Silver Surfer 2
Slott (w) and M. Allred (a) and L. Allred (c) and Cowles (l)
Silver Surfer briefly gets his first up-close glimpse of Dawn Greenwood as she's pulled into the Impericon's holding cells. He agrees to fight on her behalf and goes forth to battle the Never Queen. If he should flee or somehow abandon the fight, Zed and the others will kill Dawn. As Surfer approaches, he's almost immediately nearly torn apart by the information the Never Queen has at her disposal: the information of every possible timeline all at once forced into Surfer's head. The battle changes, though, as Dawn enacts an escape plan with her fellow prisoners and they manage to make their way to the main power source of the Impericon, which turns out to be the Never Queen's heart. As Dawn makes a new wish on the Never Queen's heart (to explore everything), it distracts the Never Queen and she stops her attack on Surfer. She explains what's happened and Surfer realizes he's been duped and that the Never Queen is the victim here. He vows to help her and begins his return to the Impericon, where he quickly runs into Dawn. She vows to help rescue him.
Story
Lots happening here as we learn a little more about Dawn and the kind of person she is and as we see a little more of the improbable situation in which she's found herself as well as learning a bit more about the Never Queen. The only real problem with the story so far is that Zed and the other inhabitants of the Impericon that we've met are all sort of goofy, either explicitly or just in their actions, which makes it difficult to really take their threat seriously. Obviously the pose a threat but we only really know it because we've been told it's so. I like, in a way, that they're not your standard dark and dreary villains but when you see villains like this, it can be easy to see why most villains end up dark and dreary or sociopathic or something because these villains just don't seem competent enough to have pulled off a threat this huge. 3/5
Character
The biggest character developments we're seeing right now are from the new Dawn Greenwood. We see a bit of new characterization out of Silver Surfer but Slott is more concerned with establishing who Dawn is, particularly necessary because she begins to really drive the plot here. Slott's doing a pretty good job already to show Dawn as something more than just your stereotypical strong female lead sort of character (it still would have been a welcome relief even to see that). She's more specific than that. She's capable of getting herself out of the prison and doesn't need to wait for Surfer to turn up or anything but we know that she's capable of it because she's the sort of person who fixes problems. She practically runs the B&B back home and overcomes any sort of obstacles that crop up here, as we saw in the first issue, and she's quick on her feet and takes charge instantly here in the second issue. It's important to start to establish that sort of thing now so that she doesn't just suddenly become a strong character when the plot needs it. 5/5
Writing
As I said in the story section, it's not bad writing, per se, but it is a little incongruent to have this giant threat posed by these ridiculous people. Of course, we've only seen a couple of them so it's entirely possible that the people pulling the strings of the likes of Zed are more competent than he is and that would negate some of these issues, but right now it hurts the book a little to have Silver Surfer falling to a few kind of stupid villains. 3/5
Art
Michael Allred's art is ever Michael Allred's art. It doesn't look like almost anything else out there and you can almost immediately tell if it's for you or not. He's a very strong artist and the book has a very specific look to it and a very specific feel for that look. I think that Allred may be, along with wife Laura, the only one who can slot someone's very colorful outfit and the very imaginative Impericon into a comic and make it all work. 5/5
Miscellaneous
I'm still a little hung up on the tone of this book but that kind of thing usually takes a few issues to develop anyway.
Total score: 4/5
Hulk 2
Waid (w) and Bagley (p) and Hennessy (i) and Keith (c) and Petit (l)
Maria Hill has come to check up on Banner. He's been placed in a small town with a couple of members of that community in the hopes that keeping him off the grid will keep him (and everyone else) safe. The mystery surrounding his shooting is still out there but Bruce himself is removed from the decision-making as he's effectively turned into Lennie from Of Mice and Men. Hiding him from whoever is after him hasn't stopped them from searching though and the shady organization after Hulk has another trick in its arsenal as they send Abomination, who has been rebuilt by those same people and who is drawn to Hulk by that rebuild. Maria gets Bruce to Hulk out just in time but the fight crashes through the small town like nothing and assassins from the organization appear to try to take Hill out.
