Showing posts with label luke ross. Show all posts
Showing posts with label luke ross. Show all posts

Wednesday, July 16, 2014

Original Sin 6, Original Sin 3.2 - Hulk vs. Iron Man

Original Sin 6
Aaron (w) and Deodato (a) and F. Martin (c) and Eliopoulos (l)

Nick still won't confess or deny the murder of the Watcher but he admits that he called all of them there (aside from Rocket, who turned up on Moon Knight's and Gamora's behalf) in the hopes that at least one of them would want to take up his mantle, that these are the people most able to do his job. Fury Prime, who also reveals that the Infinity Formula keeping him young is now gone and he's aging rapidly as a result, returns to his work and begins interrogating the Orb on how to make the eyes talk. The team he left behind fight the other Furys in the hope that they'd get to the other Fury just as the Avengers also arrive only to find Nick waiting for them in a battle suit.

Look, who killed the Watcher? I don't want to say that there wasn't interesting stuff in here because I think there still was but I've often chided events for lasting too long and I think this event is suffering from that in this very issue. Aaron does a solid job keeping the pace of this issue moving but you're not in an event to see the rest issues or to reset for a minute. You're in an event because something huge is happening. Nothing huge happened in this issue. It felt like a recap of the last one and a prep for the next one, which will be the penultimate issue. Not a lot more I can say about it. AND YET, this review took SO LONG TO WRITE. I'm a little out of it, you guys. Long day. ANYWAY, don't let that cloud your judgment of my Total Score.

Total Score: 2/5


Original Sin 3.2 - Hulk vs. Iron Man
Gillen and Waid (s) and Gillen (w) and L. Ross (a) and Guru eFX (c) and Caramagna (l)

Tony buys an unsuccessful motel nearby to where the original gamma bomb went off, trying to remember what happened there back when he and Banner once yelled at one another there, as Banner goes to Arno to work on a tweak for Extremis. Tony remembers back to a time with Thunderbolt Ross wherein he was officially paid to help Banner, back to the fight the two geniuses had, and back to his decision to knowingly sabotage the bomb. Meanwhile, Banner's tweak worked and he's off and running.

I liked this issue a good deal more than the first for a couple reasons: first and foremost, it's an actual addition to the story as opposed to just kicking things off with information solicits and interviews told us (again, not Waid nor Gillen's fault there, but still made for a more boring read). Second, though, I really do appreciate that Tony very clearly is the villain here. We all know that Tony was a war profiteer and an arms dealer and, you know, still rather Tony but drunker and less ethical. To then have Gillen make Tony completely at fault for what's happening, a pretty major "completely at fault," is pretty gutsy, particularly where this is still a well-liked "hero" character. Strong move. Still some slowness to the plot as we build to the climax (there was some good new information and information that colored the story a bit more, but by and large, it didn't give much new).

Total Score: 4/5

Thursday, May 29, 2014

Iron Man 26, Iron Patriot 3

Iron Man 26
Gillen (w) and Bennett and Ross (p) and Hanna and Ross (i) and Guru eFX (c) and Caramagna (l)

Malekith, unable to defend himself from the other six rings and their wearers, makes a deal with Tony: he'll give the ring up if Tony will get him out of the area safely. Tony is wary but agrees, preferring, as Malekith puts it, to win than to take revenge. Tony returns to Earth with the rings intact and hides them away in his encasement. something is happening with the Bride (from way back in the Extremis storyline) and it may just be tied to the fact that Tony has discovered that Arno is trying to perfect Extremis. It's a problem Tony will have to deal with later, though, as four rings has brought them closer to their own goals, which seem to be constructing a ring of their own.

The book is appropriately dark, both in tone and in art/color, for the sorts of shady goings-on that are happening here. Between Iron Man making a deal with Malekith to protect him from the ring-bearers and Iron Man discovering who some of the other ring-bearers are and Arno trying to work the kinks out of the extremely dangerous Extremis and the two of them concocting something to do with the rings, there are a lot of threads here and exactly none of them guarantee any sort of a happy ending. There are outcomes, potentially, that may be less terrible than others available, but many of the possible outcomes are very worrying for Iron Man and it's impossible not to recognize that to some extent in this story. Well done overall.

Total Score: 4/5


Iron Patriot 3
Kot (w) and G. Brown (a) and Charalampidis (c) and Cowles (l)

Rhodes nearly dies from his time underwater but his mysterious savior/possible attacker revives him with a jolt of electricity as a homemade defibrillator. Rhodes attacks him but is forced to stop when the armored man threatens James' father and Lila. Meanwhile, James' father throws himself at the kidnappers, who seem to have some personal issue with him, allowing Lila a chance to run. Back with the masked man, a former agent of SHIELD, James learns that the man has kidnapped him in the hopes that he'll assassinate the former president for him, throwing the country into a civil war over how soldiers are used.

It's a compelling enough story and, I'd say, the most compelling aspect of it is how fast each issue reads. I try not to compare a writer's work to his other work (I do this unsuccessfully OFTEN) but it's hard to separate that I haven't really liked Kot's work with Marvel to this point, mostly because I think it's trying too hard to hit too many points and it ends up slowing an issue down or needlessly complicating things. Here, Kot has an interesting story and seemingly complicated moral decision for our protagonist to make and he's keeping the exposition and the dialogue to a minimum, letting both the art breathe and the story to stand on its own. Each of these issues has read quickly but not because they're uninteresting or poorly written or anything along those lines. They're gripping and compelling and Garry Brown's art and Jim Charalampidis' colors work extremely well with the tone and the content.

Total Score: 5/5