the place they're creating will be a sanctuary for people afraid that mutants will destroy the world and it calls back memories of Genosha for Magneto. Sentinels destroyed his mutant utopia and killed millions so he's not particularly sympathetic to an idea for human sanctuary patrolled by Sentinels. He finally kills Alain and sets the area to self-destruct, taking the giant Sentinel within with it.
Story
Though he's wiped his first real objective off the map (though it took more time than it once would have, as he points out), there's still plenty to come for Magneto as he realizes too late he should have pressed Alain for more information about who guided her to the Master Mold to create her Sentinels. Still, all in all it's a pretty successful first outing for Magneto as he manages to bring down an Omega Sentinel factory, regardless of its true purpose, and has also managed to stay a step ahead of SHIELD and whoever else may be chasing him, though a destroyed lab with a giant Sentinel sticking out may paint a picture of where he's been. 5/5
Character
There's been a lot to get into with Magneto so far as we've now covered his tragic Holocaust past and the horrors of Genosha, two of the biggest influences in his life. There's a lot of regret in his Genosha attempts and Bunn makes sure it comes to the forefront here, creating a parallel in the story to Genosha, but for humans, and showing us effectively why Magneto has such a specific bone to pick with Sentinels and Sentinel creation. Magneto's doing some horrible things but Bunn is making sure to cast it in such a light that we understand his motives for doing them, even if we're Professor X sympathizers. 5/5
Writing
The tone of this book continues to be incredibly dark, shifting back and forth from tragedy to impending tragedy. The strongest thing that Bunn has done has been to infuse this book with an overall sadness. There are plenty of dark and gritty books out there, probably plenty that are better than this one, but making sure that the tone is always tinged with sadness and regret gives it a much more palpable feeling. It humanizes Magneto in a way that just showing him as angry can never do. I think it's Bunn's strongest Marvel work since VENOM and it may prove to be stronger than that. 5/5
Art
Walta's art shines and really focuses on the humanity of these characters (I hate writing about "humanity" for mutant-based books but it seems a particular affront to Magneto), giving some real emotion to everyone involved. Bellaire again comes through with some great color work, giving everything exactly the right tone and fluctuating between past and present with lots of red in the past and a mix of blues, blacks, and grays for the present. Real tone building work with this art and these colors. 5/5
Miscellaneous
This book continues to be really impressive, going above and beyond what I expected of it. It's not hitting on the same sorts of awe-inspiring notes (for me) as something like BLACK WIDOW or X-MEN LEGACY or HAWKEYE, to name a few, but it's really very technically good.
Total score: 5/5
Ellis (w) and Shalvey (a) and Bellaire (c) and Eliopoulos (l)
Moon Knight finds himself up against a gang of punk rock ghosts who he quickly learns he cannot touch though they can touch him. His first encounter with them goes badly and he returns to his mansion to consult with Khonshu, who advises him to use some of the various tricks and tools he's picked up from Egypt in his travels. The next night, wearing all new armor that looks more Egyptian (including a Khonshu-like mask) and is capable of touching ghosts, Moon Knight sets out again and absolutely destroys the punks, eventually tracking down the source, a music box left behind bye a deceased member of the gang underground where they all once died.
