Showing posts with label gabriel hernandez walta. Show all posts
Showing posts with label gabriel hernandez walta. Show all posts

Thursday, June 5, 2014

Moon Knight 4, Iron Fist: The Immortal Weapon 3, Magneto 5

Moon Knight 4
Ellis (w) and Shalvey (a) and Bellaire (c) and Eliopoulos (l)

Moon Knight has been contacted by a Doctor Skelton, a sleep scientist who had worked with one-time ally to Marc Spector Peter Alraune. Skelton is having troubles with his sleep studies as all of his patients, hooked up to machines and drips in his small office provided by the university, have been going slowly insane after having the same dream. Moon Knight, sworn to protect travelers in the night (which also includes protecting people in dreams), returns to the office with Skelton and goes to sleep on the floor of one of an open, damp and smelly room. He enters an incredibly colorful and psychedelic hellscape where seemingly every piece of the landscape has the face of a man pleading for death. Moon Knight explores the area for a bit and then abruptly wakes up and crashes into Skelton's office, dragging him out by the hair and throwing him into the damp and smelly room, where he rips up the floorboards to find a corpse wrapped in a bag rotting underneath. Skelton explains that it was a random guy from Craigslist who'd first participated in the study and who had undisclosed medical problems that reacted badly to the drugs Skelton used and that Skelton had been forced to hide the body or else he would be shut down. Moon Knight explains that he's been rotting there with his own fungus and with whatever else Skelton put into him, that they've "been breathing in his dreams."

Another amazing outing for this MOON KNIGHT book which finds Ellis doing one of his favorite things, weird and creepy science, and finds Shalvey getting to really play with a new environment and play with the constructs of dreams, while Bellaire gets to colors some extraordinary new settings. Just a really phenomenal book, one that really flies by but that you'll have no trouble going back to when it's over, one that you'll really want to flip through a couple of times just to see everything that Shalvey and Bellaire are doing, let alone the interesting story and the ever tight-lipped Moon Knight (which comes somewhat at odds with the Moon Knight in ORIGINAL SIN who was rather a chatterbox this week's issue). I said in my pre-game this week that this is a series that will, even just three issues in, undoubtedly be a phenomenal book for as long as Warren Ellis and Declan Shalvey want to stay on it and, oh hey, what's this news now? Brian Wood and Greg Smallwood are taking over the series starting in issue seven in September? CURSE YOU, IRONIC LINK.

Total Score: 5/5


Iron Fist: The Immortal Weapon 3
K. Andrews (w, a, c) and Caramagna (l)

As Danny returns to K'un Lun to find it in ruins with the Thunderer, his old master and current Yu Ti of the mystical city, decapitated, something inside him rather snaps. Between the present and a slew of flashbacks, we see Danny trying to keep his rage down and his rage turning into fear as he worries about who he is and what he'll become, that his fear is based on unleashing death. Thunderer was an instrumental part of learning that about himself and now he's dead and Danny wasn't there to stop it. Fellow immortal weapon Prince of Orphans is onsite to help K'un Lun recover and asks Danny to step up and eat the fruit of immortality that he declined when he was first given the choice. Then, he'd rejected it because he sought vengeance on the man who he believed killed his parents, Harold Meachum only to be denied that vengeance because Meachum was old and frail, already practically dead. Now he's offered the fruit in the hopes that he'll stay and be a new and stable Yu Ti, a guiding hand as K'un Lun rebuilds. He declines it and kicks down the tree, demanding vengeance and attacking the Prince of Orphans. he's thrown out from K'un Lun and into the snowy Himalayas where he runs across some sort of beast that appears to be his father. Meanwhile, Brenda, the girl he slept with in issue one, is trying to watch over the little messenger girl but things are complicated when Davos (it's always Davos) comes to kill her.