Story
There are still a lot of mysteries surrounding the story of this issue and this new series and it's making it a little difficult to get wrapped up into the plot. Obviously the mystery is the plot but it's still a little bit meaning that we're not seeing the forest through the trees. There's a bigger story here but the emphasis on the mystery and all of these new characters aren't quite compelling enough to overcome the confusion of what's happening. I'm reminded a little of the final arc of DARK AVENGERS, where the Dark Avengers were transported to another timeline or dimension or something where everything had gone completely backwards and the superheroes were divided into bitter factions. We had no idea what was happening, thrust into this brand new universe, but the mystery of it was made more interesting by the fact that the story was readable without having to wonder about that. We'd like to know, sure, but the story stood without knowing. This one feels like it's not quite hitting that point and the overall issues are worse off for it. Of course, that could all turn around as things start to come to light but it likely won't change the way these issues look. 3/5
Character
It's perhaps a bit hard to judge what are character developments are here as we see more of Bruce but he really does read like Lennie (that's about the best comparison I can make) and so we're not likely to see much character evolution until such time as Waid has established that. Hopefully that means next issue we start to see more but who could really know? Hill has a tiny bit of character as she attempts to keep Bruce safe and shows genuine regret that she'll have to resort to bullying to get him to Hulk and save himself but there's ultimately not that much that needs to be looked at here. 3/5
Writing
Most of what I'd have to say about writing in this issue has been said in the story section. I think that the issue overall suffers from a sort of lack of focus where the mystery has already become a little convoluted and it's mystery for a mystery's sake and so everything feels less important than it should feel. SPEAKING OF LACK OF FOCUS, that last sentence. ANYWAY, I guess this issue was kind of like that sentence. 2/5
Art
Bagley's Hulk continues to be the strongest part of the issue. His other characters are pretty good but the Hulk really does come off huge and impressive, as does his Abomination. Jason Keith's colors are also top quality here and the fight scene, which is intentionally big and brutal, feels like a huge fight between two monsters while a small town suffers. 5/5
Miscellaneous
Guys, I taught Of Mice and Men, alright? This is like reverse that, where he gets shot at the beginning.
Total score: 3/5
Showing posts with label michael allred. Show all posts
Showing posts with label michael allred. Show all posts
Friday, May 2, 2014
Thursday, March 27, 2014
All-New Ghost Rider 1, Silver Surfer 1, Iron Patriot 1
All-New Ghost Rider 1
F. Smith (w) and T. Moore (a) and Staples and Daniel (c)
Robbie Reyes lives in East LA with his brother, a handicapped child, and works on cars at an auto shop during his days. Desperate to get his brother out of their neighborhood, he trusts no one and does the work every day, hoping to earn and save enough every day to get them to a safer place. The first issues shows Robbie at work, protecting his brother from bullies, and steering his brother back home past crime scenes and gun shots. Late at night, he breaks into the shop where he works and takes the car he's been working on (which seems like a modified Charger BUT I have what could quantifiably be called the tiniest amount of car knowledge and I'm guessing at that based on the fact it kinda looks like Michael's car in Burn Notice. Seriously, that's the research I did on this) out to a street race, where the winner will be given fifty thousand dollars. He's on the verge of winning the race when a helicopter shines a light on him and demands he pull over. He tries to outrun and outmaneuver it, believing it to be the cops, but is eventually forced into an alley. He emerges from the car with his hands up, ready to give himself up in the hope of leniency, but he's promptly and brutally gunned down, slaughtered by men who apparently aren't cops but are a big ol' drug cartel seeking the contraband in his car's trunk (what, did you not even CHECK the trunk Robbie?). The men leave Robbie in the alley and set the car ablaze, preferring to leave no real evidence. The fire engulfs Robbie and out of it comes the all-new Ghost Rider, with a fresh set of wheels.
The best way to describe this book is "kinetic." It moves well both in pacing and in the art style. Tradd Moore's cartoony style allows him to draw speed lines and shooting flames without the slightest hint of irony and that's what makes the book work. Felipe Smith does his part by crafting a character who we can't help but like (literally can't help it. It's a real save-the-cat moment to have his first real act be saving his wheelchair-bound brother from the absolute worst people in the world but its hard to even see that as overly cynical because this is comics and comic characters are BUILT on doing exactly that sort of thing, brother or not) and with whom we sympathize. We want him to get out of East LA and we understand why he's willing to "borrow" the car to do it, even going so far as to enter an illegal street race and risk imprisonment or what-have-you. Also nice is that the appearance of Ghost Rider doesn't come as a complete surprise despite the fact that Robbie Reyes seems like an entirely good guy and Ghost Rider is a spirit of vengeance because Moore's art shows the spirit creeping in around the edges well before the final transformation. I could see people being turned off by the cartoony style of the book, perhaps even especially core Ghost Rider fans, but I think it's the best way for this book to work. Definitely a solid opening for ANGR (a pretty fantastic abbreviation for the series, far ahead of ALL-NEW X-FACTOR'S ANXF), worth checking in on before it gets too involved.