Story
The story of this one takes a back seat to introducing more of what we can expect from this series as a whole. The story, of course, is apparent through the issue as Moon Knight sets out to defeat ghosts but the key in this one is seeing how he interacts with Khonshu and how he's set himself up in this new world. We've seen his wealth in action in all sorts of ways already, from his car to his tools to his flying glider (which gets a little more screen time in this one), and now we're seeing the fruits of his travels, a plethora of ancient Egyptian artifacts that, in some cases, he admits he doesn't remember buying. There's a lot happening here but Ellis is keeping it pretty firmly below the surface for now. 4/5
Character
Moon Knight keeps doing what he's been doing to kick this series off. He's assisting the police, he's keeping his dialogue to a minimum, only interjecting a few words here and there, and he seems to be mostly enjoying himself. Ellis' vision for this book was putting Moon Knight in a situation where his craziness helped him, made him stand out. He travels around at night wearing all white. His glider swoops in and out of the city with ease. He finds criminals. He's not trying to be stealthy, he's not Batmanning it out there, he's attacking criminals head on and it's working. With that attitude and with the new Khonshu information, it feels rather like we're learning quite a lot about Moon Knight without the need for a lot of dialogue or any narration. 5/5
Writing
Ellis has kept the writing pretty limited, as I said above. The quick bits of dialogue and the times when it's used most (Khonshu has the largest chunk of dialogue when he's telling Spector that he needs to be prepared for any adversary he may come across but it's used in the quiet moments, with Spector sitting at home with his various identities) give the book the exact sort of pacing it needs. It's fast, it's action-packed, and it's creating our character and his world well. 5/5
Art
Declan Shalvey continues to absolutely kill it with his designs, including the new fight-the-dead suit, and his action sequences. Jordie Bellaire is on fire with her amazing colors (it's always going to stand out, this white on night, which is very much what this book is counting on and what it will rely on and Bellaire is proving that it will sustain). It's all extremely cool while sticking to the somewhat creepy that this book needs. More outstanding work. 5/5
Miscellaneous
The book reads about as fast as any book out there right now, given the limited dialogue and the great action. You want to just keep reading it but you also want to stay on each page and examine each panel.
Total score: 5/5
Magneto 3
Bunn (w) and Walta (a) and Bellaire (c) and Petit (l)
Magneto finds the lab responsible for creating the new breed of Omega Sentinels and begins to make his way through the ducts, eventually finding project leader Dr. Elizabeth Alain. He deactivates a few incomplete Sentinels and sends a paper clip into Alain's arm to make her talk about what's happening in the lab. She tells him he has it all wrong, that they don't want to hurt mutants, they simply want to create a refuge for people who don't want to be subject to the whims of mutants. She believes that the place they're creating will be a sanctuary for people afraid that mutants will destroy the world and it calls back memories of Genosha for Magneto. Sentinels destroyed his mutant utopia and killed millions so he's not particularly sympathetic to an idea for human sanctuary patrolled by Sentinels. He finally kills Alain and sets the area to self-destruct, taking the giant Sentinel within with it.Story
Though he's wiped his first real objective off the map (though it took more time than it once would have, as he points out), there's still plenty to come for Magneto as he realizes too late he should have pressed Alain for more information about who guided her to the Master Mold to create her Sentinels. Still, all in all it's a pretty successful first outing for Magneto as he manages to bring down an Omega Sentinel factory, regardless of its true purpose, and has also managed to stay a step ahead of SHIELD and whoever else may be chasing him, though a destroyed lab with a giant Sentinel sticking out may paint a picture of where he's been. 5/5
Character
There's been a lot to get into with Magneto so far as we've now covered his tragic Holocaust past and the horrors of Genosha, two of the biggest influences in his life. There's a lot of regret in his Genosha attempts and Bunn makes sure it comes to the forefront here, creating a parallel in the story to Genosha, but for humans, and showing us effectively why Magneto has such a specific bone to pick with Sentinels and Sentinel creation. Magneto's doing some horrible things but Bunn is making sure to cast it in such a light that we understand his motives for doing them, even if we're Professor X sympathizers. 5/5
Writing
The tone of this book continues to be incredibly dark, shifting back and forth from tragedy to impending tragedy. The strongest thing that Bunn has done has been to infuse this book with an overall sadness. There are plenty of dark and gritty books out there, probably plenty that are better than this one, but making sure that the tone is always tinged with sadness and regret gives it a much more palpable feeling. It humanizes Magneto in a way that just showing him as angry can never do. I think it's Bunn's strongest Marvel work since VENOM and it may prove to be stronger than that. 5/5
Art
Walta's art shines and really focuses on the humanity of these characters (I hate writing about "humanity" for mutant-based books but it seems a particular affront to Magneto), giving some real emotion to everyone involved. Bellaire again comes through with some great color work, giving everything exactly the right tone and fluctuating between past and present with lots of red in the past and a mix of blues, blacks, and grays for the present. Real tone building work with this art and these colors. 5/5
Miscellaneous
This book continues to be really impressive, going above and beyond what I expected of it. It's not hitting on the same sorts of awe-inspiring notes (for me) as something like BLACK WIDOW or X-MEN LEGACY or HAWKEYE, to name a few, but it's really very technically good.