On top of a very clear love of Iron Fist and the mythology surrounding Danny Rand and K'un Lun, it seems as if Kaare Andrews sat down and thought out every single thing about Danny Rand. He compiled his origin and his past and his present and tried to map out who the character was. Though Danny has recently been something of a stable voice, guiding perhaps angrier characters like Luke Cage or Daredevil, and giving his time and powers freely (well, since Heroes for Hire, anyway), you can absolutely see where Andrews is coming from. Spider-Man every single day is reminded and pushed by his origin, by the fact that he let Uncle Ben die with his own inaction. Yet here's Danny Rand, a guy who, as a child, saw his crazed father fall to his death and his mother torn apart by wolves as he pressed forward to a city where he would be relentlessly trained to be a weapon, and he opens up a nice dojo in town for kids to come train with him. I'm not saying that's impossible or crazy or anything like that, no. Absolutely people come back from horrifying childhoods. But still, Andrews obviously looked at Danny and said "well there's clearly more to it than that." And that's the story we're seeing. It's a story set in the present but with very strong and obvious ties to his past. And it's just an astounding book to look at. Also, I like that cover and the next cover looks AMAZING.

Total Score: 5/5


Magneto 5
Bunn (w) and Walta (a) and Bellaire (c) and Petit (l)

Magneto is recovering between missions. Removed to small-town America, he plots his next steps and restocks his supply of staples and other small magnetic things. He meets with a man to learn a new target he can attack but, before he can set out, he's found by a woman wishing to help him. Briar Raleigh is a woman with a metal leg and a dossier on the entire SHIELD team set to hunt Magneto. He decides to hear her out as she promises to lead him to much bigger scores, including the Marauders, than any little random informant could give, though he's not without his suspicions. It's possible those suspicions are well-founded as we're privy to a flashback wherein we see that she lost her leg in a Magneto attack on Seattle some time prior.

Briar Raleigh, though a name I'm not sure I can get behind (though I'm not eye rolling at it like certain Verity Willises), seems an interesting addition to this book. Someone with questionable motives giving apparently useful information to Magneto and being the person who can lead him in a direction. Whenever you have a character who can point a protagonist in a direction you have the potential for an interesting character. One like this one, who has questionable motives and no known history, seems particularly useful, especially given how many enemies Magneto's made. It's a little like Isaiah in BLACK WIDOW but it's hard not to believe (though this could be just what Edmondson wants us to believe) that Isaiah is a pretty good dude, at least good for Natasha. In this case, Briar Raleigh (does not flow off the tongue, nor does it flow off the keyboard) may well be giving Magneto information now only to lead him to traps later. Fun stuff. Can't complain on this one.

Total Score: 5/5

Thursday, May 8, 2014

Moon Knight 3, Magneto 3

Moon Knight 3
Ellis (w) and Shalvey (a) and Bellaire (c) and Eliopoulos (l)

Moon Knight finds himself up against a gang of punk rock ghosts who he quickly learns he cannot touch though they can touch him. His first encounter with them goes badly and he returns to his mansion to consult with Khonshu, who advises him to use some of the various tricks and tools he's picked up from Egypt in his travels. The next night, wearing all new armor that looks more Egyptian (including a Khonshu-like mask) and is capable of touching ghosts, Moon Knight sets out again and absolutely destroys the punks, eventually tracking down the source, a music box left behind bye a deceased member of the gang underground where they all once died.

Story
The story of this one takes a back seat to introducing more of what we can expect from this series as a whole. The story, of course, is apparent through the issue as Moon Knight sets out to defeat ghosts but the key in this one is seeing how he interacts with Khonshu and how he's set himself up in this new world. We've seen his wealth in action in all sorts of ways already, from his car to his tools to his flying glider (which gets a little more screen time in this one), and now we're seeing the fruits of his travels, a plethora of ancient Egyptian artifacts that, in some cases, he admits he doesn't remember buying. There's a lot happening here but Ellis is keeping it pretty firmly below the surface for now. 4/5