Silver Surfer 1
Slott (w) and M. Allred (a) and L. Allred (c)
Dawn Greenwood lives in Anchor Bay, a small seaside New England town, where she and her father run a very popular bed and breakfast while her twin sister Eve advertises for it worldwide (hard to say that you have to suspend your disbelief that a B&B would advertise all over the world when I'm going to go on to talk at great length about a character called the Silver Surfer without any such warning). Eve travels the world, just as she's always wanted, while Dawn stays at home in the little town she's always loved. Recently though, it's started to dawn on her (DAWN, GET IT?) that maybe she's missing out a little. MEANWHILE, Silver Surfer, in his endless quest to redeem himself for his past with Galactus, has saved the people of Brundlebus 3 by rekindling their sun with his power cosmic (they are a tiny people) and has subsequently been tabbed as champion by the very secretive Impericon, a planet that takes great pains to shield itself from Heralds of Galactus. Surfer is unsure what any of this means but he allows himself to be taken there and, eventually, agrees to be their champion against the foe they've been fighting for so long, a potential world-destroyer named the Never Queen. Unfortunately for Dawn Greenwood, Zed of the Impericon takes precautions in case their chosen champion refuses to help and, with a machine called the Motivator which shows the past, present, and future of a given champion, Zed has learned that the being who means the most to Silver Surfer in all the cosmos is Dawn Greenwood and has subsequently captured her in the hopes that Surfer will comply. Surfer is outraged that they would use such means, particularly as he had already agreed, but admits he doesn't know who Dawn is.
It's a brand new solo title for Silver Surfer and this one shows hints of sticking around. It seems like people are ready for a new SILVER SURFER and the team-up of Dan Slott's often fairly light-hearted writing and Michael and Laura Allred's always light-hearted and colorful art seems to be a near perfect blend. The first issue maybe cuts a few corners here and there, particularly with the introduction of the Motivator, a machine that seems specifically built to move this plot forward, an almost literal deus ex machina but like, one that just moves the story along instead of ending a story, but overall it's a good read and one whose tone and pace certainly work well. One of the strengths of this issue is the pacing; though there's a lot to establish here, as with any new series, Slott makes good use of quick cuts to keep the book flowing and to make sure readers want to keep up. No one really has time to feel bored throughout the course of the book which ensures people will at least have some sort of opinion by the end; the worst situation would be if no one finished the book, as is sometimes the case with Marvel cosmic characters and with regular human characters getting a spotlight, particularly new ones. It's certainly a good start for a book that I expect to do pretty well, particularly if this is the kind of effort that Slott and the Allreds are going to keep putting forth (which, knowing all of their past work, I'm sure it is).
Iron Patriot 1
Kot (w) and G. Brown (a) and Charalampidis (c)
It's a new age for James Rhodes as he trades in his War Machine look and name for the more peaceful sounding (depending on who you are) Iron Patriot. With the new name comes a new take on his role in the world; he's no longer going to be a weapon for the United States military to wield, but rather a homeland based defense and recovery asset. He's going to do what he can to make the United States better and to help the world where he can. His new role, which has been approved by Congress and the president, also means that he's been spending a bit more time with his father, Terrence Rhodes, and his niece Lila Rhodes, daughter of James' deceased sister. Lila is a budding engineer and quickly jumps to her uncle's aid when a member of Congress decries Rhodes' new position. As nice as the sentiment is and as powerful as it apparently is in this world (her online video supporting Rhodey goes viral very quickly), it unfortunately paints a bit of a target on Lila as a shadowy organization after Rhodes decides that they'll be kidnapping two people instead of one in their attempt to hurt Rhodey. He's hurt enough, though, when he attacks randomly appearing monsters in the Gulf of Mexico and his armor shuts down.