Total score: 5/5
Wednesday, April 2, 2014
Moon Knight 2, Magneto 2
Moon Knight 2
Ellis (w) and Shalvey (a) and Bellaire (c)
A sniper is targeting individuals connected by their mutual past. Though each of them, with the exception of this sniper, works for banks and other large financial companies now, they were all formerly part of a special ops group. The sniper was abandoned at the end of an op and, in his mind, left to die while they all went on to make lots of money in other fields. His life apparently over, he's made his way back to kill each of them. He's reached eight by the time Moon Knight tracks him and the two battle on a rooftop and even into the office building of the ninth person. Moon Knight holds his own in the fight, dodging bullets and using his tech to keep up. He knocks the sniper down and the pair of them are surprised by the ninth member of the team appearing and shooting the sniper in the head before explaining to Moon Knight that they had all gone their separate ways and that he was just the tool. Where the gun had once had power, they'd all but him realized in the end that it was the banks that truly have power.
This is what a MOON KNIGHT story should be. It's dark to the point of graphic and it's unsettling to the point of chilling. The story is presented in neat eight panel grids to start, four rows of two panels as these seemingly random people go about their daily lives. Each page, including the first one, someone is shot. The next page is then laid out the same way but with an emptiness where the victim's panel was. Meanwhile, the sniper's story is told in some of those empty spaces, a clean black font on a pure white background. It's calm, it's collected, and, eerily enough, it's meant to sounds like it's Moon Knight's origin. He was a mercenary, he was left to die on an operation that went south in a foreign country, now he's taking revenge on the others who wronged him. It's all told in the third person and the sniper isn't shown until the first eight targets are dead and the story has been told. In fact, Moon Knight, who appears after all of that as well, appears first. It's a scarily well-written and well-presented story as Ellis and Shalvey force the audience to wonder if Moon Knight's snapped or, even when we learn that he hasn't (any more than usual), if he's capable of this sort of retribution. Really great story, magnificently presented in a way that seems so obvious now but that I couldn't have pictured before I read it. If you're not too disturbed by assassinated people and maybe a little bloodshed, it's worth flipping through this one. Really fast read, kind of stunning when you're at the end suddenly.
Magneto 2
Bunn (w) and Walta (a) and Bellaire (c)
Magneto pays a visit to the shantytown that the Omega Sentinel he destroyed pointed him towards while a SHIELD team pays a visit to the place where Magneto destroyed the Omega Sentinel. They learn nothing there but Magneto quickly realizes there's something wrong with Down Acres and interrogates one of the men there. He learns that people come regularly and take someone away; they used to offer "work" but none of the workers ever returned so people started to get suspicious. Now they're taken away while every other person tries to keep his or her head down. Magneto waits until night when the vans come and attacks the men, brutally killing them. He gets information from one of them before also killing him.
Another pretty brutal outing for Magneto as Bunn begins to characterize Magneto more as the Holocaust survivor with a purpose. We see a memory of Magneto's where he and a pair of friends went to steal bread for their families in the camps but one of his friends is captured and promised freedom and food for his family if he gave up the names of his conspirators. His friend gives up the name of his other friend but doesn't mention Max. Leaving Max out of it led Magneto to learn that brutality works and that he was meant for something bigger in life. It's a bit of a strange message for Magneto to have learned but the point is made and it seems particularly relevant here. There's nothing like humanizing one of Marvel's most human (well, mutant. You know, very specifically not human in his case) "villains." The SHIELD team following Magneto serves as a ticking clock sort of plot point, like the special SHIELD team out to find Punisher over in PUNISHER. You know that it'll come to a head at some point, it's all a matter of when. Not a bad story for Magneto and one that I think has the potential to grow.
