Showing posts with label whirlwind. Show all posts
Showing posts with label whirlwind. Show all posts

Saturday, October 26, 2013

Infinity the Hunt 3, Infinity: Heist 2

Infinity the Hunt 3
Kindt (w) and Sanders (a) and Campbell (c)

The kids at the Pan-Asian School, who were launched into space as a protective measure to keep them from the attacks on the ground, have re-routed themselves and crashed down in Wakanda, hoping to fix up their pod and send it to Atlantis to help the Atlantis students. Wakanda, of course, has problems enough as it is and the students from Wakanda have very little interest in helping out Atlantis. The Pan-Asian students help convince them to be the better heroes and, when they eventually arrive, they find that the other kids have beaten them to the area, though the situation itself is pretty dire as Atlantis is already in trouble and these kids have little training and little experience working together. They do their best, which is considerably good, but, in the end, everyone seems primed to be eaten by a ridiculously giant sea-creature.

My problems with this series continue pretty unabated; we're inventing too many new people to really have stakes. There are a handful of students we already know and they're the only ones we can really pick out and, therefore, hope survive. Sure, it'd be neat if everyone made it out alive, but we don't know these other guys, you know? There's no connection and there's no chance to really, in such a short tie-in, make a connection. I'd also say, and this might be only for me personally, that, for as long as the X-kids we're seeing here (like Quentin Quire and Sprite) have been around, I care way more about the FF kids and the Avengers Academy kids, again limiting the weight of the series. It's not necessarily a bad story, per se, it's just...kind of empty?

Infinity: Heist 2
Tieri (w) and Barrionuevo (a) and Pantazis, Mossa, Loughridge, and Fabela (c)

Blizzard passing out last issue, it turns out, was a result of the Terrigen Mists spreading over Earth. That's right, Blizzard is an Inhuman. Now that he's awoken, he sees his transformation as a way to start his life over. He's not quite sure what his transformation means for his powers or anything else but now seems like a good time to turn his life around. Of course, it comes at a bad time for everyone around him, as Spymaster doesn't take the decision to bow out of the heist very well. In retribution, he attacks Blizzard's friend Whirlwind and, when she tries to intercede, Firebrand. He insist they follow-through lest worse happen to them, though he secretly tells Whiplash that none of them is to make it out of the next day alive.

This has a little more weight to it than Infinity the Hunt. It might be because we know the characters a little bit more, it might be because we know the story a little bit better (villain wants to turn his life around but gets pulled back in), or it might just be because it's a smaller cast here. Really, we're only on the side of three people, whereas, in the Hunt, we're on the side of like, probably a billion kids. Granted, they're kids, but they're mostly teenagers and teenagers can be pretty annoying. Who hasn't pictured them eaten by a giant sea-creature at some point? I...I sense I'm getting a little off-topic here. Anyway, this one is decent. There are stakes, there's an enemy who has proven himself fairly powerful and not to be trifled with, there's redemption, there's backstabbing (even for villains), there's a new power-set to be revealed, etc. Plenty happening here to at least make this an entertaining, if not particularly memorable, story.

Saturday, September 28, 2013

Infinity: Heist 1, A+X 12

Infinity: Heist 1
Tieri (w) and Barrionuevo (a) and Sotomayor (c)


The Avengers are up in space which means it's open season for the supervillains of Earth. Of course, it's not quite as straightforward as that because there are still a number of heroes left on the planet but that's the mentality of the supervillains. That mentality is out in full force as Blizzard and Whirlwind plan an attack on the Wakandan embassy, which just received a shipment of gold. They successfully break in and fight their way past the Wakandans only to find Spymaster waiting for them in the vault. He's already stolen the gold (and diamonds!) and sold them but he has another job for them, one that is even better paying. They meet him at a supervillain nightclub (these pop up pretty frequently) and find their team, adding Whiplash, Unicorn, and Firebrand to the duo. Spymaster explains that they're going to rip off Tony Stark then introduces the last member of their team, Titanium Man. As soon as Titanium Man bursts into the room, Blizzard has some sort of attack and can't breathe, collapsing to the floor.