Character
Moon Knight keeps doing what he's been doing to kick this series off. He's assisting the police, he's keeping his dialogue to a minimum, only interjecting a few words here and there, and he seems to be mostly enjoying himself. Ellis' vision for this book was putting Moon Knight in a situation where his craziness helped him, made him stand out. He travels around at night wearing all white. His glider swoops in and out of the city with ease. He finds criminals. He's not trying to be stealthy, he's not Batmanning it out there, he's attacking criminals head on and it's working. With that attitude and with the new Khonshu information, it feels rather like we're learning quite a lot about Moon Knight without the need for a lot of dialogue or any narration. 5/5

Writing
Ellis has kept the writing pretty limited, as I said above. The quick bits of dialogue and the times when it's used most (Khonshu has the largest chunk of dialogue when he's telling Spector that he needs to be prepared for any adversary he may come across but it's used in the quiet moments, with Spector sitting at home with his various identities) give the book the exact sort of pacing it needs. It's fast, it's action-packed, and it's creating our character and his world well. 5/5

Art
Declan Shalvey continues to absolutely kill it with his designs, including the new fight-the-dead suit, and his action sequences. Jordie Bellaire is on fire with her amazing colors (it's always going to stand out, this white on night, which is very much what this book is counting on and what it will rely on and Bellaire is proving that it will sustain). It's all extremely cool while sticking to the somewhat creepy that this book needs. More outstanding work. 5/5

Miscellaneous
The book reads about as fast as any book out there right now, given the limited dialogue and the great action. You want to just keep reading it but you also want to stay on each page and examine each panel.

Total score: 5/5


Magneto 3
Bunn (w) and Walta (a) and Bellaire (c) and Petit (l)

Magneto finds the lab responsible for creating the new breed of Omega Sentinels and begins to make his way through the ducts, eventually finding project leader Dr. Elizabeth Alain. He deactivates a few incomplete Sentinels and sends a paper clip into Alain's arm to make her talk about what's happening in the lab. She tells him he has it all wrong, that they don't want to hurt mutants, they simply want to create a refuge for people who don't want to be subject to the whims of mutants. She believes that the place they're creating will be a sanctuary for people afraid that mutants will destroy the world and it calls back memories of Genosha for Magneto. Sentinels destroyed his mutant utopia and killed millions so he's not particularly sympathetic to an idea for human sanctuary patrolled by Sentinels. He finally kills Alain and sets the area to self-destruct, taking the giant Sentinel within with it.

Story
Though he's wiped his first real objective off the map (though it took more time than it once would have, as he points out), there's still plenty to come for Magneto as he realizes too late he should have pressed Alain for more information about who guided her to the Master Mold to create her Sentinels. Still, all in all it's a pretty successful first outing for Magneto as he manages to bring down an Omega Sentinel factory, regardless of its true purpose, and has also managed to stay a step ahead of SHIELD and whoever else may be chasing him, though a destroyed lab with a giant Sentinel sticking out may paint a picture of where he's been. 5/5

Character
There's been a lot to get into with Magneto so far as we've now covered his tragic Holocaust past and the horrors of Genosha, two of the biggest influences in his life. There's a lot of regret in his Genosha attempts and Bunn makes sure it comes to the forefront here, creating a parallel in the story to Genosha, but for humans, and showing us effectively why Magneto has such a specific bone to pick with Sentinels and Sentinel creation. Magneto's doing some horrible things but Bunn is making sure to cast it in such a light that we understand his motives for doing them, even if we're Professor X sympathizers. 5/5

Writing
The tone of this book continues to be incredibly dark, shifting back and forth from tragedy to impending tragedy. The strongest thing that Bunn has done has been to infuse this book with an overall sadness. There are plenty of dark and gritty books out there, probably plenty that are better than this one, but making sure that the tone is always tinged with sadness and regret gives it a much more palpable feeling. It humanizes Magneto in a way that just showing him as angry can never do. I think it's Bunn's strongest Marvel work since VENOM and it may prove to be stronger than that. 5/5

Art
Walta's art shines and really focuses on the humanity of these characters (I hate writing about "humanity" for mutant-based books but it seems a particular affront to Magneto), giving some real emotion to everyone involved. Bellaire again comes through with some great color work, giving everything exactly the right tone and fluctuating between past and present with lots of red in the past and a mix of blues, blacks, and grays for the present. Real tone building work with this art and these colors. 5/5

Miscellaneous
This book continues to be really impressive, going above and beyond what I expected of it. It's not hitting on the same sorts of awe-inspiring notes (for me) as something like BLACK WIDOW or X-MEN LEGACY or HAWKEYE, to name a few, but it's really very technically good.