Ellis (w) and Shalvey (a) and Bellaire (c)
A sniper is targeting individuals connected by their mutual past. Though each of them, with the exception of this sniper, works for banks and other large financial companies now, they were all formerly part of a special ops group. The sniper was abandoned at the end of an op and, in his mind, left to die while they all went on to make lots of money in other fields. His life apparently over, he's made his way back to kill each of them. He's reached eight by the time Moon Knight tracks him and the two battle on a rooftop and even into the office building of the ninth person. Moon Knight holds his own in the fight, dodging bullets and using his tech to keep up. He knocks the sniper down and the pair of them are surprised by the ninth member of the team appearing and shooting the sniper in the head before explaining to Moon Knight that they had all gone their separate ways and that he was just the tool. Where the gun had once had power, they'd all but him realized in the end that it was the banks that truly have power.
This is what a MOON KNIGHT story should be. It's dark to the point of graphic and it's unsettling to the point of chilling. The story is presented in neat eight panel grids to start, four rows of two panels as these seemingly random people go about their daily lives. Each page, including the first one, someone is shot. The next page is then laid out the same way but with an emptiness where the victim's panel was. Meanwhile, the sniper's story is told in some of those empty spaces, a clean black font on a pure white background. It's calm, it's collected, and, eerily enough, it's meant to sounds like it's Moon Knight's origin. He was a mercenary, he was left to die on an operation that went south in a foreign country, now he's taking revenge on the others who wronged him. It's all told in the third person and the sniper isn't shown until the first eight targets are dead and the story has been told. In fact, Moon Knight, who appears after all of that as well, appears first. It's a scarily well-written and well-presented story as Ellis and Shalvey force the audience to wonder if Moon Knight's snapped or, even when we learn that he hasn't (any more than usual), if he's capable of this sort of retribution. Really great story, magnificently presented in a way that seems so obvious now but that I couldn't have pictured before I read it. If you're not too disturbed by assassinated people and maybe a little bloodshed, it's worth flipping through this one. Really fast read, kind of stunning when you're at the end suddenly.
Magneto 2
Bunn (w) and Walta (a) and Bellaire (c)
Magneto pays a visit to the shantytown that the Omega Sentinel he destroyed pointed him towards while a SHIELD team pays a visit to the place where Magneto destroyed the Omega Sentinel. They learn nothing there but Magneto quickly realizes there's something wrong with Down Acres and interrogates one of the men there. He learns that people come regularly and take someone away; they used to offer "work" but none of the workers ever returned so people started to get suspicious. Now they're taken away while every other person tries to keep his or her head down. Magneto waits until night when the vans come and attacks the men, brutally killing them. He gets information from one of them before also killing him.
Another pretty brutal outing for Magneto as Bunn begins to characterize Magneto more as the Holocaust survivor with a purpose. We see a memory of Magneto's where he and a pair of friends went to steal bread for their families in the camps but one of his friends is captured and promised freedom and food for his family if he gave up the names of his conspirators. His friend gives up the name of his other friend but doesn't mention Max. Leaving Max out of it led Magneto to learn that brutality works and that he was meant for something bigger in life. It's a bit of a strange message for Magneto to have learned but the point is made and it seems particularly relevant here. There's nothing like humanizing one of Marvel's most human (well, mutant. You know, very specifically not human in his case) "villains." The SHIELD team following Magneto serves as a ticking clock sort of plot point, like the special SHIELD team out to find Punisher over in PUNISHER. You know that it'll come to a head at some point, it's all a matter of when. Not a bad story for Magneto and one that I think has the potential to grow.
Sunday, March 9, 2014
This week's picks
Tricky week this week. There weren't many that were true standouts based on the impact they had or the glee I felt reading them. I toyed with just knocking the "top three" down to one or two but the day I can't figure out three comics worth reading shall be a very sad day indeed. This isn't, then, necessarily the three comics that, if you're going to buy comics, are the ones you should go for (with the exception of MOON KNIGHT). Instead, these are the ones that really went for it this week and certainly are worth mentioning.