A new direction for Rhodes and a focus on his family life are the cornerstones to this young book and I think it's probably a good way to go. There have been enough stories about Rhodey's involvement with the military (though obviously this still plays on that because it's unavoidable) and with Tony Stark that getting away from it and deciding to focus on his family and, in turn, Rhodey as a person is likely the best way to get new stories out of him. There are very few military-based Marvel superheroes and even fewer that are military while they're superheroes. There are certainly stories to be told with the new Iron Patriot and writer Ales Kot clearly wants to explore those sorts of stories. Overall, the book works pretty well and the art style, though nothing particularly groundbreaking, works for the tone of the book. As nitpicky as this seems, the end of the book feels a little off as suddenly the narration changes to an almost memoir-esque narrative, with Rhodes talking about the events we're seeing in the past tense. It could very well be building to something bigger down the line with the tense change and the more formal sort of tone, but in the moment it's jarring and foreign. Still, doesn't ruin the book overall which is a fine first issue. Hooray, three for three on first issues debuting this week! Marvel is taking risks and launching new solo titles and they're WORKING. TWO of these, it should be mentioned, feature a minority in the lead role (I don't think "silver" is a minority). Long overdue and still probably not enough.
F. Smith (w) and T. Moore (a) and Staples and Daniel (c)
Robbie Reyes lives in East LA with his brother, a handicapped child, and works on cars at an auto shop during his days. Desperate to get his brother out of their neighborhood, he trusts no one and does the work every day, hoping to earn and save enough every day to get them to a safer place. The first issues shows Robbie at work, protecting his brother from bullies, and steering his brother back home past crime scenes and gun shots. Late at night, he breaks into the shop where he works and takes the car he's been working on (which seems like a modified Charger BUT I have what could quantifiably be called the tiniest amount of car knowledge and I'm guessing at that based on the fact it kinda looks like Michael's car in Burn Notice. Seriously, that's the research I did on this) out to a street race, where the winner will be given fifty thousand dollars. He's on the verge of winning the race when a helicopter shines a light on him and demands he pull over. He tries to outrun and outmaneuver it, believing it to be the cops, but is eventually forced into an alley. He emerges from the car with his hands up, ready to give himself up in the hope of leniency, but he's promptly and brutally gunned down, slaughtered by men who apparently aren't cops but are a big ol' drug cartel seeking the contraband in his car's trunk (what, did you not even CHECK the trunk Robbie?). The men leave Robbie in the alley and set the car ablaze, preferring to leave no real evidence. The fire engulfs Robbie and out of it comes the all-new Ghost Rider, with a fresh set of wheels.
The best way to describe this book is "kinetic." It moves well both in pacing and in the art style. Tradd Moore's cartoony style allows him to draw speed lines and shooting flames without the slightest hint of irony and that's what makes the book work. Felipe Smith does his part by crafting a character who we can't help but like (literally can't help it. It's a real save-the-cat moment to have his first real act be saving his wheelchair-bound brother from the absolute worst people in the world but its hard to even see that as overly cynical because this is comics and comic characters are BUILT on doing exactly that sort of thing, brother or not) and with whom we sympathize. We want him to get out of East LA and we understand why he's willing to "borrow" the car to do it, even going so far as to enter an illegal street race and risk imprisonment or what-have-you. Also nice is that the appearance of Ghost Rider doesn't come as a complete surprise despite the fact that Robbie Reyes seems like an entirely good guy and Ghost Rider is a spirit of vengeance because Moore's art shows the spirit creeping in around the edges well before the final transformation. I could see people being turned off by the cartoony style of the book, perhaps even especially core Ghost Rider fans, but I think it's the best way for this book to work. Definitely a solid opening for ANGR (a pretty fantastic abbreviation for the series, far ahead of ALL-NEW X-FACTOR'S ANXF), worth checking in on before it gets too involved.
