Saturday, March 29, 2014

Revolutionary War - Omega 1, Miracleman 4

Revolutionary War - Omega 1
Lanning and Cowsill (w) and Elson (a) and Rosenberg (c)

Killpower has emerged from Hell as Mephisto's servant and he's intent on bring Hell to Earth and making his former friends pay for leaving him behind and forgetting about him. Some of the plot, including how the demons were able to get through to Earth and some of the specifics of the plan, comes to light but that's for yesterday and today is for taking down Killpower and his demons. The heroes who were captured and linked up to the portal to power it are freed and immediately dive back into the fight, as do all the heroes we've seen so far. Even Liger manages to keep moving, trying to call the wounded heroes to action. Demons are attacking all over the world and it's up to the UK heroes to stop it. When all hope seems lost, Motormouth appears and stuns Killpower enough that he comes to his senses a bit. Not a boy any longer, he recognizes that he's done bad things and that he can't escape them and that Mephisto used the rage deep down inside to control him. He begs that they kill him before he loses control to it again and, while Captain Britain and Motormouth refuse, plenty of the mercenary characters hear his plea and accommodate him. With Killpower dead, Dark Angel is able to use his mind and the demonic power of all the demons around to force Hell back down and close the portal for good. There's some wrap-up as the heroes go their separate ways; Dark Angel continues to be bound to Mephisto, Liger and Keller (now free of his demon) enter the portal to try to save Kether Troop, Captain Britain and Pete Wisdom return to their roles, etc. Captain Britain sends us off, saying that there's a history of secrets, murder, and magic beneath London but that the streets and heroes belong to the future.

It's a fine send-off as everything wraps up rather nicely. Not everyone could be saved but it's a nice introduction to a lot of these characters who are primed to go off on their own adventures should anyone feel the urge to write them or to follow them. One of the downfalls of this series, simply through its design, is that it's really hard to get a sense of a lot of the characters. Many appeared only in one book prior to this finale, where everyone appeared but no one character had much screentime, and those books were all team books of a sort, barring perhaps Dark Angel and Motormouth. As a result, a couple of the characters (like Dark Angel and Motormouth) are characterized fairly well, at least as well as a single issue can cover, while others hardly feel explored at all. Hopefully a series like this does lead to more sorts of events or interactions with the Marvel Universe et al (Dark Angel has already made her way over to IRON MAN and characters like Captain Britain, Pete Wisdom, and Union Jack are no strangers to many of the more-known heroes) because there's clearly plenty to see here, even if this event wasn't a great place to see it all. At the end of the day though, isn't that the best outcome for which this series could have hoped? That people out there would read it all the way through and say "I'm not sure that was my cup of tea (British), but I'd be interested in seeing more of these characters?" Mission accomplished, I'd say.

Miracleman 4
A. Moore (w) and A. Davis and Leach (a) and Oliff (c)

HEY EVERYONE, before I start this review it's worth noting that I missed the last issue because I had other things going on and this was the easiest book to cut from my schedule. Now that it's back on there, I'll recap very briefly: Miracleman and Kid Miracleman, now not a kid and totally evil and super-duper powerful, fought some more and just when it looked like KM would win, he accidentally said "Miracleman" and changed back to little 13 year-old Johnny Bates. He was taken into care as he seemed like he wasn't responsible for the actions of the villain but we know that that villain is still in him, just biding his time. Meanwhile, the government sent out an old project they'd abandoned when they thought supers were gone, a failsafe plan, and they sent him, a man named Evelyn Cream, to kill Miracleman. Miracleman learns some more about his powers with his wife Liz and Liz reveals that she's pregnant and it's Miracleman's kid, if there's any difference between Michael and Miracle. Michael goes two months later to see if there's work for him at the newspaper and, on his way home, Cream shoots him in the gut, using a baby as a hostage so he can't transform into MM. Now on to this issue!

Evelyn Cream shot Mike Moran with tranquilizers and brought him back to a safehouse. In that safehouse, he explains that he's betrayed his employers but he's done it because he believes Miracleman can help him and that he can help Miracleman. He informs him that Miracleman was created by a branch of the government called the Spookshow for a project called Project Zarathustra and that the Spookshow is responsible for the A-bomb that nearly killed him and killed his friend Young Miracleman. He also tells Miracleman that there's a bunker for Project Zarathustra still out there, a bunker that the Spookshow's chief Sir Dennis Archer doesn't want found. He also warns MM that the trip could be dangerous and full of traps but MM has no problem with that and the two take off. He has no problem as soldiers come to kill him and land mines go off around him and even as a bomb erupts beneath his feet. The final defense, a failed and now crazed superhero borne from Project Zarathustra named Big Ben, also fails to even slow MM and soon he and Cream are in the bunker, examining video reports where MM learns that he and the other two young men were experimented on after being pulled from the system as simply the orphaned children of war veterans. What's more, they had done extensive testing on the would-be heroes in a sort of virtual reality environment that had kept them under for eight years and had instilled false memories in them. The tipping point for MM is finding out that the brains behind Project Zarathustra is none other than his one time perceived biggest villain Emil Gargunza. He trashes the bunker, causing thousands of pounds of damage, and the two depart, leaving Big Ben, who heard about his failed origin, nearly comatose behind them.

It continues to be a really interesting story (it's hard to keep saying that because it's a story that's thirty years old and it's impossible to be anything but absurdly late to this party) and one that pretty masterfully updates the old comics for this new world and new universe. I've given a lot of credit in recent days to books like IRON MAN, which took the original origin of a character and shifted it just enough so that there's a wealth of new stories and a huge twist for the character but still respected everything that came before. Likewise, Ed Brubaker did a fantastic job in CAPTAIN AMERICA of rewriting the Invaders and aging Bucky a bit to make it more believable while simultaneously showing him as doing more of the black ops kind of stuff the Invaders needed to have done, an origin for Bucky that makes far more sense but still carefully treads around the old comics. In the reverse, I talked just earlier THIS DAY about a terrible change to an origin when Marvel decided to ruin Falcon's first appearance by retconning it to all be a ploy to get at Captain America while also setting back his character a solid few decades. This one certainly lands in the category of the former examples as Moore wonderfully respected the early stories, leaving them intact, but made the story entirely his own and updated it to work in a world that was far more cynical and wanted something darker, like Moore and Frank Miller were able to provide. It's impressive stuff and good storytelling. The books tend to be a little wordy as the narration tends to really kick it up a notch in a way that modern comics rarely do but you hardly notice it while you're reading because it's usually worthwhile stuff. This one's a classic for a reason, keep checking in on it.

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