Moon Knight 1
A pretty good first entry, giving us a look at our hero and the problems he'll be facing this time out. Of course, they're in the same ballpark as the problems he's dealt with before, but Ellis is taking a slightly different approach to them, giving them an almost more mythological feel to them, which is, of course, a nice move. Shalvey and Bellaire are incredible and the series is off to a solid start. This one should be fun and I'm sure it's going to be one that really makes us think and that will be different than everything we've seen from Moon Knight before.
Punisher 3
This series continues to really press on what makes a solid PUNISHER book. It's raw, it's calculated, it moves with logic and reason, and it's not afraid to get its hands dirty. I don't know that it's in my list of favorite books being released by now (geez PUNISHER, BLACK WIDOW took literally no time to crack that list, it's taking you upwards of three issues) but it would have to be a really phenomenal book to win me over to a PUNISHER solo series. He's not my guy, I get that. With that said, Edmondson's put together a compelling book with an interesting lead and some good supporting characters. Mitch Gerads, for his part, has done a terrific job selling me on LA and on the sort of war Frank is fighting. Keep an eye on this one.
She-Hulk 2
I'm in favor of the SHE-HULK series in just about every aspect. I've immediately come to like Charles Soule (as has, it seems, the entire comic industry, given the raves I've heard about books like SWAMP THING over at DC), I like the idea of more female-led books, I like She-Hulk as a character well enough, and I'm happy to check out Pulido's art. Still though, the book hasn't exactly gripped me the first couple issues out, though it's certainly putting a lot on a book to ask that it work for me right away like I'm expecting. I'm not necessarily asking for that, I think, just stating that this one hasn't burst out of the gate like so much HAWKEYE, BLACK WIDOW, or NEW AVENGERS. Regardless, it's certainly establishing its world and its tone, both of which will be paramount for the book ahead. If it can keep this up and keep pressing, it'll find itself in an awfully favorable position when the stories start hitting.
Moon Knight 1
A pretty good first entry, giving us a look at our hero and the problems he'll be facing this time out. Of course, they're in the same ballpark as the problems he's dealt with before, but Ellis is taking a slightly different approach to them, giving them an almost more mythological feel to them, which is, of course, a nice move. Shalvey and Bellaire are incredible and the series is off to a solid start. This one should be fun and I'm sure it's going to be one that really makes us think and that will be different than everything we've seen from Moon Knight before.
Punisher 3
This series continues to really press on what makes a solid PUNISHER book. It's raw, it's calculated, it moves with logic and reason, and it's not afraid to get its hands dirty. I don't know that it's in my list of favorite books being released by now (geez PUNISHER, BLACK WIDOW took literally no time to crack that list, it's taking you upwards of three issues) but it would have to be a really phenomenal book to win me over to a PUNISHER solo series. He's not my guy, I get that. With that said, Edmondson's put together a compelling book with an interesting lead and some good supporting characters. Mitch Gerads, for his part, has done a terrific job selling me on LA and on the sort of war Frank is fighting. Keep an eye on this one.
She-Hulk 2
I'm in favor of the SHE-HULK series in just about every aspect. I've immediately come to like Charles Soule (as has, it seems, the entire comic industry, given the raves I've heard about books like SWAMP THING over at DC), I like the idea of more female-led books, I like She-Hulk as a character well enough, and I'm happy to check out Pulido's art. Still though, the book hasn't exactly gripped me the first couple issues out, though it's certainly putting a lot on a book to ask that it work for me right away like I'm expecting. I'm not necessarily asking for that, I think, just stating that this one hasn't burst out of the gate like so much HAWKEYE, BLACK WIDOW, or NEW AVENGERS. Regardless, it's certainly establishing its world and its tone, both of which will be paramount for the book ahead. If it can keep this up and keep pressing, it'll find itself in an awfully favorable position when the stories start hitting.