It's a little hard not to compare this to Superior Foes of Spider-Man because there are some obvious similarities. First and foremost, we're focusing on the supervillains. I'd also put Whirlwind and Blizzard on the same level as Boomerang and company (okay, maybe a tiny step up, if only because "whirlwind" and "blizzard" are both Pokémon moves and therefore more dangerous while "Boomerang" is not. If his name was "Bonemarang," maybe he'd have a case). The tones aren't dissimilar, though I'd say that Spencer's book aims for the funny more than this one does (though there are comedy bits in here too). However, with the similarities come the same overall problems. A book like this relies very heavily on characterization of these villains, who have only ever been characterized as villains before. Some may have more nuances to them, depending on how long they've been around and who's handled them before, while some may have fewer. However, they're not, for most people, the characters we've long been rooting for. As a writer, you have to make the villains sympathetic enough that you want them to kind of succeed, or at least not die trying to fight the hero we're actually rooting for. Because, in most cases, the reader goes in rooting against your protagonist and the antagonist is the hero your reader does care about. Tricky stuff here. We'll have to let this one carry on a bit further before any judgement can be made.

A+X 12
Wonder Man and Beast: Gage (w) and D. Williams (a) and Gandini (c)
Captain America and Jubilee: Jordan (w) and Unzueta (a) and Mason (c)

This issue of A+X feels a little more like the form this book should be taking, or at least one of the forms it should be taking. The first story re-teams former Avengers and former best pals Wonder Man and Beast as they decide to meet up for drinks at a bar. The two reminisce a bit before each expresses disappointment in what the other has become. For Beast, Wonder Man going crazy and attacking Avengers before becoming a superhero pacifist is a strange turn and for Wonder Man, Beast bringing the original X-Men forward in time to relive the past is completely out of character. And guess what, I agree on both counts. Wholeheartedly. Anyway, the two wonder if they can recover their friendship and decide to go out on the town like they used to. It's a nice night out for the two of them and they return to the bar toward the end of it, only to walk home drunkenly singing like they used to. It's not a bad story (and this is coming from someone who doesn't really care for Wonder Man) and finally shows characters in the Marvel Universe making some sense. Wonder Man's a pacifist? Beast, the scientific genius who would like nothing more than to talk about the dangers of time travel, bringing the original X-Men to the present? It's a crazy, crazy, sometimes ridiculous plot-driven world out there and someone is finally highlighting it. Christos Gage, even in his random one-shot appearances here and again, writes some compelling characters and relationships, I tell you what. Hoping to meet him tomorrow at Granite State Comic-Con but THAT DOESN'T REALLY MATTER HERE, DOES IT?

The second story is one of the more unusual team-ups we've seen as Captain America pairs with Jubilee to take down a sunken submarine of Nazi vampires, a sentence I just wrote. Cap's actually had a couple of weird team-ups, notably this one and one with Quentin Quire in maybe issue five or six. They work in similar ways, in truth, as Cap again pulls a younger hero out from the X-Men and guides him or her somewhere (subterranean, no less) to show the kind of positive impact they could have on the world. In this case, Cap was hoping that the Nazi vampires would give up their fight, realizing that their war was well over, and would see Jubilee and realize that vampires don't have to be evil. It doesn't quite work out but it still leaves a nice impression on Jubilee, who realizes Captain America has respect for her, enough that he wanted to bring her as a role model, in essence. I suppose, in a book like this, that's what Cap's role is going to be, a guiding hand for younger heroes. He teamed up with Wolverine as more or less equals and next issue will team him, likely uncomfortably, with Cyclops, but there are certain characters who break down in certain ways and Cap is either the leader, the teammate, or the kind of guiding hand. That's him throughout his appearances in this series. Not a bad story and a better full issue overall than we've seen in a bit from this book.