Total score: 5/5

Wednesday, April 2, 2014

Moon Knight 2, Magneto 2

Moon Knight 2
Ellis (w) and Shalvey (a) and Bellaire (c)

A sniper is targeting individuals connected by their mutual past. Though each of them, with the exception of this sniper, works for banks and other large financial companies now, they were all formerly part of a special ops group. The sniper was abandoned at the end of an op and, in his mind, left to die while they all went on to make lots of money in other fields. His life apparently over, he's made his way back to kill each of them. He's reached eight by the time Moon Knight tracks him and the two battle on a rooftop and even into the office building of the ninth person. Moon Knight holds his own in the fight, dodging bullets and using his tech to keep up. He knocks the sniper down and the pair of them are surprised by the ninth member of the team appearing and shooting the sniper in the head before explaining to Moon Knight that they had all gone their separate ways and that he was just the tool. Where the gun had once had power, they'd all but him realized in the end that it was the banks that truly have power.

This is what a MOON KNIGHT story should be. It's dark to the point of graphic and it's unsettling to the point of chilling. The story is presented in neat eight panel grids to start, four rows of two panels as these seemingly random people go about their daily lives. Each page, including the first one, someone is shot. The next page is then laid out the same way but with an emptiness where the victim's panel was. Meanwhile, the sniper's story is told in some of those empty spaces, a clean black font on a pure white background. It's calm, it's collected, and, eerily enough, it's meant to sounds like it's Moon Knight's origin. He was a mercenary, he was left to die on an operation that went south in a foreign country, now he's taking revenge on the others who wronged him. It's all told in the third person and the sniper isn't shown until the first eight targets are dead and the story has been told. In fact, Moon Knight, who appears after all of that as well, appears first. It's a scarily well-written and well-presented story as Ellis and Shalvey force the audience to wonder if Moon Knight's snapped or, even when we learn that he hasn't (any more than usual), if he's capable of this sort of retribution. Really great story, magnificently presented in a way that seems so obvious now but that I couldn't have pictured before I read it. If you're not too disturbed by assassinated people and maybe a little bloodshed, it's worth flipping through this one. Really fast read, kind of stunning when you're at the end suddenly.

Magneto 2
Bunn (w) and Walta (a) and Bellaire (c)

Magneto pays a visit to the shantytown that the Omega Sentinel he destroyed pointed him towards while a SHIELD team pays a visit to the place where Magneto destroyed the Omega Sentinel. They learn nothing there but Magneto quickly realizes there's something wrong with Down Acres and interrogates one of the men there. He learns that people come regularly and take someone away; they used to offer "work" but none of the workers ever returned so people started to get suspicious. Now they're taken away while every other person tries to keep his or her head down. Magneto waits until night when the vans come and attacks the men, brutally killing them. He gets information from one of them before also killing him.

Another pretty brutal outing for Magneto as Bunn begins to characterize Magneto more as the Holocaust survivor with a purpose. We see a memory of Magneto's where he and a pair of friends went to steal bread for their families in the camps but one of his friends is captured and promised freedom and food for his family if he gave up the names of his conspirators. His friend gives up the name of his other friend but doesn't mention Max. Leaving Max out of it led Magneto to learn that brutality works and that he was meant for something bigger in life. It's a bit of a strange message for Magneto to have learned but the point is made and it seems particularly relevant here. There's nothing like humanizing one of Marvel's most human (well, mutant. You know, very specifically not human in his case) "villains." The SHIELD team following Magneto serves as a ticking clock sort of plot point, like the special SHIELD team out to find Punisher over in PUNISHER. You know that it'll come to a head at some point, it's all a matter of when. Not a bad story for Magneto and one that I think has the potential to grow.