Labels:
charles soule,
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declan shalvey,
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warren ellis
Wednesday, March 5, 2014
Moon Knight 1, Magneto 1
Moon Knight 1
W. Ellis (w) and Shalvey (a) and Bellaire (c)
Moon Knight, Marc Spector (or whatever name he may go by at any given time), is back in New York after a recent spell in LA that saw his personality, long thought to be Dissociative Identity Disorder, fractured into three separate entities on top of the Moon Knight one. These identities were, unlike the identities he'd taken on in the past, in the form of Captain America, Spider-Man, and Wolverine. He's started fresh in New York with a new style and new methods; he dresses in an all white suit and goes out at night helping the police solve crimes and going after the perpetrators himself. One such perpetrator is a murderer who has killed strong people all over the city and taken parts of them. Spector tracks him to the tunnels below Manhattan and quickly finds him. He hears him out, hears his story about being an old SHIELD agent wrecked by an IED and trying to put himself back together after being booted from SHIELD. The people he killed didn't matter to him because, in his opinion, they were wasting their strength. Before the killer can attack, Moon Knight reveals that he'd thrown one of his crescent knives into one of the machines keeping the man alive, avenging the travelers he'd killed. Smash cut to just before returning to New York, Spector learning from a doctor that he doesn't have DID, he has "brain damage." His brain was "colonized" by Khonshu, the Egyptian god that brought him back from the dead, and Khonshu has applied his own four aspects, Pathfinder, Embracer, Defender, and Watcher of overnight travelers (and, occasionally, Khonshu's violent aspect of "The One Who Lives On Hearts"), to Spector's brain. Spector's brain then tries to assign personalities to each aspect to make sense of the split. The issue ends as Spector, fresh off taking down the rogue SHIELD agent, returns home to his giant, empty house to see his other two personalities, Steven Grant and Jake Lockley, and Khonshu himself welcoming him home as his son.
Very interesting first issue. This is a tough character to really get into as a comic book writer, one who
differs from so many of the other Marvel heroes. Obviously you can break him down just like any other Marvel character and put him in a camp like "anti-hero" or "vigilante" or "violent mercenary" or "crazy" but that doesn't really get to the root of it. We don't read DAREDEVIL because we like "vigilante" books, we read DAREDEVIL because we like Daredevil and who he is and what he stands for. To that end, Moon Knight is one of those characters that's harder to ascribe a history to. He has a very clearly stated origin but even that is one that gets muddied up by everything that's come after it. Warren Ellis' first take on Moon Knight, then, is to fix that origin in place. He died. Khonshu brought him back. Khonshu's four aspects (five if we include the violent one that kind of pervades the rest when it comes out) have taken up space in Marc's mind. Moon Knight is born as a protector of travelers because that's what Khonshu's about. Period. I don't think it's the flashiest first issue or the most profound first issue I've ever read but I DO think it's possible that this is exactly what this series needs to start with. The last MOON KNIGHT series was Brian Michael Bendis and Alex Maleev and had some really good bits to it but they definitely went for the flashier start, revealing that Moon Knight was talking to Cap, Wolverine, and Spidey but actually just talking to himself because he's CRAZY. Flashy but not too too far removed from who Moon Knight is. Now Ellis is here to say "this book is different than that one but HERE'S WHY that one fits in with this new definition." Very cool start. Good Shalvey art and great Bellaire colors. Should be a lot of fun going forward and now that our ground rules are kind of set, we should have a lot with which to press forward. Only sad I couldn't track down a Skottie Young variant cover (at right) today at my LCS.
Magneto 1
Bunn (w) and Walta (a) and Bellaire (c)
Magneto's left the X-Men and he's on a vengeance tour, tracking down and killing those who have hurt mutants. His first victim, as far as this book goes, is a Doctor Hatcher in Missouri, a man who donates regularly to groups like the Purifiers. He hunts down people like that or ones who kill mutants and he kills them to keep them from doing more harm and to make them answer for their crimes. So far he's kept quiet enough that SHIELD and any other faction that might be after him hasn't pinned him down yet but he knows they're on the lookout. He travels to a town in California that has seen three mutants killed in recent weeks and he manages to find the man responsible, though he's surprised to find that he's handed himself in prior to Magneto's arrival. Magneto isn't satisfied with this, though, sure that the man will slip through the cracks of the legal system and be back on the street in no time. He barges into the police station (where the man is being held) and attacks the police officers before coming upon the man himself. The man warns him to stay back but Magneto advances on him, causing the man to reveal that he's a somewhat crudely put-together Omega Sentinel, a Sentinel in the body of a person, and he attacks Magneto involuntarily. Magneto is able to rip the machinery from the man, though it deals fatal damage to the victim, who reveals that these things were put in him somewhere near Down Acres.