Silver Surfer 1
Slott (w) and M. Allred (a) and L. Allred (c)
Dawn Greenwood lives in Anchor Bay, a small seaside New England town, where she and her father run a very popular bed and breakfast while her twin sister Eve advertises for it worldwide (hard to say that you have to suspend your disbelief that a B&B would advertise all over the world when I'm going to go on to talk at great length about a character called the Silver Surfer without any such warning). Eve travels the world, just as she's always wanted, while Dawn stays at home in the little town she's always loved. Recently though, it's started to dawn on her (DAWN, GET IT?) that maybe she's missing out a little. MEANWHILE, Silver Surfer, in his endless quest to redeem himself for his past with Galactus, has saved the people of Brundlebus 3 by rekindling their sun with his power cosmic (they are a tiny people) and has subsequently been tabbed as champion by the very secretive Impericon, a planet that takes great pains to shield itself from Heralds of Galactus. Surfer is unsure what any of this means but he allows himself to be taken there and, eventually, agrees to be their champion against the foe they've been fighting for so long, a potential world-destroyer named the Never Queen. Unfortunately for Dawn Greenwood, Zed of the Impericon takes precautions in case their chosen champion refuses to help and, with a machine called the Motivator which shows the past, present, and future of a given champion, Zed has learned that the being who means the most to Silver Surfer in all the cosmos is Dawn Greenwood and has subsequently captured her in the hopes that Surfer will comply. Surfer is outraged that they would use such means, particularly as he had already agreed, but admits he doesn't know who Dawn is.
It's a brand new solo title for Silver Surfer and this one shows hints of sticking around. It seems like people are ready for a new SILVER SURFER and the team-up of Dan Slott's often fairly light-hearted writing and Michael and Laura Allred's always light-hearted and colorful art seems to be a near perfect blend. The first issue maybe cuts a few corners here and there, particularly with the introduction of the Motivator, a machine that seems specifically built to move this plot forward, an almost literal deus ex machina but like, one that just moves the story along instead of ending a story, but overall it's a good read and one whose tone and pace certainly work well. One of the strengths of this issue is the pacing; though there's a lot to establish here, as with any new series, Slott makes good use of quick cuts to keep the book flowing and to make sure readers want to keep up. No one really has time to feel bored throughout the course of the book which ensures people will at least have some sort of opinion by the end; the worst situation would be if no one finished the book, as is sometimes the case with Marvel cosmic characters and with regular human characters getting a spotlight, particularly new ones. It's certainly a good start for a book that I expect to do pretty well, particularly if this is the kind of effort that Slott and the Allreds are going to keep putting forth (which, knowing all of their past work, I'm sure it is).
Iron Patriot 1
Kot (w) and G. Brown (a) and Charalampidis (c)
It's a new age for James Rhodes as he trades in his War Machine look and name for the more peaceful sounding (depending on who you are) Iron Patriot. With the new name comes a new take on his role in the world; he's no longer going to be a weapon for the United States military to wield, but rather a homeland based defense and recovery asset. He's going to do what he can to make the United States better and to help the world where he can. His new role, which has been approved by Congress and the president, also means that he's been spending a bit more time with his father, Terrence Rhodes, and his niece Lila Rhodes, daughter of James' deceased sister. Lila is a budding engineer and quickly jumps to her uncle's aid when a member of Congress decries Rhodes' new position. As nice as the sentiment is and as powerful as it apparently is in this world (her online video supporting Rhodey goes viral very quickly), it unfortunately paints a bit of a target on Lila as a shadowy organization after Rhodes decides that they'll be kidnapping two people instead of one in their attempt to hurt Rhodey. He's hurt enough, though, when he attacks randomly appearing monsters in the Gulf of Mexico and his armor shuts down.
A new direction for Rhodes and a focus on his family life are the cornerstones to this young book and I think it's probably a good way to go. There have been enough stories about Rhodey's involvement with the military (though obviously this still plays on that because it's unavoidable) and with Tony Stark that getting away from it and deciding to focus on his family and, in turn, Rhodey as a person is likely the best way to get new stories out of him. There are very few military-based Marvel superheroes and even fewer that are military while they're superheroes. There are certainly stories to be told with the new Iron Patriot and writer Ales Kot clearly wants to explore those sorts of stories. Overall, the book works pretty well and the art style, though nothing particularly groundbreaking, works for the tone of the book. As nitpicky as this seems, the end of the book feels a little off as suddenly the narration changes to an almost memoir-esque narrative, with Rhodes talking about the events we're seeing in the past tense. It could very well be building to something bigger down the line with the tense change and the more formal sort of tone, but in the moment it's jarring and foreign. Still, doesn't ruin the book overall which is a fine first issue. Hooray, three for three on first issues debuting this week! Marvel is taking risks and launching new solo titles and they're WORKING. TWO of these, it should be mentioned, feature a minority in the lead role (I don't think "silver" is a minority). Long overdue and still probably not enough.
Labels:
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robbie reyes,
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