Neat little entrance to the world of Magneto here. As I mentioned in my pre-game this week, Magneto solo books tend not to last very long if they're launched at all. I think part of the problem with a villain-led book is that the villain has to be big enough to care about (which usually means they're pretty evil like Red Skull or Ultron), complex enough that we care about what happens to them (good luck finding too many of those beyond individual arcs), and they have to be trying to do something that isn't taking over the world (no one wants to read a full series where Ultron tries repeatedly to eliminate all human life, especially if the book's conceit is forcing us to route for Ultron in that situation). Magneto's tricky because he certainly fulfills the first two qualifications but he's rarely not trying to exterminate humans or take over the world so it's hard to be on his side. This issue is setting up a book where he's on a one-man war against other people, not mutants vs. humans on the large scale but mutants vs. humans on the small scale. More than that, even, it's mutants vs. genocidal and bigoted humans, humans who would kill or support killing mutants. Although it's an anti-hero book at its core, it makes Magneto pretty unequivocally understandable and it means that, even if you're not so into killing, you can see where he's coming from enough to care what happens to him. Pretty neat stuff. We'll have to see how this one goes in the long-term.
W. Ellis (w) and Shalvey (a) and Bellaire (c)
Moon Knight, Marc Spector (or whatever name he may go by at any given time), is back in New York after a recent spell in LA that saw his personality, long thought to be Dissociative Identity Disorder, fractured into three separate entities on top of the Moon Knight one. These identities were, unlike the identities he'd taken on in the past, in the form of Captain America, Spider-Man, and Wolverine. He's started fresh in New York with a new style and new methods; he dresses in an all white suit and goes out at night helping the police solve crimes and going after the perpetrators himself. One such perpetrator is a murderer who has killed strong people all over the city and taken parts of them. Spector tracks him to the tunnels below Manhattan and quickly finds him. He hears him out, hears his story about being an old SHIELD agent wrecked by an IED and trying to put himself back together after being booted from SHIELD. The people he killed didn't matter to him because, in his opinion, they were wasting their strength. Before the killer can attack, Moon Knight reveals that he'd thrown one of his crescent knives into one of the machines keeping the man alive, avenging the travelers he'd killed. Smash cut to just before returning to New York, Spector learning from a doctor that he doesn't have DID, he has "brain damage." His brain was "colonized" by Khonshu, the Egyptian god that brought him back from the dead, and Khonshu has applied his own four aspects, Pathfinder, Embracer, Defender, and Watcher of overnight travelers (and, occasionally, Khonshu's violent aspect of "The One Who Lives On Hearts"), to Spector's brain. Spector's brain then tries to assign personalities to each aspect to make sense of the split. The issue ends as Spector, fresh off taking down the rogue SHIELD agent, returns home to his giant, empty house to see his other two personalities, Steven Grant and Jake Lockley, and Khonshu himself welcoming him home as his son.
Very interesting first issue. This is a tough character to really get into as a comic book writer, one who differs from so many of the other Marvel heroes. Obviously you can break him down just like any other Marvel character and put him in a camp like "anti-hero" or "vigilante" or "violent mercenary" or "crazy" but that doesn't really get to the root of it. We don't read DAREDEVIL because we like "vigilante" books, we read DAREDEVIL because we like Daredevil and who he is and what he stands for. To that end, Moon Knight is one of those characters that's harder to ascribe a history to. He has a very clearly stated origin but even that is one that gets muddied up by everything that's come after it. Warren Ellis' first take on Moon Knight, then, is to fix that origin in place. He died. Khonshu brought him back. Khonshu's four aspects (five if we include the violent one that kind of pervades the rest when it comes out) have taken up space in Marc's mind. Moon Knight is born as a protector of travelers because that's what Khonshu's about. Period. I don't think it's the flashiest first issue or the most profound first issue I've ever read but I DO think it's possible that this is exactly what this series needs to start with. The last MOON KNIGHT series was Brian Michael Bendis and Alex Maleev and had some really good bits to it but they definitely went for the flashier start, revealing that Moon Knight was talking to Cap, Wolverine, and Spidey but actually just talking to himself because he's CRAZY. Flashy but not too too far removed from who Moon Knight is. Now Ellis is here to say "this book is different than that one but HERE'S WHY that one fits in with this new definition." Very cool start. Good Shalvey art and great Bellaire colors. Should be a lot of fun going forward and now that our ground rules are kind of set, we should have a lot with which to press forward. Only sad I couldn't track down a Skottie Young variant cover (at right) today at my LCS.
Magneto 1
Bunn (w) and Walta (a) and Bellaire (c)
Magneto's left the X-Men and he's on a vengeance tour, tracking down and killing those who have hurt mutants. His first victim, as far as this book goes, is a Doctor Hatcher in Missouri, a man who donates regularly to groups like the Purifiers. He hunts down people like that or ones who kill mutants and he kills them to keep them from doing more harm and to make them answer for their crimes. So far he's kept quiet enough that SHIELD and any other faction that might be after him hasn't pinned him down yet but he knows they're on the lookout. He travels to a town in California that has seen three mutants killed in recent weeks and he manages to find the man responsible, though he's surprised to find that he's handed himself in prior to Magneto's arrival. Magneto isn't satisfied with this, though, sure that the man will slip through the cracks of the legal system and be back on the street in no time. He barges into the police station (where the man is being held) and attacks the police officers before coming upon the man himself. The man warns him to stay back but Magneto advances on him, causing the man to reveal that he's a somewhat crudely put-together Omega Sentinel, a Sentinel in the body of a person, and he attacks Magneto involuntarily. Magneto is able to rip the machinery from the man, though it deals fatal damage to the victim, who reveals that these things were put in him somewhere near Down Acres.
Neat little entrance to the world of Magneto here. As I mentioned in my pre-game this week, Magneto solo books tend not to last very long if they're launched at all. I think part of the problem with a villain-led book is that the villain has to be big enough to care about (which usually means they're pretty evil like Red Skull or Ultron), complex enough that we care about what happens to them (good luck finding too many of those beyond individual arcs), and they have to be trying to do something that isn't taking over the world (no one wants to read a full series where Ultron tries repeatedly to eliminate all human life, especially if the book's conceit is forcing us to route for Ultron in that situation). Magneto's tricky because he certainly fulfills the first two qualifications but he's rarely not trying to exterminate humans or take over the world so it's hard to be on his side. This issue is setting up a book where he's on a one-man war against other people, not mutants vs. humans on the large scale but mutants vs. humans on the small scale. More than that, even, it's mutants vs. genocidal and bigoted humans, humans who would kill or support killing mutants. Although it's an anti-hero book at its core, it makes Magneto pretty unequivocally understandable and it means that, even if you're not so into killing, you can see where he's coming from enough to care what happens to him. Pretty neat stuff. We'll have to see how this one goes in the long-term.
Friday, November 22, 2013
New Moon Knight Series Announced!
A new MOON KNIGHT series has just been announced and boy is this one pretty exciting. Set to launch in March, the new series will find Moon Knight up against what writer Warren Ellis dubs "weird crime." Because yes, the writer on this MOON KNIGHT series will be Warren Ellis. And that's not all: we're also getting art from Declan Shalvey and Jordie Bellaire who I as recently as this past week lauded for being "on top of [their] game." I love Moon Knight and think he's a really interesting character and it's exciting to see Warren Ellis re-entering the Marvel Universe (I think his last foray was his set of one-shots during the transition between Ed Brubaker and Rick Remender on the last volume of SECRET AVENGERS, where he actually wrote Moon Knight for a time, though that won't have been his last by the time the new series drops; he's set to co-write a few AVENGERS ASSEMBLE issues with Kelly Sue DeConnick starting, I believe, next issue). The way Ellis describes him nicely puts him into perspective, too. He's a man who wears a crescent shaped cape and all reflective white and who only goes out at night; there's not anyone out there who can't see him coming and that's who this guy is. Exciting times abound.
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